mZuzek said:
Yeah. I knew I took too long to edit that post.
As for how big the world is, well... I never played Xenoblade to have any idea of how big that is, but based on what people say it's huge to unhealthy levels. I'm not expecting Zelda Wii U to be enormous like that, and in all honesty I don't know if I WANT it to be that big. However, it's really impossible to not remember that Kyoto quote from Aonuma.
I just want a game that makes me want to explore and immerse myself in the open world - a game that gives me the sense of freedom, adventure and responsibility all at once. I don't want a Skyrim kind of game (or a NES Zelda one, for that matter) that just throws a huge world in my face for me to freely explore, and thankfully that's exactly what I believe Aonuma's trying to say he's not making.
The more recent Zelda games (particularly TP, ST and SS) have had engaging storylines that kept me going all the way through, and I'm really skeptical about this "freedom/nonlinearity" direction that the franchise is taking, because I feel that this approach harshly hindered the story in A Link Between Worlds. Still, I believe that they can find a better balance in Zelda Wii U. As much as I keep criticizing it and saying it's overrated, I feel that the Zelda game that best managed to balance story and freedom was Ocarina of Time - hopefully they'll be taking inspiration from it.
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See, that's where our opinions differ lol. I think that those are some of the weakest games in the franchise. What I want is basically ALBW, but on a grander 3D scale. I also never thought that the stories in TP or SS where that great, though they are the most cinematic cutscenes, which I like and which I have no doubt will reappear in Zelda U. Actually, none of the Zelda stories are really that good. I think a lot of them are epic, but that's all in the presentation, not the story. Honestly, I just think that ALBW was more simple because of the type of 2D Zelda that it is. It had nothing to do with it's nonlinearity. If Zelda U is to ALBW what OoT was to ALttP, we may both get our wish.
I actually do want a game like NES Zelda where you're just given the tools to explore. Even ALBW wasn't as free as I'd like, since you still had to tackle the first two dungeons before the other seven. My dream is to boot up the game for the first time and it's just you, your sword, and your horse. No explanation. Just go. There's still a structure to the world of ALBW. There are still places you have to go. There's just less linearity. I think that they can still have a compelling narrative while keeping this lack of linearity. Just give each area its own story arc. Combine that with an overarching story that progresses depending on the amount of dungeons you've completed, and your worries have been delt with.
In regards to the size of the world, I think that the fact that we have a horse kind of confirms that, at least in scale, it'll approach Skyrim/Xenoblade levels. The horse is a mechanic added for convencience. The world is too big to travel on food and feel satisfying, so they give you an option to move faster. While I, too, would have preferred a much smaller world that was fun to travel through by foot, this is how it is, and I think it can still be done well. I mention the boat and sea in WW, and I think it handles things perfectly. The "overworld" is filled with tons of shit to explore and something to do all the time between main quest areas. Because of the way the boat mechanics work, you can focus more on looking at your map and less on actively steering, which is better for exploration. Zelda U should be exactly the same in it's overworld. Instead of a sea, there's ground. Instead of a boat, there's a horse. Instead of a submarine, you have caves. Instead of watch towers/lookouts, there're... I dunno. They'll figure it out. But keep the giant mini boss battles. Substitute the islands for interesting areas scattered around the world for us to discover. Definitely keep the mechanic where you are filling your map as you explore. Make a new mechanic similar to the one where you find treasure/50 rupies in glowing spots in the overworld. Maybe using the Mole Mitts? That kind of stuff made a massive world like Wind Waker a ton of fun to explore.
One thing they need to do story wise is bring back that quest book from MM. MM always did the best in making their character's feel grounded and real. That book's way of organization helped make that possible, so I hope it returns.