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Forums - Nintendo - Why Nintendo doesn't (CURRENTLY) need third party support.

Things would be so much better for Nintendo if they had 3rd party support. Sure, they are releasing a batch high quality first party games now, but they didn't offer much support at the end of the Wii's life nor at the beginning of the Wii-u's. They can't keep this pace up and that's why they really need some support.



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IIIIITHE1IIIII said:
Ka-pi96 said:


That's a big part of it. Just more games won't help that much. They need them to be the right games as well. Where is GTA, Battlefield, The Witcher etc?


On platforms greatly preferred by their target audience; an audience that would never consider buying Wii U versions of those games. 

No real GTA game has been on a Nintendo system, we have no way of knowing if they would buy it.



Soundwave said:
Well I think the fact that we're back in the midst of another Wii U drought for June/July/August kinda proves this wrong.

There doesn't seem to be much of note coming for the Wii U until Hyrule Warriors in late September. That's 4 months from Mario Kart U.

You're talking about 2014. The OP is talking about Holiday 2014 and 2015.



Experimental42 said:
Notice how it says CURRENTLY they do not need third parties. They've focused on providing enough games for the next year to move consoles in an effort to lay a base of sales to show the hardware can sell and encourage third parties to come back to the platform.

And when you jump off an airplane you don't need CURRENTLY a parachute. Free-falling feels great until you hit the ground.

They have focused on providing enough games for the next year... how much is "enough" so they can waive third-party-support? Isn't that totally subjective? And have they provided "enough" games for THIS year so the dwindling third-party-support doesn't hurt their market share?



Experimental42 said:

Notice how it says CURRENTLY they do not need third parties. They've focused on providing enough games for the next year to move consoles in an effort to lay a base of sales to show the hardware can sell and encourage third parties to come back to the platform.

Yeah, I don't think that's true at all.



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Yup! Nintendo should buy Capcom so that the next shitty RE game will be exclusive to the WiiU!



                
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Nintentacle said:
IIIIITHE1IIIII said:

On platforms greatly preferred by their target audience; an audience that would never consider buying Wii U versions of those games. 

No real GTA game has been on a Nintendo system, we have no way of knowing if they would buy it.


You don't actually believe this yourself, do you?

 

The signs are everywhere.



TheLegendaryWolf said:
Conina said:
Cream147 said:
The top 15 selling games on Wii were all published by Nintendo. The highest selling third party game (according to Wikipedia) was Just Dance 2 in 16th place with 5 million sales - there were very few other third party games that were able to generate close to even that many sales. The Wii was a successful console, and yet no one cared about the third party support or lack thereof.

Don't downplay the importance of third party games. A big selection of games gives the console owners more choice and the license fees play a big part in the profitability of a system.

According to VGC, 57% of the sold Wii games were'nt published by Nintendo (877m - 397m = 480m). License fees for 480 million games, no matter if the games are profitable or not... let the third parties worry about investments, budgets and profitability for these games.

http://www.vgchartz.com/gamedb/?name=&publisher=1167&platform=Wii&genre=&minSales=0&results=1000

On Wii U, only 25% of the sold games (25.7m - 18.9m = 6.8m) were'nt published by Nintendo. License fees for 6.8 million units in 18 months... that's really bad.

http://www.vgchartz.com/gamedb/?name=&publisher=1167&platform=WiiU&genre=&minSales=0&results=1000

Considering the very low amount of 3rd party support, I'm surprised it even reached 25%.

WiiU had initial way better third-party support than the Wii: full Ubisoft-portfolio, all Batman and Legom scribblenauts, Injustice, Darksiders, FIFA, Mass Effect, Most Wanted, Monster Hunter, COD, Skylanders and so on. Wii got nothing in comparison. But some Wii third-party sold a lot better, than the games on WiiU. These 57% are probably mostly Just Dance and Zumba.



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IIIIITHE1IIIII said:
Nintentacle said:
IIIIITHE1IIIII said:

On platforms greatly preferred by their target audience; an audience that would never consider buying Wii U versions of those games. 

No real GTA game has been on a Nintendo system, we have no way of knowing if they would buy it.


You don't actually believe this yourself, do you?

 

The signs are everywhere.

Of course I don't think I'd sell great if they put GTA V on the Wii U, but It's not like Nintendo fans hate the genre. The only thing is that it has a lot of shooting/killing. It's also open-word (Tons of people like Mario 64 and are happy with Zelda U) and has strategy aspects (Pikmin)



Experimental42 said:

Notice how it says CURRENTLY they do not need third parties. They've focused on providing enough games for the next year to move consoles in an effort to lay a base of sales to show the hardware can sell and encourage third parties to come back to the platform.

The last stand, as in not the preferred route, is to acquire flagging companies with large recognizable IPs and expanding your active teams in order to produce the third party games that no one else would make for them.

I also love how tools feel they need to point out acquiring a large company isn't the same as buying bread and costs lots of money, as if that isn't an understood part of the process that didn't need to outlined in friggin' crayon.

Posting here is like computer programming. You think you've constructed a solid topic for discussion but it veers way off course because you weren't specific enough with the rules and assumed the computer was a reasonably intelligent human being instead of a low functioning autist following everything in the most literal of senses.

First off, I can understand that some of these posts may frustrate you, but you don't need to be a dick. See your bolded and italicized insults above.

OT: One of the reasons people are balking at your thread is because they don't believe what I just bolded above. Providing just first party games from the holidays of this year to 2015 could grow a solid base of hardware sales, but that's a far cry from actually encouraging third parties to come back to the platform.

Third party developers who make multiplatform games have to work harder to make the game run well on the Wii U as compared to making the game simply for PS4, Xbox One, and PC. Additionally, is a small user base of Nintendo fans who have historically not bought your games worthwhile for the developer?

When the PS4 can sell nearly 2 million copies of Watch Dogs alone in the first week, I think developers will still consider leaving the Wii U in the cold. Back when the Wii was dominant, third party developers wanted access to the large install base. Developers would make Wii exclusive third party games even though they would not sell as well as Nintendo titles. Given the large number of Wii owners, however, third party titles could still sell a good amount. However, that is no longer the case for Nintendo with the Wii U. Moreover, the costs of game development have risen to the point that developers are utilizing "pretend exclusivity" (think Watch Dogs and Destiny) rather than full exclusivity.

With that, I think this is also why others in this thread are looking to the future. This is a problem that will plague Nintendo until they decide to make changes with their next console. They're going to have to make their next console more developer-friendly and also at least on par in power with what Sony and MS put out. That will alleviate some of the burden of developers making games for Nintendo, and the titles won't have a gimped Nintendo version. Going along that route may help them break out of the trap of relying solely on first party games.