outlawauron said: It's just entirely hypocritical, because Nintendo games don't do that either. In fact, I don't see how non-narrative games are more immersive than games trying to tell a story. If anything, it's the opposite. |
Because those games are playing to the strengths of the medium and doing something that can't be done anywhere else. The story isn't neccessary to create a fantastic and unique experience. They aren't trying to get their point across through story. That is the difference. I'm not saying that games have one bag of tricks that all games should pull from, I'm saying that those who try to make story oriented games try to pull from cinema's bag of tricks instead of tapping into the bag of tricks for story based games that few games pull from.
S.T.A.G.E. said: Shadow of the Colossus told a frantic story of love and desperation on par with movies without a script. Sony Japan for you Miyamoto. Sony learned to how to tell a story using gameplay. Don't know anything about that? |
...I think that is what Miyamoto is asking for. Making a moving experience that the player is actively creating by playing the game instead of being a passive observer running from cutscene to cutscene.
Rafux said: Horror games HAVE fun mechanics which goes from blasting throught waves of zombies to escaping from supernatural boss. If people only care about the experience they would just go to the horror house at the carnival or watch screamers on youtube. The requieremente is fun and challenge can't be more basic than that. |
I have to disagree with you here... Horror games have a different set of tools to use, and often those tools are making the controls awkward or having the player doing very little in the game (just walk around this creepy house for 30 minutes with no enemies and no real goal).
Just look at a lot of old horror games. They were hard to control and frustrating and awkward and all of that created the horror experience. Or look at PT...where are the fun mechanics there? All you are really doing is walking around in circles, but gamers loved it.
You are describing action horror, the modern horror that forgot that horror doesn't need to be fun. Dig into a lot of indie stuff or your classic stuff and you wont really be having fun, but you may be scared out of your mind and that was the goal all along.
Additionally, I personally don't have any fun in competitive online shooter games. They piss me off to no end, but I play them for the experience and the competition. I wouldn't describe that as fun.
Also look at some story based games. There are quite a few indie games that I've played that were super sad from begining to end....I wouldn't really describe those as fun if I never cracked a smile, but I would still say that they were good games.
I think you are mixing up "fun" with "enjoyment". Fun is a very specific emotion that is most often seen in games like Mario and rarely seen in games like Dark Souls. Enjoyment is a much broader term that just really means that you liked what you played....