By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Experimental42 said:

Notice how it says CURRENTLY they do not need third parties. They've focused on providing enough games for the next year to move consoles in an effort to lay a base of sales to show the hardware can sell and encourage third parties to come back to the platform.

The last stand, as in not the preferred route, is to acquire flagging companies with large recognizable IPs and expanding your active teams in order to produce the third party games that no one else would make for them.

I also love how tools feel they need to point out acquiring a large company isn't the same as buying bread and costs lots of money, as if that isn't an understood part of the process that didn't need to outlined in friggin' crayon.

Posting here is like computer programming. You think you've constructed a solid topic for discussion but it veers way off course because you weren't specific enough with the rules and assumed the computer was a reasonably intelligent human being instead of a low functioning autist following everything in the most literal of senses.

First off, I can understand that some of these posts may frustrate you, but you don't need to be a dick. See your bolded and italicized insults above.

OT: One of the reasons people are balking at your thread is because they don't believe what I just bolded above. Providing just first party games from the holidays of this year to 2015 could grow a solid base of hardware sales, but that's a far cry from actually encouraging third parties to come back to the platform.

Third party developers who make multiplatform games have to work harder to make the game run well on the Wii U as compared to making the game simply for PS4, Xbox One, and PC. Additionally, is a small user base of Nintendo fans who have historically not bought your games worthwhile for the developer?

When the PS4 can sell nearly 2 million copies of Watch Dogs alone in the first week, I think developers will still consider leaving the Wii U in the cold. Back when the Wii was dominant, third party developers wanted access to the large install base. Developers would make Wii exclusive third party games even though they would not sell as well as Nintendo titles. Given the large number of Wii owners, however, third party titles could still sell a good amount. However, that is no longer the case for Nintendo with the Wii U. Moreover, the costs of game development have risen to the point that developers are utilizing "pretend exclusivity" (think Watch Dogs and Destiny) rather than full exclusivity.

With that, I think this is also why others in this thread are looking to the future. This is a problem that will plague Nintendo until they decide to make changes with their next console. They're going to have to make their next console more developer-friendly and also at least on par in power with what Sony and MS put out. That will alleviate some of the burden of developers making games for Nintendo, and the titles won't have a gimped Nintendo version. Going along that route may help them break out of the trap of relying solely on first party games.