cpg716 said:
Google can be your friend. His company has been around for over 20 years.. Has released dozens of apps and games. initially developing for OS/2.. before switching to Windows. They even had a digtial distribution company simiar to STEAM called IMPULSE that sold to GameStop in 2011... Point being.. this is not a X1 "fanboy".. and he SHOULD know what he is talking about.. Not saying I believe it though. |
I know all of this, actually i wish he is just an X1 fanboy because honestly it's ridiculous to make that kind of conclusion from the slide he is presenting, if you know something about console developpement, there s no way you serious saying that. It's like saying that your car will be twice as fast because you put bigger wheels on it.
The funny thing is, the current X1 devkit already has some farily low access hardware, and it's quite normal for a console. Of course the whole environement will improve overtime, but like for any other consoles.. If you want to make the X1 even slower than now? Just make your game with the upcoming default PC version of DX12, and yes it's gonna be even slower. Using that kind of abstractionist API is exactly what you don't want to do in a console. You have to do the exact opposite. Tailor your tools for one specific hardware, write ASM routines, and so on, not using an API specifically designed to support a multitude of different hardware even though it tries to access harware at a lower level, it's never gonna be as low as a console one.














