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Forums - Nintendo - How would Nintendo Fusion work?

Jizz_Beard_thePirate said:
the_dengle said:
Jizz_Beard_thePirate said:

So, the way it works is that you will have two platforms with similar architecture, just the handheld one will be less powerful than the console one! What that will do is significantly decrease development time while increasing the amount of games output cause instead of teaching developers two different types of coding with two different architecture, they only have to teach them one and it should simplify game development for the respective platforms. 

This would put it dangerously close to the Vita-PS3 relationship. It's a lot more likely than other suggestions I've seen though.

It's already pretty much confirmed that the next handheld/home console pair will have similar operating systems. I wonder how that will affect Nintendo's output -- will there only be one Mario Kart game, shared between the two? What other games will be shared?

I really don't think it will be like that ps3-vita model cause that model clearly doesn't work and I am sure Nintendo knows this... If you have the same game on two systems, it will cripple the sales of at least one of them cause it doesn't offer any reason for the people to get both platforms and in Nintendo's case, I think it will cripple the console sales which I doubt they want to do since gaming is their only business. I truly think they will continue the model of having exclusive versions of the games on both platforms like MK7 vs MK8 and 3d Land vs 3d World cause it gives people incentive to buy both platforms cause the games are different enough apart from just graphics to justify the purchase.

So, if they have the same architecture, what it will do is speed up development time drastically compared to what they have now so they can output more games for both platforms and they dont have to spend time teaching developers the kinks of both since they can just teach them one and the coding/instruction set will work for both. But the best advantage of this will be is for the third parties cause for third party games, it will make porting piss easy cause all they should have to do is take the console version downgrade the graphics enough so that it will run on the handheld version


It would actually hurt handheld sales way more than console. I know a lot of folks who only by 3ds because of all the games. If they could get all those games plus nintendos console games in one console they'd stick just with the console. I think at least half of 3ds sales have almost nothing to do with portability. They are buying the handheld despite having no desire in handheld gaming but are buying it just for the games. Handheld and consoles would be more evenly sold in this senario but you;d have a lot of people buying both because both and now more desirable than they were before.



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bowserthedog said:
Jizz_Beard_thePirate said:

I really don't think it will be like that ps3-vita model cause that model clearly doesn't work and I am sure Nintendo knows this... If you have the same game on two systems, it will cripple the sales of at least one of them cause it doesn't offer any reason for the people to get both platforms and in Nintendo's case, I think it will cripple the console sales which I doubt they want to do since gaming is their only business. I truly think they will continue the model of having exclusive versions of the games on both platforms like MK7 vs MK8 and 3d Land vs 3d World cause it gives people incentive to buy both platforms cause the games are different enough apart from just graphics to justify the purchase.

So, if they have the same architecture, what it will do is speed up development time drastically compared to what they have now so they can output more games for both platforms and they dont have to spend time teaching developers the kinks of both since they can just teach them one and the coding/instruction set will work for both. But the best advantage of this will be is for the third parties cause for third party games, it will make porting piss easy cause all they should have to do is take the console version downgrade the graphics enough so that it will run on the handheld version


It would actually hurt handheld sales way more than console. I know a lot of folks who only by 3ds because of all the games. If they could get all those games plus nintendos console games in one console they'd stick just with the console. I think at least half of 3ds sales have almost nothing to do with portability. They are buying the handheld despite having no desire in handheld gaming but are buying it just for the games. Handheld and consoles would be more evenly sold in this senario but you;d have a lot of people buying both because both and now more desirable than they were before.

Well, firstly, if you look at Japan for example, they prefer handhelds over consoles cause of the portability by the looks of it and a big chunk of the 3ds sales are in Japan. So thats one thing, secondly, for the rest of the world who don't really care, thats where the exclusivity part that I mentioned comes into play. You have different editions of games for both Console and Handheld that are different enough for people to buy both, then you have games which just work/sell better with handheld than consoles like Monster Hunter, Pokemon, Yokai Watch and etc so you have that too. And finally, the handheld is much cheaper than the console like $200 vs $300 and $40 vs $60 so I think all those things would give enough incentive for people to get the handheld.

Now, the reason why I say that it would cripple the console sales is because if you look at the console front, you have Playstation and Xbox to compete against but I am fairly certain that in terms of direct competition, Nintendo will have zero when it comes to their next gen handheld so I really don't think it would hurt their handheld sales at all. I do think in the eyes of many, as of right now, Nintendo has to convinse them to buy their consoles (cause of all the issues with the wiiU and the wii to a lesser extent) where as their handheld, I am sure most people would buy the next Nintendo handheld regardless of how their console turns out



                  

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CosmicSex said:
garretslarrity said:

So for a few months now we have heard of a rumor that Nintendo's next gen system would be a combination of its handheld and console, Nintendo Fusion.  Many of us here expect it to happen, but I still don't understand how it would work.  So what do you think?  Keep in mind this was never confirmed by Nintendo so please use your imagination to its fullest extent!  Also be as detailed as you can!

Perhaps the core of the system itself can be detached and carried around.  But, it can be docked to a unit that allows it to be displayed on TV.  I imagine that it supports standard controllers, but the brains itself are self contained to the portaible unit. Also gameplay can be streamed to to the TV if  you use the detachable portable as a controller.   They can be paired together using NFC so you can take it over a friends house and use it like and Amibo  Your saved data can be uploaded to a friends and seemless connected as a second controller. 

Edit also, if you are watching a movie on your TV, you can detach the portable and carry it into another room. 

The docking unit will also contain additional hardware (RAM, GPU etc.) that will allow for more games to be played when in "docked mode"



There will be two consoles, home and handheld. However, they will feature similar architectures so that every game released is for both.
The media will be a high capacity cartridge so that it works on both consoles.
Perhaps the first model of the home console will feature a disc drive but only for backwards capability with WiiU/Wii software.
The console will remain backwards compatible through digital software once the disc drive is removed, or if it's never featured at all.

Something like that I hope.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

 

I've thought a lot about this, I think it'll be basically this:

2 hardware variants. I'm just using these images as a rough example, obviously just add Nintendo styling to it.

Portable (launches mid-late 2016):

Home Variant (Micro Console): Fall 2016-2017

You buy which ever one you want. If you like to play on the go, the tablet is for you. If you like to play at home, buy the home version. 

They both play the same games (3DS sized carts or digital download your choice). The home version has the same chipset architecture, except it has more CPU/GPU cores and more RAM to be able to run the games at 1080P so they look nice and purdy on your 55 inch home display. No huuuuge graphics disparity otherwise, maybe a few extra effects.

It's like the iPhone-iPad model ... if you want a phone, get the iPhone, but many iPhone users also have an iPad to use around the house. They can share apps on both devices and both devices run the same OS. Similar set up here. 

Don't expect a super-duper PS4 type console, either, except something small and cheap. Nintendo's recent job posting for a graphics engineer with specific emphasis on mobile/low power components basically is a huge tip off that they're using mobile (tablet/smartphone) style parts for their next hardware. Something along the lines of Wii U level graphics only at full 1080p/60fps and maybe a few more modern lighting/shader effects. Handheld games will run in a lower 540-720p resoultion. 

I expect the home variant to be very, very cheap as a result, perhaps as low as $179.99 to start with. Nintendo will aim heavily at kids next-gen to get more amiibo selling, the home version will actually be cheaper than the portable one (no screen, no battery to worry about, chip/RAM is cheap by comparision). 



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So what format would it use?
3 Options - mini DVD size discs, Flash memory or downloads.They all have their issues.



Nettles said:
So what format would it use?
3 Options - mini DVD size discs, Flash memory or downloads.They all have their issues.


3DS sized carts. 4GB-32GB in size. Works on both the handheld and home variant (just lke Vita carts work in the VitaTV no problem). 

SD Card if you want digital downloads. Say bye-bye to discs. 



I think almost like a wii u controller that you can take wherever you like.... but when you get home you can play it on your tv with 4k resolution (yeah yeah we are talking about Nintendo)...

hopefully a full hd on the controller.... with oled for the battery and eyes...



 

2 parts: Console Hub and Portable Controller.

Essentially new handheld will look very similar to Gamepad, except that it won't be tethered to the Hub in the same way the Gamepad is tethered to the Wii U. So imagine Vita. Portable will basically have the power and memory in it to run most games.

The hub has additional power, that enables the games to run in a higher resolution on the TV, also has more memory so is almost like an external HDD for the portable. It could also be a charging station.

So far fairly simple: Hub acts as a way of upscaling portable graphics onto TV, providing a charging station, and additional storage space.

The hub allows the handheld to be a 2nd screen when in TV mode, same as Gamepad does for Wii U. Or, with the extra grunt and a Wiimote, can be used to multi-task stuff like Netflix or simple apps like managing your QoL, Wii Fit, Wii Sports, Karaoke etc. With the portable either being used on its own, or charging, or turned off.

But also allows many people to play at the same time in the same room. If you want 8 vs 8 on one console you can, as each player has their own screen (which has it's own guts to run the game). In essence the Hub becomes a dedicated server, with the TV displaying a map, running scores, highlights for spectators, whatever.

A small number of games could be made to require the hub (similar as requiring Kinect/PS Eye etc.) and use the extra power of the hub to have crazy performance reqs. Probably Ultra HD Zelda, Xeno or whatever. But they would be exception rather than the rule, and would require both the Portable and the Hub to be working in tandem. And these games wouldn't be able to be played away from the Hub (basically like the Wii U Gamepad).

Aside from for the games listed above. The Portable would not require the Hub to function and can be purchased separately (basically encouraging each family member to buy their own). And the Hub would be available either separately, or with a Portable included.

Launch cost: £180 for the handheld, £150 for the hub. £300 for both together. Essentially same as launch price for Wii U.

No 2nd controller other than Wiimotes would work with the Hub. Meaning that for other than the fairly basic games, each new MP player would be bringing their own processor, graphics, memory and screen into the equation. Although only one copy of the game would be required if the hub was hosting it locally.



darkcreap said:

Hello everyone!!

I am really interested in this issue, so I have just logged in to share my point of view. I share some of the viewpoints already stated. Of course, predicting what Nintendo will do is just insane, because they are so innovative that, when you think you can predict what they will do, they give you a big surprise.
So, my hypotheses is:

1) There will be two platforms, one handheld, one home console, but they will work closely together.
2) Both platforms might share some games, but they will have their exclusives. Reason: Nintendo wants you to buy either one, both or the two. More money for them.
3) The home console will likely work as a common console in the sense that the controller will be differentiating but not mandatory as in the WiiU. If you are a classic user, you will be able to buy a console with a gamepad pro or some similar controller.
4) Yet, the new home console will be compatible with the WiiU gamepad and use it as a controller.
5) The new console will use the handheld as a controller if you have one. It will provide similar functions as the WiiU gamepad: touch screen, movement sensors, button layout, etc. If you do not have the handheld, well, you can use your old WiiU gamepad or use a pro controller.
6) It will not be like the PS Vita TV. A handheld that produces console-like graphics is either underpowered for TV or overpowered to be cheap as a handheld. Nintendo will not do this since they go for affordable devices.
7) They will not cancel out each other. That is, they will not have exactly the same catalogs. There are some games that work better on handhelds than on home consoles. Furthermore, Nintendo wants to sell as much hardware as they want. There is also another advantage: since they are independent platforms, you can take the handheld and continue playing the home console. If you come back home, you attach your handheld to the console and use it as a WiiU gamepad.
8) You will not need to buy both. That would be too expensive and some people are likely to not want both the handheld and the home console. Ones might only want Nintendo's handheld. Others might only want the home console.

Of course, it is only a hypotheses, feel free to criticise it. Thanks for reading, I understand this is a wall of text.

Those have been my same thoughts since the first rumors of Fusion appeared and then when Nintendo said that both consoles would be like brothers .

 

Jizz_Beard_thePirate said:

So you have that but the place where Fusion truly works is magic is when you buy both platforms for you see, when you buy both the handheld and the home console, you can fuse them together and it will transform into this robotic sex toy powered by QoL! It will not only increase your quality of life by having sex with you in a daily biases but it will teach you new tricks that you have never seen before due to the power of the cloud! So, as you can see, Fusion will truly be the ultimate gaming and sex platform when it gets released! And don't even get me started about those holographic fatal frame nude dlcs!

Hold a sec, you may be unto something here. After all, their first QoL device will track our sleep paterns... to tell the robotic sex toy when it can turn itself on and rape us!

OMG, we're doomed!



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