I was really surprised by how good Zelda U looks. It really is a unique artstyle. And I think I turned gay when I saw Link using his bow and arrow because he looks really handsome!
Which looks better | |||
| Tech demo 2011 | 382 | 29.09% | |
| E3 2014 | 928 | 70.68% | |
| Total: | 1,310 | ||
I was really surprised by how good Zelda U looks. It really is a unique artstyle. And I think I turned gay when I saw Link using his bow and arrow because he looks really handsome!
Smear-Gel said:
TP seems closer to SS than OoT, to me. |



Really?
To me, one clearly looks like a refined version of the other, while one looks like anime with a watercolour twist.
I LOVE ICELAND!

mZuzek said:
|
Um.... I don't know if you know this, but the SNES and NES kinda couldn't represent realistic graphics, so everything was stylized in that recognisable 8 or 16-bit fashion.
If you want to know how people imagined the game worlds of that era, you have to look at the game manuals and the Zelda cartoon. And it's western fantasy through and through. Noone viewed Zelda as an anime.
I LOVE ICELAND!

Yeah, the Super Mario Super Show Zelda cartoon was definitely not an anime, lol. I still watch it with my nephews every week on my PLEX server through the Wii U!
Hynad said:
People didn't like the look of WW and it's widely known that a lot of people passed on it because of the childish look. An other user said you were quite young at the time of Wind Waker's original release... That could explain why you're clueless about all this. |
Thank you. Nintendo knows this. No need to discuss. Proof is right here.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


They were both cool looking. I think maybe the reason they're doing this art style is so it's easier to run 1080p 60fps
XBOX ONE/Wii U/3DS/PC
RIP Iwata 12/6/1959-7/11/2015
Thanks for all the great memories!

SvennoJ said:
Those probably wouldn't buy a WiiU anyway. |
I love those games too, Ni no Kuni and Okami were beautiful especially, but you're forgetting that Nintendo actually wants to sell systems.
Realistic games sell the most. That's undebatable, period. Zelda games that were "realistic", like OoT and TP (focusing on darker colors), sold heaps and moved tons of consoles. The others? Met with a little bit of fan skepticism, and middling sales overall.
They don't want to buy a Wii U because it doesn't look like a "hardcore" console. People now see "hardcore" as being strictly graphics, and the Wii U has been unable to deliver completely in that aspect.
The tech demo was the most "realistic" game I had ever seen. It alone would move so many Wii U units because it would show that the Wii U was capable of more. While I personally prefer this artstyle, lets not pretend that it will do nearly as well as any of the other "realistic" Zeldas, with the exception of MM (which was DoA).
The simple fact that we've had, what, four or five seperate topics over this demonstrates that a lot of the fanbase is torn on the artstyle.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC
mZuzek said:
|
Wrong. I loved
New super mario bros Wii/DS
LittleBigPlanet
Jak Collection
Ratchet and Clank Future: A Crack in Time
Sonic Generations was ok.
Reymond games have become good again
Donkey Kong Country Returns was good
I do not have a problem with "kiddy" games. I am actually one of the people that are pissed off that Naughty Dog aint made a Jak game since the PS2 days.
Nobody's perfect. I aint nobody!!!
Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st ![]()
| VanceIX said: I love those games too, Ni no Kuni and Okami were beautiful especially, but you're forgetting that Nintendo actually wants to sell systems. Realistic games sell the most. That's undebatable, period. Zelda games that were "realistic", like OoT and TP (focusing on darker colors), sold heaps and moved tons of consoles. The others? Met with a little bit of fan skepticism, and middling sales overall. They don't want to buy a Wii U because it doesn't look like a "hardcore" console. People now see "hardcore" as being strictly graphics, and the Wii U has been unable to deliver completely in that aspect. The tech demo was the most "realistic" game I had ever seen. It alone would move so many Wii U units because it would show that the Wii U was capable of more. While I personally prefer this artstyle, lets not pretend that it will do nearly as well as any of the other "realistic" Zeldas, with the exception of MM (which was DoA). The simple fact that we've had, what, four or five seperate topics over this demonstrates that a lot of the fanbase is torn on the artstyle. |
I wouldn't call Halo realistic, sells great however. I think it has as much to do with playing as a child as the art style itself when it comes to Windwaker. JRPG's also always get flack for emo teens. Link should be a stone faced space marine then all is fine. Well TP came pretty close to stone face link.
I doubt the WiiU can live up to the expectations people have from that tech demo. Plus I don't believe for one second cell shaded graphics are easier to make. It's a lot harder to not make a mess of that than to keep everything muted and dark and let the player's fantasy fill in the gaps.
You can never please the entire fanbase anyway. Gamers don't want change, gamers don't want the same game, gamers don't know what they want. Had ZeldaU kept the tech demo style we would have endless downgrade, resolution, fps, unrealistic enemy behaviour, etc topics. Zelda's gameplay style fits the new art style much better. Play Blodborne if you want dark and realistic combat. (I can't wait for that either)
SvennoJ said:
I wouldn't call Halo realistic, sells great however. I think it has as much to do with playing as a child as the art style itself when it comes to Windwaker. JRPG's also always get flack for emo teens. Link should be a stone faced space marine then all is fine. Well TP came pretty close to stone face link. |
I agree with you on most points, but there is a big difference between pleasing 90% of the fanbase and pleasing 70% of the fanbase. If Nintendo made a realistic Zelda, I doubt you would see so much heated discussion over how much it would sell. Zelda has had so many artstyles over its lifetime that a darker one would fit right in, if not be make more sense (there's been 2 Zeldas with similar artstyles in a row now).
I get what you're saying with them getting the best graphics possible out of the hardware given, and I appreciate that Nintendo took that route. A darker game @ 720p/30fps with even near the graphical prowess showed during the E3 demo would simply sell more though, if past Zeldas are any indication.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC