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curl-6 said:
fatslob-:O said:
curl-6 said:

All the best looking games on every system use tradeoffs to get there, like Beyond Two Souls (and to a lesser extent God of War) having an almost totally scripted camera.

Art of Balance on Wii U uses 4k-8k textures, subsurface scattering, physically based shading, 512 samples per light ray, renders the whole scene three times for optimum reflections, runs at 60fps with v-sync, and has 240Hz physics. It technically outdoes anything released on the system so far, including AAA releases.

Evidence for these please ... 

http://nintendoeverything.com/weekly-screenshot-art-of-balance-wii-u-3/

Tomb Raider the definitive edition also has subsurface scattering ... 512 samples for a couple hundred rays is actualy pretty small in comparsion to the PS4 being capable of doing 130 million samples per ray. The witcher 2 also has it's scene rendered multiple times provided that "uber sampling" is on. 

http://nintendoeverything.com/weekly-screenshot-art-of-balance-wii-u-2-marvelous-menu-screen/

It doesn't say that Art of Balance will use 4 - 8K textures ...

I'm not so sure about it outdoing every AAA game released ...