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Forums - Nintendo - Aonuma in EDGE: Zelda Wii U won't be open world the same way other games are.

mZuzek said:

I see where he's coming from with those SS claims and they're actually pretty half-decent descriptions of how the game works.

I also loved the land sections in Skyward Sword, they were really filled with things to do and find, and were just a lot of fun to explore. I really hope they bring those back in Zelda Wii U, although this time instead of being separate areas, I'd like to see them connected to the rest of the world in a way that feels more seamless.


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I feel like if you're going to be made trot through the same environment over and over and over (yes GTA I mean you) - there should be some new or conditional wrinkles to the environment where you're reading/interpreting/interacting with said wrinkle(s) has a direct impact on how you do. It shouldn't be something as basic as beating up a defenseless hooker in your car to get some cash/ wash rinse repeat. In a well created environment that is something you should be able to achieve exactly once in your life without serious in game consequences.
The environment/characters should remember YOU as well as you memorizing your environment.

Otherwise its a like GTA/Saints Row/whatever - a lazy, pretty , repetitive destructo-sandbox that I get bored with in 5 mins. The environment should stimulate more than just the urge to break shit and success should mean more than a single path to "win/collect the mcguffin".

"open world" destructoboxes and FPS's are the most uncreative tired old tropes to me at the moment.

I'm certain nintendo will endow the zelda enviroment with more intelligence and stimulation than what the stereotypical aimless "open world" environment implies. Curse all GTA clones everywhere !

Sorry about the rant :)



niallyb

Aonuma saying obscure things again.
They need to show a new teaser trailer already.
These vague interviews seem to warrant nothing but confusion.



mZuzek said:

I'm not sure. I actually checked to see if we had the same posts per day average, and... well, we don't anymore. Mine had been stuck in 8 posts per day for quite some time, but it just changed to 9, so they're not really the same. Also, our avatars look oddly different.

Maybe that's because our VGC profiles are different, but we're actually the same person. Maybe you're just my alter-ego and I can't notice your existence. Maybe it's the other way around and I'm just your alter-ego. Maybe I shouldn't be actually posting this and staying on topic.


First rule of fight club.

What I really hope to see is the return of an explorable ocean. If Xenoblade X can be as big as it's going to be, Zelda U should fit it just fine.



mZuzek said:
Toxy said:
Aonuma saying obscure things again.
They need to show a new teaser trailer already.
These vague interviews seem to warrant nothing but confusion.

I guess we're out of luck then. I get the feeling that, given how much Nintendo's pushing Smash and Mario Kart this holiday, we're really not getting any more info on Zelda Wii U until some random direct early next year... or in a more pessimistic scenario, until E3 2015. In fact, I feel that if they actually don't show anything until next E3, it might be because they're delaying it to 2016 indeed - but to be honest I'm not that pessimistic and I can't see that happening.

Also, welcome!


Thanks!

I don't think that they will delay Zelda to 2016 either. That would create a five year gap between Skyward Sword and Zelda U, which is quite a gap.
Hopefully they will show a sneak peak in a direct or two before E3 next year. Then at E3 they can give it a major reveal, with a major direct to follow. Release it October/November 2015. 





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spemanig said:
Vincoletto said:
Wyrdness said:
He basically means it's open world but not a sandbox like GTA.


This is a much better definition. Open world like OOT instead of GTA


OoT is not open world. It's connected to feel open, but it isn't. Wind Waker is the only open world 3D Zelda.

Even aonuma said wind waker is also interconnect worlds.



Cobretti2 said:
maybe it be like majoras mask, but instead of the moon crashing, something like a black hole will be tearing the world apart or something like the planet is being terra formed by some ancient race that makes it inhabitable so it will get smaller and smaller as time goes on.

Ummm.... Nintendo needs to hire you?



                
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spemanig said:
Mythmaker1 said:

I see two scenarios. Either the deviation from the norm being implied is purely superficial, but they're under the impression that it should be significant, or they intend to deviate sharply from contemporary titles by shoe-horning in "innovative" features.

Pessimistic, I realize, but I would be very surprised to find out that what's being talked about is both substantial and constructive.


I see. Aonuma does tend to make superficial claims like that. Like in SS when he said that the overworld was dungeon like, or that the combat was like a mini puzzle, both of which I found to me laughably inaccurate.

Him working on ALBW and then WW really helps with my confidence, though. Especially if he can keep the "density" of SS's land sections, I think that it really can be a "different" kind of open world in both a substantial and constructive way. After all, WW itself is different from modern open world games, and I don't know your opinions on it, but exploring that sea was amazing for me. Having that essence, but on land and with more to do just boggles my mind. Honestly, just having the horse feel more like the sail to me would be a positive change. Making riding a more passive experience would lend more to absorbing all that the world had to offer.

There is some potential there. While I found the sailing in Windwaker tedious, the idea behind it was something I really liked. If that is the kind of thing they're looking to do, then I could maybe get behind it.

Until they actually start showing something substantial, though, instead of stringing people along, I'm not going to think too much of it.



I believe in honesty, civility, generosity, practicality, and impartiality.

I remember reading somewhere (or looking at a youtube vid, honestly don't remember) that he would take one thing form Hyrule Warriors and some speculated that he could take the way many events occurs at the same time.

For example, Gorons in Death Mountain are kidnapped while the Zoras in their domains are under the ice. Both at the same time. Now it's up to you to choose where to go first, and depending on your choice the story will be different.

I want to believe I understand his concept, but until we see in motion it will be hard for us.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


mZuzek said:

Yeah. I knew I took too long to edit that post.

As for how big the world is, well... I never played Xenoblade to have any idea of how big that is, but based on what people say it's huge to unhealthy levels. I'm not expecting Zelda Wii U to be enormous like that, and in all honesty I don't know if I WANT it to be that big. However, it's really impossible to not remember that Kyoto quote from Aonuma.

I just want a game that makes me want to explore and immerse myself in the open world - a game that gives me the sense of freedom, adventure and responsibility all at once. I don't want a Skyrim kind of game (or a NES Zelda one, for that matter) that just throws a huge world in my face for me to freely explore, and thankfully that's exactly what I believe Aonuma's trying to say he's not making.

The more recent Zelda games (particularly TP, ST and SS) have had engaging storylines that kept me going all the way through, and I'm really skeptical about this "freedom/nonlinearity" direction that the franchise is taking, because I feel that this approach harshly hindered the story in A Link Between Worlds. Still, I believe that they can find a better balance in Zelda Wii U. As much as I keep criticizing it and saying it's overrated, I feel that the Zelda game that best managed to balance story and freedom was Ocarina of Time - hopefully they'll be taking inspiration from it.

See, that's where our opinions differ lol. I think that those are some of the weakest games in the franchise. What I want is basically ALBW, but on a grander 3D scale. I also never thought that the stories in TP or SS where that great, though they are the most cinematic cutscenes, which I like and which I have no doubt will reappear in Zelda U. Actually, none of the Zelda stories are really that good. I think a lot of them are epic, but that's all in the presentation, not the story. Honestly, I just think that ALBW was more simple because of the type of 2D Zelda that it is. It had nothing to do with it's nonlinearity. If Zelda U is to ALBW what OoT was to ALttP, we may both get our wish.

I actually do want a game like NES Zelda where you're just given the tools to explore. Even ALBW wasn't as free as I'd like, since you still had to tackle the first two dungeons before the other seven. My dream is to boot up the game for the first time and it's just you, your sword, and your horse. No explanation. Just go. There's still a structure to the world of ALBW. There are still places you have to go. There's just less linearity. I think that they can still have a compelling narrative while keeping this lack of linearity. Just give each area its own story arc. Combine that with an overarching story that progresses depending on the amount of dungeons you've completed, and your worries have been delt with.

In regards to the size of the world, I think that the fact that we have a horse kind of confirms that, at least in scale, it'll approach Skyrim/Xenoblade levels. The horse is a mechanic added for convencience. The world is too big to travel on food and feel satisfying, so they give you an option to move faster. While I, too, would have preferred a much smaller world that was fun to travel through by foot, this is how it is, and I think it can still be done well. I mention the boat and sea in WW, and I think it handles things perfectly. The "overworld" is filled with tons of shit to explore and something to do all the time between main quest areas. Because of the way the boat mechanics work, you can focus more on looking at your map and less on actively steering, which is better for exploration. Zelda U should be exactly the same in it's overworld. Instead of a sea, there's ground. Instead of a boat, there's a horse. Instead of a submarine, you have caves. Instead of watch towers/lookouts, there're... I dunno. They'll figure it out. But keep the giant mini boss battles. Substitute the islands for interesting areas scattered around the world for us to discover. Definitely keep the mechanic where you are filling your map as you explore. Make a new mechanic similar to the one where you find treasure/50 rupies in glowing spots in the overworld. Maybe using the Mole Mitts? That kind of stuff made a massive world like Wind Waker a ton of fun to explore.

One thing they need to do story wise is bring back that quest book from MM. MM always did the best in making their character's feel grounded and real. That book's way of organization helped make that possible, so I hope it returns.