| curl-6 said: All the best looking games on every system use tradeoffs to get there, like Beyond Two Souls (and to a lesser extent God of War) having an almost totally scripted camera. Art of Balance on Wii U uses 4k-8k textures, subsurface scattering, physically based shading, 512 samples per light ray, renders the whole scene three times for optimum reflections, runs at 60fps with v-sync, and has 240Hz physics. It technically outdoes anything released on the system so far, including AAA releases. |
Evidence for these please ...







