outlawauron said:
QuintonMcLeod said:
outlawauron said:
QuintonMcLeod said:
ktay95 said: Wow, Quinton proving that his words aren't to be listened too. How does one use Youkai Watch's legs as a defence for Bayo2?? Shit I thought I said stupid things on here. |
I see that went over your head.
The first 3 days of Youkai Watch being on the market didn't fortell to its further success. No one knew it would suddenly explode into the success it is today until much later. Saying the first 3 days is the highest a game will sell is pretty silly. The same happened with SM3DW.
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3D World still hasn't sold well, so you should really stop using it as a defence. Youkai Watch grew in popularity thanks for a very popular anime that gets better ratings than Pokemon. That situation isn't applicable to Bayonetta and the audience targeted by Bayonetta 2 is so completely unlike Youkai Watch (it's aimed at children).
Once again, move past the denial stage of grief.
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SM3DW sold over 2 million copies. You're saying that's not good?
Look, stop trying to defend your flawed opinion and just sucuum to reason and common sense. 1 day's worth of sales cannot possibly provide you enough information to determine the success or failure of a game.
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1. We're talking about the Japanese market, where it has sold just under 600k (and 2 million isn't a good number at all for a 3D mario)
2. It's not a flawed opinion. I'm actually use data and trends to support what I'm saying. It has TWO DAYS (not 1!) on the market, which the normal amount of time for a game in its first week. It's going to be frontloaded, so you expect about half of its lifetime in the FW. If it isn't able to sell through a respectable number of its shipment, no retailer will reorder and they'll discount the existing stock to get rid of it.
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1) We're talking about 1 day of sales. You need to wait at least until a full week has passed before you can pass judgement. This is common sense. When SM3DW came out and only 3 days of sales were recorded for it, you people were also quick to call SM3DW a flop too.
2 million is bad from a 6 million install base? Since when has 33 percent of an install base been bad? Super Mario Galaxy sold to 11% of the original Wii's install base. 2 million is far more than what Killzone or Second Son were able to accomplish on a much higher install base.
And Yes, your opinion is flawed. And, no, it's only been 1 day. The game came out on the 20th. The charts ended on the 21st (not the 22nd). That's just one day.