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theRepublic said:
archer9234 said:
tolu619 said:
archer9234 said:
tolu619 said:
Experimental42 said:
You could also just use Z-targeting and make the right analog stick act like the hf blade in MGR:R. Then you can control where link strikes with lightning quick speed and more accuracy. You get the same feel without the retarded arm flailing.


I knew someone would bring this up sooner or later. If they can actually pull it off well, then it means they'll be able to use all 3 control schemes. If that happens, everyone's happy and we can each stick to our favorite.

As for those asking why they can't just use all 3, I explained why in an earlier post. Many of the things the motion controls allowed woukd be impossible or frustrating to do with classic controls.

Not impossible. You have the team build all the mechanics for all the controllers into the game. You choose this controller. This version of the puzzle is used. Not - adapt the motion controlled puzzle to buttons. It requires extra diesgns for each puzzle. But Nintendo built the system to use 3 controller types. They have to deal with that.

Example: To get into a room with the Pad. You use the screen and accelrometer to aim and scan for things like cracks. Then use bombs. The Wii remote uses the Bow to hit moving targets. The Pro controller has to touch buttons in a certain order. Different puzzle types. Same thing to do. Open a door. The game has to be adaptable to alternate puzzles. This also adds replayablity.


If I were Nintendo, I'd be like y'all better buy the hell out of this game or we're never making THIS much effort to please all the different parties again! Actually, this sounds viable but I doubt they'd put in that much effort.

Than the system shouldn't support 3 control schemes. If they don't want to put in the effort.

What makes you think every game should support every control method?  Consoles should support multiple control methods so that the developer can chose the one that is right for their particular game.

We are certainly not going to see the Balance Board as a control method for Zelda, and I am 100% ok with that.

The balance board isn't a controller. It's an accessory. And why shouldn't all games. Bare minimum should always be pro and gamepad.