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Forums - Nintendo - Wiiu in trouble with no third party support

Have you actually played Super Mario 3D World and Mario Kart 8..? Really doesn't sound like it. The PS3 and 360 couldn't possibly reproduce the likes of them without downgrades in poly count for the models, disabling v-synch and downgrading the lighting.

Both Super Mario 3D World and Mario Kart 8 are deceptively throwing around A LOT of polys. Each playable character model is high poly, the enemy models/karts are high poly models, the large enemies and large animated models are all high poly and the Double Cherry power up throws in even more polys into the mix.

Just have a look at how damned ROUND everything is. The models in Mario Kart 8 aren't as impressive as the ones in Super Mario 3D World for obvious reasons but there's still a VERY impressive amount of polys being thrown around all the same.

You really need to get this nonsense that the Wii U has '7th gen' tech out of your head, the GPU and CPU are brand new custom made chips. Latte has a DX11-equivalent feature set for starters and Espresso isn't, contrary to popular belief, 3 x Broadways duct-taped together.

Like I've already said, what we've seen from Super Mario 3D World, Mario Kart 8, Xenoblade Chronicles X and Bayonetta 2 shouldn't be possible. There's A LOT more going on under the hood that we're completely unaware of.

Project CARS is going to be the litmus test, it's the first third party title for the Wii U where an equal amount of effort has gone into it compared to other versions. It isn't going to look as good as the other versions but it isn't going to look a generation apart from them either.



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And no, delay had nothing to do with it...unless of course you're going to accuse SMS of lying..?



justinian said:
cunger said:

I think Nintendo is positioned well and they are getting some nice 3rd party exclusives like Bayonetta 2 and Devil's Third.  In the modern era there aren't a lot of retail game releases in general so gamers are going to be looking to a second system to fill the gap and Nintendo is the obvious choice here since they don't charge for online and are far and away the dominant exclusive high quality game provider. Moreover their exclusives offer gamers a variety wheras Sony and Microsoft exclusives are often trying to copy eachother and mark checkmarks in the box for certain game types. You don't need to buy a xbox one for Fortza when PS4 has drive club ect. You don't need to buy a ps4 for Killzone and the order when Xbox one provides Gears and Halo.  Nintendo just needs to continue delivering high end exclusives and move their system price in a downward direction and they will end up being the second console of choice for ps4 and xbone owners and the first console of choice for Nintendo fans.

This is what I hoped will be the case. The Wii u is priced just right to be considered a second console for many. Nintendo has something the other two don't offer and as you said the other two basically offer the same thing.

I think going forward Nintendo has to market the console this way. They need more Bayonettas and more in house developers.

wouldnt that mean Ninty admitting that there product is 2nd fiddle to the competition. I dont think any company would want to do that.



Bayo2, Sonic etc. are no substitutes for Destiny, Batman, AC

you know what, it probably doesnt matter. COD is one of the biggest games and they sell like crap on Wii U.



Samus Aran said:

Well, most third party games come out on PC, so I don't care about being in the minority. :P I'm already in the minority with the Wii U anyway!

Thats true but it doesnt change the fact that a lot of people would still choose a console over a PC despite our preferences. No one would want to play The Witcher 3 on those average specs, no one.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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snowdog said:
Have you actually played Super Mario 3D World and Mario Kart 8 (yes)..? Really doesn't sound like it. The PS3 and 360 couldn't possibly (exaggeration) reproduce the likes of them without downgrades in poly count for the models (no), disabling v-synch (true on PS3, maybe not on 360) and downgrading the lighting (Lighting in Forza 4 says no).

Both Super Mario 3D World and Mario Kart 8 are deceptively (XD) throwing around A LOT (exaggeration) of polys. Each playable character model is high poly (no), the enemy models/karts are high poly models (extra no), the large enemies and large animated models are all high poly (smh) and the Double Cherry power up throws in even more polys into the mix (????). (I play fairly close on a 24" LED PC monitor, I know what high poly models look like [via my PC games] and these are not high poly. Some of the crowds are downright offensive in 2014. ).

Just have a look at how damned ROUND everything is (cause 360 games are square right? My avatar is from a PC game ported straight from the XBox 360 right down to textures and I dont see many straight edges. Stop equating roundness to polygon counts). The models in Mario Kart 8 aren't as impressive as the ones in Super Mario 3D World for obvious reasons but there's still a VERY(exaggerated) impressive amount of polys being thrown around all the same.

You really need to get this nonsense that the Wii U has '7th gen' tech out of your head (this perception will last to the end of this gen, no escaping this as long as titles like Child of Light exist. With no CPU bottleneck to speak of it falls down to the GPU having no substancial performance advantage to speak or else it would have been 792,800 or 900p), the GPU and CPU are brand new (context, the Intel HD 4000 is also "brand new") custom made chips. Latte has a DX11-equivalent feature set (yes but means next to nothing without the power to run the said DX11 features. Show me tesselation, HBAO, A million particle effects, thousands of instanced trees or grass and volumetric smoke in any Nintendo game please) for starters and Espresso isn't, contrary to popular belief, 3 x Broadways duct-taped together (numerous developers have gone on record stating that the CPU is not impressive by modern standards, as the Espresso wasnt impressive when the Wii launched. Every game with FPS issues on the Wii U is a direct result of the CPU. Sure it can do SOME things faster but its also slower in other things. The CPUs of the competion isnt blazing fast either but they have higher clocks and more cores).

Like I've already said, what we've seen from Super Mario 3D World, Mario Kart 8, Xenoblade Chronicles X and Bayonetta 2 shouldn't be possible (RAM alone makes all of that possible, do you think the best looking 360 and PS3 games wouldnt look much better with an extra 512mb of RAM available to them? Did the Nintendo 64s memory pack overclock the GPU? No, but it allowed more detailed and larger worlds. Its not rocket science, saying the WiiUs GPU is on par with last gen performance (not features) is not beyond the realm of possiblility given everything on display). There's A LOT more going on under the hood that we're completely unaware of (magic fairy dust).

Project CARS is going to be the litmus test (yes), it's the first third party title for the Wii U where an equal amount of effort has gone into it compared to other versions (sure). It isn't going to look as good as the other versions (yes) but it isn't going to look a generation apart from them either (wont hold my breath, as a realistic racer I'll compare it to Grid Autosport and Forza Horizon 2 on the 360).


I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

Nintendo will never win the type of gamer who mainly plays 3rd party games on console. They have to rely on blue oceans to get large market-shares now. Next gen I expect them to target the blue ocean aggressively because they don't stand a chance with mainstream console gamer's right now.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

snowdog said:
Have you actually played Super Mario 3D World and Mario Kart 8..? Really doesn't sound like it. The PS3 and 360 couldn't possibly reproduce the likes of them without downgrades in poly count for the models, disabling v-synch and downgrading the lighting.

Both Super Mario 3D World and Mario Kart 8 are deceptively throwing around A LOT of polys. Each playable character model is high poly, the enemy models/karts are high poly models, the large enemies and large animated models are all high poly and the Double Cherry power up throws in even more polys into the mix.

Just have a look at how damned ROUND everything is. The models in Mario Kart 8 aren't as impressive as the ones in Super Mario 3D World for obvious reasons but there's still a VERY impressive amount of polys being thrown around all the same.

You really need to get this nonsense that the Wii U has '7th gen' tech out of your head, the GPU and CPU are brand new custom made chips. Latte has a DX11-equivalent feature set for starters and Espresso isn't, contrary to popular belief, 3 x Broadways duct-taped together.

Like I've already said, what we've seen from Super Mario 3D World, Mario Kart 8, Xenoblade Chronicles X and Bayonetta 2 shouldn't be possible. There's A LOT more going on under the hood that we're completely unaware of.

Project CARS is going to be the litmus test, it's the first third party title for the Wii U where an equal amount of effort has gone into it compared to other versions. It isn't going to look as good as the other versions but it isn't going to look a generation apart from them either.

You're not listening. The textures don't need to be that good. That's why pretty much everything else can outperform what we saw on PS3 and X360. Anyway, they are equivalent to Wii U. See for example WipEout HD, made 6 years ago for the PS3 and it runs 1080p @ 60 fps. Not so many polygons as Mario Kart 8 but, again, not so cartoonish either (so the textures have more quality). Had the game been cartoonish (more like F-Zero) and you would see many more polygons.

Maybe PS3/X360 couldn't reproduce Mario 3D World and Mario Kart 8 without downgrading something. But that's not because they are weaker. It's because those games were designed for the Wii U. I bet Wii U couldn't run Killzone 3 and Uncharted 3 precisely as they are on the PS3 either. They were designed for a powerful 8-core processor and they squeezed it like few games did. The WiiU's "brand new custom made" CPU and GPU couldn't simply do the work. So that proves nothing.

X360, PS3 and WiiU are sisters. They are all different but somehow equivalent. They have pros and cons, they have different architectures, they have their own specialties (games that the others can't run), but they are like sisters. PS4 and XOne are the big daddies. It's a totally different league (it's a generation ahead).

In regards to Project CARS, if it happens like you say, it won't be because WiiU is not a generation behind. It will be like Assassin's Creed IV or COD Ghosts, where the PS3/X360 versions are not much worse than the PS4/XOne versions.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M