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Forums - Gaming Discussion - Capcom Won’t Work On A AAA Sequel Unless Its Predecessor Sold Over 2 Million Units

Kresnik said:
the_dengle said:

Good thing we know AA games don't need that many sales to get sequels.


I'd imagine handheld games would have a different barrier to reach due to lower production values.

Which would have some relevance if they had more than 2 handheld franchises -_-

If Gaist Crusher sales are anything to go by there's virtually no barrier.



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Well good riddance of Lost Planet and Remember me... sad for Asura's Wrath, that game was bat crazy..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Kresnik said:
the_dengle said:

Good thing we know AA games don't need that many sales to get sequels.


I'd imagine handheld games would have a different barrier to reach due to lower production values.

Which would have some relevance if they had more than 2 handheld franchises -_-

Well, really I was referring to AA games in general and using AA as an example of a AA game. Capcom has other AA games, like Mega M-- hm. Well, like Viewtiful J-- oh. Ach, you know, like Lost Pl-- what the hell Capcom, you make it so hard to like you sometimes, you know that??

Regarding handheld franchises, Resident Evil was a quite successful handheld franchise for all of 10 minutes, and then Capcom decided they didn't like being successful. Mega Man was also a successful handheld franchise until they screwed that up, too.

It's kind of strange how many Japanese publishers who had a lot of success on handhelds have suddenly decided that they're too good to settle for merely moderate successes, and have to aim for massive success with every one of their games, even if it means making less money on a lot of them because their budgets are disproportionately large. Like Konami with Castlevania, Capcom with the aforementioned, or Square-Enix with almost everything. Even Grand Theft Auto had very good sales on both PSP and DS, yet Rockstar won't give the Vita or 3DS the time of day.

I'd think the rise of the mobile market had anything to do with this, but these guys aren't exactly making a killing in that space, either.



KLXVER said:
and yet we keep getting Resident Evil games...


Not sure what you mean. Resident Evil sells more than 2m. 

 

 

On topic, i wonder if this means dragons dogma is canned. DmC might actually have a chance at a sequal.

edit: after investigating, it seems capcom is working on devil may cry 5 and dropped the DmC reboot with ninja theory. This actually makes alot of sense and for dragon's dogma fans despair, this most likely confirms the team is back to working on Devil may cry. Wich obviously means no DD sequal.



Nem said:
KLXVER said:
and yet we keep getting Resident Evil games...


Not sure what you mean. Resident Evil sells more than 2m. 


Not all of them. 5 and 6 did...



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.-.



KLXVER said:
Nem said:
KLXVER said:
and yet we keep getting Resident Evil games...


Not sure what you mean. Resident Evil sells more than 2m. 


Not all of them. 5 and 6 did...


According to vgc revelations is on about 1.7m. Add digital sales to it and voilá. 

It wasnt exactly AAA though.



rip dragons dogma :(



...Let the Sony Domination continue with the PS4...
kowenicki said:
they might not be making many games soon then....


I guess so. Last time I checked they had only $253 million cash and its nothing for a big publisher. Who knew capcom will be in such condition.



good to hear AAA is crap anyways. Better focus on the "lost" mid tier games.


Btw games like Monster Hunter etc are not AAA. street fighter also is not

I prefer stuff like Dark Souls or Dragons Dogma etc over stuff like mainstream crap so its good to hear that less mainstream crap comes out. (I associate AAA with mainstream crap when it comes to third party because 90% of the time the main focus is visuals and bad gameplay)