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Nintendo - Zelda U graphics - View Post

SvennoJ said:
VanceIX said:
 

I love those games too, Ni no Kuni and Okami were beautiful especially, but you're forgetting that Nintendo actually wants to sell systems.

Realistic games sell the most. That's undebatable,  period. Zelda games that were "realistic", like OoT and TP (focusing on darker colors), sold heaps and moved tons of consoles. The others? Met with a little bit of fan skepticism, and middling sales overall. 

They don't want to buy a Wii U because it doesn't look like a "hardcore" console. People now see "hardcore" as being strictly graphics, and the Wii U has been unable to deliver completely in that aspect. 

The tech demo was the most "realistic" game I had ever seen. It alone would move so many Wii U units because it would show that the Wii U was capable of more. While I personally prefer this artstyle, lets not pretend that it will do nearly as well as any of the other "realistic" Zeldas, with the exception of MM (which was DoA).

The simple fact that we've had, what, four or five seperate topics over this demonstrates that a lot of the fanbase is torn on the artstyle. 

I wouldn't call Halo realistic, sells great however. I think it has as much to do with playing as a child as the art style itself when it comes to Windwaker. JRPG's also always get flack for emo teens. Link should be a stone faced space marine then all is fine. Well TP came pretty close to stone face link.

I doubt the WiiU can live up to the expectations people have from that tech demo. Plus I don't believe for one second cell shaded graphics are easier to make. It's a lot harder to not make a mess of that than to keep everything muted and dark and let the player's fantasy fill in the gaps.

You can never please the entire fanbase anyway. Gamers don't want change, gamers don't want the same game, gamers don't know what they want. Had ZeldaU kept the tech demo style we would have endless downgrade, resolution, fps, unrealistic enemy behaviour, etc topics. Zelda's gameplay style fits the new art style much better. Play Blodborne if you want dark and realistic combat. (I can't wait for that either)

I agree with you on most points, but there is a big difference between pleasing 90% of the fanbase and pleasing 70% of the fanbase. If Nintendo made a realistic Zelda, I doubt you would see so much heated discussion over how much it would sell. Zelda has had so many artstyles over its lifetime that a darker one would fit right in, if not be make more sense (there's been 2 Zeldas with similar artstyles in a row now). 

I get what you're saying with them getting the best graphics possible out of the hardware given, and I appreciate that Nintendo took that route. A darker game @ 720p/30fps with even near the graphical prowess showed during the E3 demo would simply sell more though, if past Zeldas are any indication.



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