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Forums - Nintendo - That lack of third party support is good for Nintendo

burninmylight said:
biglittlesps said:
Nintendo brought only one new IP splatoon but Sony doing many in AAA level all the time and trying to innovate with games like Hohokum, Helldivers, Resogun, Velocity 2X, Rime, Maurasaki baby etc., even with very good 3rd party support. So, first party alone is not enough and its just to provide a incentive to the gamers who own their hardware with some unique value but 3rd party gives huge library which is important.

This says hi:

 

These too:

This is why Nintendo keeps going back to Mario, Zelda and Pokemon. When it makes new IPs,  you don't acknowledge them. When the director of Codename: S.T.E.A.M. sits down to talk about the game, he gets bombarded with questions from fans of when the next Fire Emblem and Advance Wars is coming out.


These games don't count because a random argument.

How could you forget a simply rule?

 

OP: No. It actually hurts.



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Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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Mr Khan said:
...

Their historical and present pettiness aside, third parties are not the villains per se. They are trying to make their money (though not doing an especially good job of it, really). It also bears digging into some of the coded language we all use here. When we say "third party support" we mean "integrated in the multiplat ecosystem" which is why handhelds, where exclusives still rule, are eliminated from the equation. Similarly, the position I and other Nintendo fans advocate is not "kick all third parties to the curb" as i earlier said, but instead "screw trying to pursue parity." Parity in the multiplat realm is a severe uphill battle, as evidenced by the Wii U, and one that is ultimately fruitless, as Sony and Microsoft are already at the top of that hill and Nintendo would have to exert so much effort to even draw level with them that it is, as i said earlier, a fool's errand. The money and energy that would need to be spent to even buy admission into that arena could be better spent on a lateral-thinking kind of strategy. In this realm you could also pursue third parties, either whole companies or specific projects from the big guys, projects that can't work in the current ecosystem but could work in a third-way environment. That was how third party support (that wasn't party-game shovelware) ultimately worked on the Wii: the Wii was a low-risk environment, but still more stable and capable than Mobile at the time, where B-games could, not flourish necessarily, but make a living for themselves.

I said "eShop", but this solution could take multiple forms. Nintendo should better pursue kid-friendly third party games, which still come out from the West and still make appearances on Wii U, and thus is something they could deal with now. More partnership games like Devil's Third and Bayonetta 2 could work out as well, where you pursue games which would get ignored or lose money trying to compete with the Western AAA blockbusters. More games like No More Heroes, in short.

eShop is a possible way forward in that Nintendo could encourage indies and then, essentially, try to promote promising indies into doing boxed retail titles, or retail-grade titles like The Witness.

So this is a post explaining my earlier, more ornery and less thoughtful reply to Rol.

much better written.  xD

 

..but i think mutltiplat parity ought not be that hard to achieve.  all these cross gen titles just go to prove that these days third parties would prefer to put it onto every viable platform they can and nintendo could be a part of that if they were a bit more committed to listening to third parties and making sure their platform has parity with playstation and xbox where it counts.  so long as a port to a nintendo console is cheap and easy it will happen imo.

with nintendo's next console they need to prioritize developers over power consumption and backwards compatibility.  they need to prioritize open dialog with developers over the desire to "surprise" consumers.   they need to make sure their API looks as exactly like PC as possible for easy portability.  they need to ensure they online infrastructure supports all the features developers have come to expect as a standard part of the platform these days like game chat.

and finally,. they need to consider that if their console puts a big marketing focus on a controller "gimmick" that consumers will expect games to use it.  they need to consider how that will effect muliplat developers that don't want to make console specific features and ensure there is a path for these developers check the box of "supported" without any sigificant investment in development.



I'd like for Nintendo to become a bit more self-sufficient, but to think an entire console can survive independent of solid outside support is nothing but a pipe dream. Even if Nintendo does expand its internal output, it still needs to diversify that output a bit better. Like it or not, you can't have a top-selling console without military shooters, sports sims and GTA-clones, the original Wii notwithstanding. And all these games aren't going to market themselves.



kitler53 said:

much better written.  xD

 

..but i think mutltiplat parity ought not be that hard to achieve.  all these cross gen titles just go to prove that these days third parties would prefer to put it onto every viable platform they can and nintendo could be a part of that if they were a bit more committed to listening to third parties and making sure their platform has parity with playstation and xbox where it counts.  so long as a port to a nintendo console is cheap and easy it will happen imo.

with nintendo's next console they need to prioritize developers over power consumption and backwards compatibility.  they need to prioritize open dialog with developers over the desire to "surprise" consumers.   they need to make sure their API looks as exactly like PC as possible for easy portability.  they need to ensure they online infrastructure supports all the features developers have come to expect as a standard part of the platform these days like game chat.

and finally,. they need to consider that if their console puts a big marketing focus on a controller "gimmick" that consumers will expect games to use it.  they need to consider how that will effect muliplat developers that don't want to make console specific features and ensure there is a path for these developers check the box of "supported" without any sigificant investment in development.


This is the most well-written and thoughtful post I've ever read from you. Two thumbs up.



burninmylight said:
I'd like for Nintendo to become a bit more self-sufficient, but to think an entire console can survive independent of solid outside support is nothing but a pipe dream. Even if Nintendo does expand its internal output, it still needs to diversify that output a bit better. Like it or not, you can't have a top-selling console without military shooters, sports sims and GTA-clones, the original Wii notwithstanding. And all these games aren't going to market themselves.

Sports Sims i can agree with, just because of their cultural ubiquity. Meanwhile, the only FPS you really need is CoD. The rest could be filled out with something "different." B-games can do the trick.



Monster Hunter: pissing me off since 2010.

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I read the op, and to sum it all up it pretty much says that "The Wii U's lack of third party software is good because it makes Nintendo work more to get third party software to the Wii U." I highly disagree. Lack of third party support is bad, no matter what.



It's a painful lesson, but the lesson is good and benefits the gamers.

Don't slack off, don't do stupid shit, and listen to what your gamers want. E3 is a sign that Nintendo knows what to do and they can't slack off while their miracle machine prints money for them.

In the long run, Nintendo may come out better because of this lesson in humility.