That's it! I will cancel my nonexistent MK8 pre-order! >:(
---Member of the official Squeezol Fanclub---
That's it! I will cancel my nonexistent MK8 pre-order! >:(
---Member of the official Squeezol Fanclub---


if i read this correctly : every 63rd frame gets doubled?
"I think people should define the word crap" - Kirby007
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How DARE they!!!!
...but really, if Nintendo finds it to be a big enough deal, they can easily make a patch. No one even noticed until now.
| kirby007 said: if i read this correctly : every 63rd frame gets doubled? |
Pretty much. It's most likely an internal timing bug within the WiiU, so i wouldn't be particularly surprised if they patch it (or just leave it since, as DF said, most aren't likely to notice it).



Well that isn't a framedip is it? seems more like a refresh problem
"I think people should define the word crap" - Kirby007
Join the Prediction League http://www.vgchartz.com/predictions
Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.
Zekkyou said:
A huge deal? All they said was "most will probably not notice it at all, and it has zero affect on playability - but it has a noticeable impact on image fluidity". They literally said it wasn't a big deal, but could be irritating to the small minority who did notice it :P |
"And for us at least, once it is seen, it can't really be unseen."
"the issues we encountered with performance and image quality do detract just a little from an otherwise totally solid experience"
I guess the guys at DF have super human eyes that can detect a 1 frame drop.
Cleary397 said:
"And for us at least, once it is seen, it can't really be unseen." "the issues we encountered with performance and image quality do detract just a little from an otherwise totally solid experience" I guess the guys at DF have super human eyes that can detect a 1 frame drop. |
It isn't simply a 1 frame drop, it's a duplicate frame every second or so, which can cause a slight stuttering. Like most things in vein of it, people don't tend to notice until you specifically point it out to them. It's a lesser version of the gorilla in the room effect.
The second line you quoted also literally says "detracts just a little". Emphasis on the word "little".

Good.....Nintendo doesn't need fake fans like you anyway LOL!!!
I'm very perceptive against framerate, screen tear, issues like that, but at 60fps with one duplicate frame, I was looking to seeing what they saw and I couldn't. They did say that once you can see it, you can't unsee it and maybe I just didn't notice it, but it didn't bother me and I watched the entire video.
Anyways, I don't think they're against Nintendo they're just pointing out a noticeable flaw for people that may happen to notice it. If you read their Tomb Raider Definitive Edition comparison, the PS4 version is usually dropping to 50fps, sometimes 40fps, and in the entire video, the Xbox One drops once to 29fps. They point out the PS4 version dropping frames more often, but then seem more harsher on the single framedrop of the Xbox One.
"However, with Xbox One dipping under 30fps - often in scenes where sustained visual feedback and consistent controls are really a must, the Microsoft platform clearly comes up short in comparison to its unlocked rival."
Unless it's Richard Leadbetter who seems biased against Sony when he's comparing their games to another console and seems harsher on issues they have that other ones have, it's just digital foundry pointing everything out and being overly critical about any little problem.