tolu619 said:
|
Yeah. I don't honeslty get how people can get tired from a lot of other games. I played Dragonball Z BT3 daily for 6 hours. And that game you actually do crazy shit.
I'd rather they built the next Zelda to be played with... | |||
A Wii Remote Plus | 44 | 17.74% | |
The Wii U Gamepad | 142 | 57.26% | |
Wii U Pro Controller. Don... | 62 | 25.00% | |
Total: | 248 |
tolu619 said:
|
Yeah. I don't honeslty get how people can get tired from a lot of other games. I played Dragonball Z BT3 daily for 6 hours. And that game you actually do crazy shit.
archer9234 said:
Than the system shouldn't support 3 control schemes. If they don't want to put in the effort. |
Most of their games support 2 control schemes and many support 3 but that's because the level/tracks/combat or whatever is identical regardless of the control method the player chooses. What you're suggesting is actually making different puzzles or slightly different versions of the same puzzle for the different control methods. I've thought of a middle ground though. Games like Trine 2 usually have multiple solutions to the same puzzle. If they did that in Zelda U, but certain solutions are only available with certain control options, then I guess it wouldn't be so much extra work to support all 3 control schemes.
3DS: tolu619
Wii U: FoyehBoys
Vita, PS3 and PS4: FoyehBoys
XBoxOne: Tolu619
Switch: Tolu619
Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!
tolu619 said:
Most of their games support 2 control schemes and many support 3 but that's because the level/tracks/combat or whatever is identical regardless of the control method the player chooses. What you're suggesting is actually making different puzzles or slightly different versions of the same puzzle for the different control methods. I've thought of a middle ground though. Games like Trine 2 usually have multiple solutions to the same puzzle. If they did that in Zelda U, but certain solutions are only available with certain control options, then I guess it wouldn't be so much extra work to support all 3 control schemes. |
That idea works great as well.
archer9234 said:
Than the system shouldn't support 3 control schemes. If they don't want to put in the effort. |
What makes you think every game should support every control method? Consoles should support multiple control methods so that the developer can chose the one that is right for their particular game.
We are certainly not going to see the Balance Board as a control method for Zelda, and I am 100% ok with that.
Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)
I really REALLY like the Wiimote+Nunchuck setup for games, it's the comfiest default control scheme ever created what I'm concerned, but I want to see what they can do with the GamePad.
theRepublic said:
What makes you think every game should support every control method? Consoles should support multiple control methods so that the developer can chose the one that is right for their particular game. We are certainly not going to see the Balance Board as a control method for Zelda, and I am 100% ok with that. |
The balance board isn't a controller. It's an accessory. And why shouldn't all games. Bare minimum should always be pro and gamepad.
Yeah the gamepad does make that a lot easier.
Consoles owned: Wii U wii gamecube DS DS lite DSi 3DS Xbox 360 Gameboy Gameboy color Gameboy advance Gameboy Advance sp Gameboy micro and PC.
Also more 3rd party support would help the wii U sell. It doesn't have horrible 3rd party support but if it had more I could see more people buying it if the developers did cool and awesome things with the gamepad
Consoles owned: Wii U wii gamecube DS DS lite DSi 3DS Xbox 360 Gameboy Gameboy color Gameboy advance Gameboy Advance sp Gameboy micro and PC.
Gamepad/Pro Controller
I fucking hate the Wii Mote with a passion
archbrix said: The Gamepad implementation with Wind Waker HD (assigning items with the swipe of your finger, map display, etc) was an absolutely wonderful experience; my favorite use of the controller so far, in fact. That's exactly what I want with Zelda U. |
Pretty much. Nothing more to say.