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Forums - Nintendo Discussion - Zelda U - Wii remote or Wii U Gamepad?

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I'd rather they built the next Zelda to be played with...

A Wii Remote Plus 44 17.74%
 
The Wii U Gamepad 142 57.26%
 
Wii U Pro Controller. Don... 62 25.00%
 
Total:248

I'd prefer they use the GamePad as the primary input, but I also wouldn't mind more options as I did like aiming at things using the Wii Remote.



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How can I update the poll? The "update this thread" option says there isn't any poll attached to this thread. I think I should add a "view results" option



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3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

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RealGamingExpert said:
Gamepad!


I just saw your sig and thought to show you this really cool indie game made by a German http://www.indiedb.com/games/superku

I could have PMed you, but if other people see it too, it'll be good publicity for him. Afterall, he's one of the most helpful people to me in the development forums (I'm using the same game engine to make my game, but he's way more experienced than me).



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3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs

I'm pretty sure it will have traditional, gamepad and motion controls integrated into it to appeal to everyone.



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uran10 said:
I'm pretty sure it will have traditional, gamepad and motion controls integrated into it to appeal to everyone.


I'll be very suprised. I see it as an either/or. If they go with the Gamepad, it will control like Windwaker HD, with the option to lose the inventory advantages the touchscreen provides and gyro aiming if the player decides to use the gamepad. The best Wiimote controls they can add in this case will be like the Wii version of Twilight Princess. If they improve on the controls of Skyward Sword (hopefully this won't require releasing a Motion Plus Plus), then the game will have too many M+ specific features that just won't work well on the Gamepad and might not work at all on the Pro Controller



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3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs

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I would use wiimote and Nunchuck if they have the same control scheme from Skyward sword



WiiU Gamepad with pleasure. I couldn't play Skyward because my arms started to hurt. Heck, i have Twilight princess on Wii & GCN, and so i played the GCN version more than Wii version a lot.



I'm fine with having a Wii remote as an option, so long as it's possible to use a button format as well. Don't make motion control combat the only choice.



tolu619 said:
Mythmaker1 said:
I'd prefer a traditional controller, simply because I find it more comfortable, but I'm open to either control option.

I will say, though, that they have to do better than Skyward Sword. The controls worked fine for me, but the system was shallow and broken to the point of being boring.


WOW. Never thought I'd here that. The limitations of the Wii Motion Plus were apparent (having to recallibrate often) but the fact that many enemies react to your motions so that you can't just spam and beat most of the basic enemies kept the combat interesting for me till the very end. In many other games, you're so powerful by the last quarter of the game that you can mindlessly walk over basic grunts. Also, it's not as if the entire game was built around motion. By far my favorite things about the game (besides the art style and motion) were the time shift stones, which have absolutely nothing to do with motion controls, and simple additions like the dash button.


The system is very shallow, especially with basic enemies. People have called the combat a series of puzzles, but I think of it as a series of prompts. You react to your opponent's defensive posture, and there is always only one valid response. It's one step above flashing arrows on the screen. And actual attacks, rare as they are, are so heavily telegraphed and easy to counter/dodge that most enemies don't get a chance to attack at all. And because this system is so simplistic, it's easy to exploit it to break the game, which just makes it boring.

The timeshift stones were a fun idea, but aside from some great visual and aesthetic moments, it doesn't add much substantial to gameplay. The dash button was another good idea that simply remained undeveloped, which later in the game equates to tedium.



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I actually liked SS alot. I'd like them to continue with that.