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fatslob-:O said:
curl-6 said:

http://nintendoeverything.com/weekly-screenshot-art-of-balance-wii-u-3/

Tomb Raider the definitive edition also has subsurface scattering ... 512 samples for a couple hundred rays is actualy pretty small in comparsion to the PS4 being capable of doing 130 million samples per ray. The witcher 2 also has it's scene rendered multiple times provided that "uber sampling" is on. 

http://nintendoeverything.com/weekly-screenshot-art-of-balance-wii-u-2-marvelous-menu-screen/

It doesn't say that Art of Balance will use 4 - 8K textures ...

I'm not so sure about it outdoing every AAA game released ...

I wasn't comparing it to the PS4, I was comparing it to prior Wii U games, which it surpasses.

On 4k-8k texures:

EDIT: Shit, grabbed wrong tweet, gimme  a sec...