Zod95 said:
COD Advanced Warfare will also come to PS3 and X360. Project CARS is the only exception I know (there may be more though). And it's because it was originally thought for PS3 and X360 but, due to the delay, it got redefined for PS4 and XOne. But the key word here is "exception". This word means, despite dozens or hundreds of cases that follow a certain rule, there will be some (few) that won't follow it. And the rule is: skipping 7th gen consoles means skipping the Wii U too. |
They canned the PS3 and 360 SKUs of Project CARS because the consoles weren't powerful enough to do the game justice. The Wii U obviously is, probably due to Latte having a DX11-equivalent feature set.
Third party publishers aren't including Wii U SKUs due to sales potential, not due to a lack of power under the hood. Engines these days are scalable, the Wii U is quite capable of handling anything that the PS4 and One can handle, albeit with slight downgrades.
All you need to do is look at Super Mario 3D World, Mario Kart 8, Xenoblade Chronicles X and Bayonetta 2 to see that the Wii U is quite a capable machine. Most people put Nintendo games' looks purely down to 'good art' but those games I've listed are all technically impressive in terms of polys pushed, dynamic lighting and shadows, solid framerate and v-synch.
I'm still firmly in the 'fixed function' camp for Latte, what we've seen from those titles I've listed above shouldn't be possible from a 176GFlops/352GFlops GPU drawing around 20 Watts. There's a great deal more to the Wii U's hardware than meets the eye, in terms of horsepower it's pretty obvious to anyone with any sense that it lies somewhere between the PS3 and the Xbox One.







