garywood said:
curl-6 said:
If games like Mario Kart 8 and Art of Balance look this great in the Wii U's second year, I can't wait to see what the prettiest third year titles look like, as they get more familiar with the hardware and learn how to squeeze the most out of it.
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Art of Balance isn't really in the same league as the AAA games though. It certainly looks nice but it's a very very simple game that has very little computation needed and has only a few objects to render. What pushes systems to the limits is how they manage when it comes to huge open games with many moving parts.
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All the best looking games on every system use tradeoffs to get there, like Beyond Two Souls (and to a lesser extent God of War) having an almost totally scripted camera.
Art of Balance on Wii U uses 4k-8k textures, subsurface scattering, physically based shading, 512 samples per light ray, renders the whole scene three times for optimum reflections, runs at 60fps with v-sync, and has 240Hz physics. It technically outdoes anything released on the system so far, including AAA releases.