curl-6 said:
http://nintendoeverything.com/weekly-screenshot-art-of-balance-wii-u-3/ Tomb Raider the definitive edition also has subsurface scattering ... 512 samples for a couple hundred rays is actualy pretty small in comparsion to the PS4 being capable of doing 130 million samples per ray. The witcher 2 also has it's scene rendered multiple times provided that "uber sampling" is on. http://nintendoeverything.com/weekly-screenshot-art-of-balance-wii-u-2-marvelous-menu-screen/
It doesn't say that Art of Balance will use 4 - 8K textures ... |
I'm not so sure about it outdoing every AAA game released ...







