snowdog said:
Zod95 said:
drake_tolu said: CoD AW and Project Cars??? |
COD Advanced Warfare will also come to PS3 and X360.
Project CARS is the only exception I know (there may be more though). And it's because it was originally thought for PS3 and X360 but, due to the delay, it got redefined for PS4 and XOne. But the key word here is "exception". This word means, despite dozens or hundreds of cases that follow a certain rule, there will be some (few) that won't follow it. And the rule is: skipping 7th gen consoles means skipping the Wii U too.
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They canned the PS3 and 360 SKUs of Project CARS because the consoles weren't powerful enough to do the game justice. The Wii U obviously is, probably due to Latte having a DX11-equivalent feature set.
Third party publishers aren't including Wii U SKUs due to sales potential, not due to a lack of power under the hood. Engines these days are scalable, the Wii U is quite capable of handling anything that the PS4 and One can handle, albeit with slight downgrades.
All you need to do is look at Super Mario 3D World, Mario Kart 8, Xenoblade Chronicles X and Bayonetta 2 to see that the Wii U is quite a capable machine. Most people put Nintendo games' looks purely down to 'good art' but those games I've listed are all technically impressive in terms of polys pushed, dynamic lighting and shadows, solid framerate and v-synch.
I'm still firmly in the 'fixed function' camp for Latte, what we've seen from those titles I've listed above shouldn't be possible from a 176GFlops/352GFlops GPU drawing around 20 Watts. There's a great deal more to the Wii U's hardware than meets the eye, in terms of horsepower it's pretty obvious to anyone with any sense that it lies somewhere between the PS3 and the Xbox One.
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1 - No, they did it because the game got delayed. Had it been launched in 2013 and you would see it on the PS3 and X360, just like GRID 2. Would their power do justice to the game? Not at all. It has been primarily designed on the PC, and PS3/X360 are old hardware already. But, again, it would be like GRID 2.
No game is moved into another console just because, after so much work and investment, the devs realize "hm, no, it's not making justice to the game". Do you believe that could have happened to Monster Hunter 3 so that it would be launched on the PS3 instead of the Wii? Do you believe that could have happened to Gran Turismo 6? It could...if (like Project CARS) the game was delayed to 2014. But, once it wasn't (like GRID 2) it remained on the PS3.
Anyway, according to your logic, the Wii U version won't do justice to the game when compared to the other versions, you can be sure about that.
2 - Right...like Assassin's Creed was never on the Wii. Or GTA. Or Batman. Or Bioshock. Or The Elder Scrolls. Or Rage. Or Crysis. Or Burnout (I could go on and on). It was a matter of "sales potential", sure.
And now on the Wii U, devs all of a sudden saw potential on it to have a version of their PS3/X360 entries. And, with the same quickness, they stopped seeing potential on it when considering only the 8th gen consoles (PS4/XOne, not PS3/X360 anymore). How intriguing...
3 - Those effects and framerate are impressive because the textures don't need to be that good. Mario and its cartoonish wonderland environments may very well leave room for a great framerate and resolution (and even some effects). The same could be achieved on the PS3 and X360.
You remind me of those vacuum cleaner salesmen with full of techniques to show how powerful their product is. But if I try the same thing with my old vacuum cleaner I get the same result.
4 - Sweden lies somewhere between Norway and Japan. Somewhere...