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curl-6 said:

All the best looking games on every system use tradeoffs to get there, like Beyond Two Souls (and to a lesser extent God of War) having an almost totally scripted camera.

Art of Balance on Wii U uses 4k-8k textures, subsurface scattering, physically based shading, 512 samples per light ray, renders the whole scene three times for optimum reflections, runs at 60fps with v-sync, and has 240Hz physics. It technically outdoes anything released on the system so far, including AAA releases.

Evidence for these please ...