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Forums - Sony - Sony Looking To Include Microsoft’s DRM ‘PlayReady’ In PS4

tiffac said:

Isn't that something to do with the Android OS? I thought Google is paying for that one and not the phone manufacturers?

Nope, juat a classic case of Google being an asshole because "it's open-source," so the OEMs suffer the cost.



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3

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They must have found that it was a great value to the customers to have one



ironmanDX said:
GribbleGrunger said:
ironmanDX said:


Ok, I'll save the comment till later. Seems as though I jumped the gun.

 

It's coming. Whether you like it or not. DRM has already been implemented on Sony consoles. It'll be praised to all hell too, like share play has been.

That sentence makes my head hurt. So in order to extract a negative from your misinterpretation, you assume you're right and it will eventually be implimented, because DRM (as YOU still think it is) has been used before on Sony consoles. Then you go on to say it'll be praised to hell, based on an assumption, after you misintertreted this article and you would be right in the long run. But not only that, you then go on to compare our 'supposed' assumed reaction to Shareplay, as if in some way Shareplay was bad but we've now accepted it as good.

We praise Shareplay because it's brilliant and we don't worry about this DRM because it has nothing to do with trying to screw the userbase over. We leave that to MS.

I've got a sharper shovel if you want to borrow it. It'll save you a lot of time and effort.

I mentioned that I jumped the gun on the article... The part you didn't bold... But I'll go on. 

 

http://en.m.wikipedia.org/wiki/Online_pass


An online pass is a digital rights management system for restricting access to supplemental functionality in a product by using a single-use serial number. Online passes are primarily intended to hinder or discourage the second-hand sale of a product, and to allow the producer of a product to still return profits from second-hand copies of the product.

 

This practice exists (or one very similar) on playstation 3 exclusives, no?

 

Shareplay was recived as bad when ms wanted to do it first. I'll dig up the posts later. Though the services are different, there are similarities. I'm currently posting from my phone. 


Online pass was a U$10,00 paid for the MP part of some retail games... nothing remotely close to always online and used gaming access code costing the same as new game. If you wanted to bash Sony on DRM you could go further back in the past for the scandal on CDs.

And what about shareplay is similar to family plan besides people in another console being able to play a game you own?? (this was already possible 7th gen in both PSN and XBL for digital games, but limited to 5 then 2 users on PSN and don't know for XBL). Don't try to spin both items to fit your narrative.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

MoHasanie said:

For those of you who are unaware, PlayReady is a content protection solution from Microsoft. The technology enables encryption and Digital Rights Management. The technology was first launched by Microsoft in 2007 and is currently being used in several other services provided by the Redmond based company.

 

According to a job listing, Sony might be using the technology in all its platforms including the PlayStation 4, PlayStation 3 and PlayStation Vita. Sony are currently looking for a Principal Engineer that has specialization in PlayReady and implement it in multimedia applications across its three consoles.

 

Now we are not sure whether this technology will only be limited to multimedia such as music and video or whether it will make its way across digital games as well. Having said that, it’s no surprise that Sony may be borrowing technology from its competitor. Microsoft is best at software applications and Xbox is only a small part of their business.


Read more at http://gamingbolt.com/sony-working-to-include-microsofts-drm-playready-in-ps4#uskLKoyqOFyuxzay.99


sweet



binary solo said:
SWORDF1SH said:


Exactly. People seem to think that the PS4 doesn't employ any DRM at all because Sony were against the DRM that MS wanted to use for the X1. There are different types of DRM that varies in restriction strictness. Not all DRM is bad.

Yeah, I doubt that. Sony is probably quite fine with that DRM so long as it doesn't alientate the consumer and drive them to other platforms. They saw the writing on the wall and made a business decision that it would be more profitable for them, and sell them more consoles, if they didn't have it. I'd beowning a Wii U, or nothing from the new gen right now if Sony and MS both adopted the MS DRM plan. So Sony's decision was good for at least one PS4 sale.

Also, if the speculation is Sony is already using it in PS3, PSV and PS4 doesn't that make "Sony looking to include..." somewhat mischevious and misleading?

If Playready is a standards essential piece of software then MS probably isn't making too much from it.

Maybe Sony did change their stance on the very restrictive DRM that MS wanted to use, maybe they didn't. The fact is nobody knows, we'll all probably be surprised what goes on in the background of these multi$M companies. But what we do know is the official stance that Sony took, that is fact. The rest is fanboy theories, rumors and speculation



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Does anyone have any experience with PlayReady? How intrusive is PlayReady? I've never heard of it.



4 ≈ One

Dgc1808 said:
Does anyone have any experience with PlayReady? How intrusive is PlayReady? I've never heard of it.

It is what Microsoft is using to protect digital content already. This is like any other DRM out there. Sony is using the same kind of technology to protect their games (when you downloading it and associated it to your console/PSN account for instance). Microsoft's one is just the most used in the world by a lot of different company. So to anwser your question it is not more intrusive than anything you can experience today on Xbox One/PS4 but of course it is up to the developper to use it the way he wants. Sony is actually already using this technology for different medias.

http://www.microsoft.com/PlayReady/

OP: I see some people starting to say that Sony changed their stance etc... Sony already use DRM for all content on PS4. DRM does not equal = need to connect to internet every 24h (some people seems to believe that). DRM is just to protect digital content against pirates. Try to copy your PS4 games from one console to another and see it if works... Sony is just using another and better technology that will certainly save them some cost too.



vivster said:
SWORDF1SH said:
vivster said:
Because the PS4 was completely free of DRM before.


Exactly. People seem to think that the PS4 doesn't employ any DRM at because Sony were against the DRM that MS wanted to use. There are different types of DRM that varies in restriction strictness. Not all DRM is bad.

All DRM is bad for pirates.

Not even remotely true, the problem withDRM is that there are allot of people out there who want to crack it just to be able to say they did it, as a sort of feather in the cap.  The pirates come in well after the crack has been done.  Think George Hotz for example.  So really, the only people impacted by DRM are the average consumer.  Pirates just wait until the work's been done for them.  



Imaginedvl said:
Dgc1808 said:
Does anyone have any experience with PlayReady? How intrusive is PlayReady? I've never heard of it.

It is what Microsoft is using to protect digital content already. This is like any other DRM out there. Sony is using the same kind of technology to protect their games (when you downloading it and associated it to your console/PSN account for instance). Microsoft's one is just the most used in the world by a lot of different company. So to anwser your question it is not more intrusive than anything you can experience today on Xbox One/PS4 but of course it is up to the developper to use it the way he wants. Sony is actually already using this technology for different medias.

http://www.microsoft.com/PlayReady/

OP: I see some people starting to say that Sony changed their stance etc... Sony already use DRM for all content on PS4. DRM does not equal = need to connect to internet every 24h (some people seems to believe that). DRM is just to protect digital content against pirates. Try to copy your PS4 games from one console to another and see it if works... Sony is just using another and better technology that will certainly save them some cost too.

Thank you. So this is nothing to worry about. People wont even notice a change.

Anyone with common sense knows that the PS4, PS3, PSP and Vita aren't DRM free. The reason people got up an arms about the original XOne announcement was because the original anouncement was really anti-consumer. Not being able to access your games after a 24h online free period; XBL ban = banned from your library; Online activation for every game, including offline games. That stuff was fucked up. Even PS+ games don't require you to check in.



4 ≈ One

vivster said:
WhiteEaglePL said:
Huh. GG Microsoft. If Xbox beats PS4 this gen, $$$$, if it doesn't, $$$$ from Sony.

That's a master-plan I was not prepared to witness. :O
But let's see how it turns out. I'm a madboy.

They can use the $$$$ to pay for the Bluray player and discs :)


This, actually.

 

Before Windows 7 was released, Microsoft and Sony partnered on Blu-Ray and DRM technology.  The licensing agreement permitted Microsoft to develop it's own non-Java compatible Blu-Ray play technology, while Sony was allowed to use Microsoft's DRM technology.

My guess is that the PS4 has used PlayReady DRM all along, but in its most basic form.  What Sony might be preparing to do is offer more extensive features similar to what Microsoft was originally going to do with the Xbox One.