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Forums - Nintendo - Mario Kart 8 pushes Wii U to the limit?

medellingamer said:

160 shader units seems a little more reasonable since we now know it's on a larger process than the 40nm TSMC parts we were using to compare. I'm sure some can still argue otherwise, but I've personally seen enough to convince me that those numbers are accurate.

The people that are asserting that WII U is a 160 stream processor part aren't entirely wrong as the power consumption supports that notion. 



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fatslob-:O said:
medellingamer said:

160 shader units seems a little more reasonable since we now know it's on a larger process than the 40nm TSMC parts we were using to compare. I'm sure some can still argue otherwise, but I've personally seen enough to convince me that those numbers are accurate.

The people that are asserting that WII U is a 160 stream processor part aren't entirely wrong as the power consumption supports that notion. 


Being 45 nm also supports the 160 notion.



medellingamer said:

Being 45 nm also supports the 160 notion.

It makes no difference if it was 45nm or 40nm since both of them are similar in size. The main hint to the WII U's stream processor count is mostly attributed to it's 30 watt TDP. 



fatslob-:O said:
medellingamer said:

Being 45 nm also supports the 160 notion.

It makes no difference if it was 45nm or 40nm since both of them are similar in size. The main hint to the WII U's stream processor count is mostly attributed to it's 30 watt TDP. 


It does make a difference to the people comparing die shots, thats why they were confused and went back in fourth to 160 to 320 until they started counting the transistor, and every body agreed it matched the 160 shader part but there was something off about the size of the sp blocks.



fatslob-:O said:
PigPen said:

I'm pretty sure I know who to believe and who to not believe and I  will go with Retro & Shin'en. lol   You're very insecure, this is a Mario Kart thread for the sake of being butthurt.  I'm pretty sure I know the Wii U's power, I own one. 

Your relentless rebukes just show that you're the one insecure in this thread ... Unlike you I wasn't here bringing up the PS360 acting all defensive in trying to reassure an assertion. Nobody has to own a WII U to judge it's power, all that's needed is clear cut analysis. 


bonzobanana was the first to mention the PS3 and X360.  Zekkyou made the PS3 and X360 a subject.  You jumped in and asked me to define power.  You are all over the place and didn't follow the thread.



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medellingamer said:

The wiiu uses a 45 process node confirmed by chip works http://chipworksrealchips.blogspot.com/2014/02/intels-e-dram-shows-up-in-wild.html?m=1   they compare wiiu edram vs 360 edram and give out die sizes.

The problem is however is that over-time a fabrication process matures, it becomes cheaper to produce.
Another side effect is they have a better understanding of a nodes particular electrical properties. (I.E. Leakage and such.)
Which can assist in lowering power consumption and thus TDP.

Converesly something built at 40nm can actually be a larger chip than something built at 45nm even with the same transister counts as different fabs have different transister densities and as a process matures they can more densley pack transisters. (However, nothing on the same level as what an entirely smaller process can provide.)

Thus a 45nm processor built today could have far more transisters than one built a few years ago at 45nm and still use less power and taking up the same amount of space.

This makes comparing different generations of processors even built on the same process a very difficult affair in the best of circumstances.

medellingamer said:

160 shader units seems a little more reasonable since we now know it's on a larger process than the 40nm TSMC parts we were using to compare. I'm sure some can still argue otherwise, but I've personally seen enough to convince me that those numbers are accurate.


It could be anywhere between 160 - 320 shaders.
There are 8 logic blocks or SPU's with the WiiU's latte, now if we look at AMD's other VLIW based architectures...
For VLIW5 there are usually 20-40 ALU's per block. (This is taking into account all of AMD's VLIW GPU designs.)
If it was based upon VLIW4 (Unlikely!) then there is the potential for 32 ALU's.
Thus 8*20 = 160.
And 8*40 = 320.
And 8*32 = 256.


There is still far to much "unknown" when it comes to the WiiU's hardware to give any kind of definitive answer.




www.youtube.com/@Pemalite

PigPen said:

bonzobanana was the first to mention the PS3 and X360.  Zekkyou made the PS3 and X360 a subject.  You jumped in and asked me to define power.  You are all over the place and didn't follow the thread.

Your the one that made the whole PS360 subject as you were apparently bothered by the fact that someone had made a statement. If your going to tell anyone to follow the thread do that for yourself instead of annoying me ... 



Pemalite said:
medellingamer said:

The wiiu uses a 45 process node confirmed by chip works http://chipworksrealchips.blogspot.com/2014/02/intels-e-dram-shows-up-in-wild.html?m=1   they compare wiiu edram vs 360 edram and give out die sizes.

The problem is however is that over-time a fabrication process matures, it becomes cheaper to produce.
Another side effect is they have a better understanding of a nodes particular electrical properties. (I.E. Leakage and such.)
Which can assist in lowering power consumption and thus TDP.

Converesly something built at 40nm can actually be a larger chip than something built at 45nm even with the same transister counts as different fabs have different transister densities and as a process matures they can more densley pack transisters. (However, nothing on the same level as what an entirely smaller process can provide.)

Thus a 45nm processor built today could have far more transisters than one built a few years ago at 45nm and still use less power and taking up the same amount of space.

This makes comparing different generations of processors even built on the same process a very difficult affair in the best of circumstances.

medellingamer said:

160 shader units seems a little more reasonable since we now know it's on a larger process than the 40nm TSMC parts we were using to compare. I'm sure some can still argue otherwise, but I've personally seen enough to convince me that those numbers are accurate.


It could be anywhere between 160 - 320 shaders.
There are 8 logic blocks or SPU's with the WiiU's latte, now if we look at AMD's other VLIW based architectures...
For VLIW5 there are usually 20-40 ALU's per block. (This is taking into account all of AMD's VLIW GPU designs.)
If it was based upon VLIW4 (Unlikely!) then there is the potential for 32 ALU's.
Thus 8*20 = 160.
And 8*40 = 320.
And 8*32 = 256.


There is still far to much "unknown" when it comes to the WiiU's hardware to give any kind of definitive answer.

http://beyond3d.com/showthread.php?t=60501&page=235 read this you and educate yourself. Then we also have leaked doc showing wiiu specs.



Pemalite said:
medellingamer said:

The wiiu uses a 45 process node confirmed by chip works http://chipworksrealchips.blogspot.com/2014/02/intels-e-dram-shows-up-in-wild.html?m=1   they compare wiiu edram vs 360 edram and give out die sizes.

The problem is however is that over-time a fabrication process matures, it becomes cheaper to produce.
Another side effect is they have a better understanding of a nodes particular electrical properties. (I.E. Leakage and such.)
Which can assist in lowering power consumption and thus TDP.

Converesly something built at 40nm can actually be a larger chip than something built at 45nm even with the same transister counts as different fabs have different transister densities and as a process matures they can more densley pack transisters. (However, nothing on the same level as what an entirely smaller process can provide.)

Thus a 45nm processor built today could have far more transisters than one built a few years ago at 45nm and still use less power and taking up the same amount of space.

This makes comparing different generations of processors even built on the same process a very difficult affair in the best of circumstances.

Chip area scaling always remains constant for the said manufacturing technology. It is the chip designers themselves that make the choice on how densely packed they want their chips to be. 



fatslob-:O said:
Pemalite said:
medellingamer said:

The wiiu uses a 45 process node confirmed by chip works http://chipworksrealchips.blogspot.com/2014/02/intels-e-dram-shows-up-in-wild.html?m=1   they compare wiiu edram vs 360 edram and give out die sizes.

 

Chip area scaling always remains constant for the said manufacturing technology. It is the chip designers themselves that make the choice on how densely packed they want their chips to be. 

Thank you. Anyway here are some direct feed shots from a browser of mario kart 8

http://i.imgur.com/CW6xE1i.jpg

http://i5.minus.com/igE40tAgMIMYh.jpg  

Anybody who thinks this looks better then gt5 or forza 4 should have his fanboy goggles slapt off.