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Forums - Microsoft - Xbox One will Double Performance with DirectX12

ethomaz said:

selnor1983 said:

The site I use differes greatly. More like 10-15%

http://gpuboss.com/gpus/Radeon-HD-7870-vs-Radeon-HD-7790

Your site agree with me... they only tested one game.

Ohhhh and the source is AnandTech... my sources

PS. 29.4 to 44.2 is 50% of improviment.

Therein lies you problem. FPS is not te determining factor of Power.

I have seen Cards do higher FPS but present the visuals worse. 



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selnor1983 said:

Therein lies you problem. FPS is not te determining factor of Power.

I have seen Cards do higher FPS but present the visuals worse.

It is the same setthings with the same architecture lol

You can't be serious.



Desperate?

Seems there are more posts here desperately trying to disprove the theory against someone who actually knows what he's talking about.... Certainly knows more than me.

Are people really that desperate to justify their purchase here? Sad and hilarious at once.

Not saying 100% will happen but a big improvement is coming.



selnor1983 said:
DonFerrari said:

What conclusion you are asking?? That both will have great games?? By the fact that MS fans love MS franchises and will find their games great, and the same applies to Sony fans =]

About DX for X1 I would say since it was made as DX12 compatible from the start it was developed to be one DX for the gen, just really delayed. But I wouldn't seriously get my hopes up for MS PRs since they have been very misleading, including in the "no way we would allow 30%+ of advantage" when promissing to correct it in 2 years.

No not at all.

All m saying is at the start of the gen, any differences wernt down to hardware. It was down to MS being late to the party. They had the exclusves at launch, but not the right tools to build them as far along as PS4 devs did. Im not saying PS4 wont have games with more effects etc. But the gap wont be massive.

I would agree with you in most of it... and I agree that perhaps MS is a little behind in SDK development...

And I agree the gap won't be massive (it isn't even now, and for some it almost doesn't exist)... even at 30-50% advantage that PS4 could have (could stay the same or drop a little) the perceived advantage of PS4 will probably be lesser and lesser for most people. Nothing that would make X1 seem weak, just warriors will fight over it for one side or the other...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Just to add to the guys that are reading...

The difference in RAW POWER between HD 7790 and HD 7870 is about 43% (I choose this example due the PS4 vs Xbone have the same difference).

But the game Crysis 3 performers 50% bettter because like PS4 vs Xbone the HD 7870 have 32ROPs agains only 16ROPs of the HD 7790.

So the RAW POWER shows a gap even better in performance due the additional units in the GPU.



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selnor1983 said:

DX12 is different again. It allows the CPU and GPU to do the sam tasks but much more efficiently. So whereas on DX11 Ryse may hit limits in places,DX12 can achieve the same as RYSE but have headroom for more tasks. The ESRAM issue was SDK coming after release. DX12is improving CPU and GPU efficiency not capable on DX11 at all. 360 used the same DX its entire gen. The One is th first console to have an upgaded DX. And in this case a big benefit to resources.

Please check you spelling, it is getting closer to mrx spelling skills.

Again, I must point you to the recent Build conference where an ms tech guy talked about hardware/software features and wherein he specifically made the point that the graph driver(s) in the X1 contained the key points of what will be called DX12 on pcs, right on launch of the console. Of course developers could use these features long before launch.

And again, tiling takes away space from esram memory, it does not magically create more available esram for higher resolutions. In fact, if you want higher resolution, you have to think really, really, really hard how you set up tiled resources, gBuffers, frame buffers, and how to organize the data flow of this mess. This is the very reason why X1 software up to now lags behind PS4 software (as far as graphical features/res/fps are concerend).

And again again, the point of DX12 (on the pc) is the removal of intermediate driver calls (what is generally summed up as "coding to the metal"). The DX12 development direction is XBox One driver code --> PC driver code (we can argue all day if that was triggered by the relative success of Mantle on amd pcs). It is perfectly ok to yell "Games will run twice as fast", if, and only if, you add the disclaimer that this is valid for PC games and combinations of poor cpus with strong gpus (preferrably dual gpus). The disclaimer is not valid for the XBox One which features a combination of medium cpu and gpu.



Wow, that would be cool. It's already really nice.

Course some maths people do here would make it nearly 50% more powerful than the another console. But that other one never does anything I asked it to do, so I think I'm good the way things are.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

I'm not sure they know what the word double means.



Secret sauce all over the face. LOL



selnor1983 said:
rolltide101x said:
Captain_Tom said:
rolltide101x said:
Captain_Tom said:
rolltide101x said:
All these threads need to be immediately locked. The idea that software can boost fixed hardware by double is impossible. They say the same thing about DirectX on PC but DX9 still has better performance than any of the newer ones....


Hey I am tired of this crap from MS as much as the next guy, but actually DX11 is a lot more efficient than 9.

Define efficient. It looks better with a small performance loss

 

If a game gives you the choice of DX9 or DX11 the DX9 version will run at a higher FPS than the DX11 version (with some graphics loss)

Wrong.  It is common knowledge amongst the PC crowd that cards generally get higher framerate in DX11 mode.  In fact I just did a benchmark myself to confirm it by doing 3 runs of the Metro: 2033 benchmark for both DX9 and DX11:

-The settings were maxed out accept for the DX11 only features.  However DX11 forces you to leave tessalation on.

-DX9: 29 FPS

-DX11: 30 FPS with the added benifits of AAA and Tessalation being on.

 

So yeah bud DX11 gave extra FPS even with the extra DX11 effects on.

Eh, no. It is common knowledge that DX9 gives a higher FPS than DX11...... Your one benchmark for ONE game does not make a fact. I am not arguing that DX9 is better than DX11, DX11 is better overall but DX9 is still the better in terms of performance.

Im sorry your talking rubbish.

“We’re primarily leveraging the increased efficiency of DX11 to give improved performance. The move to DX11 from DX9 has given us around a 300% improvement in rendering performance. This has enabled us to provide an improved image based lighting model over the console version, as well as allowing us to run with higher detail shadows and reflections.”

http://www.dsogaming.com/news/need-for-speed-most-wanted-dx11-offers-300-better-performance-than-dx9/

Our dear friends over at PCGamesHardware.de have interviewed 4A Games, and came up with some interesting details about the PC version of Metro: Last Light. According to Oles Shishkovtsov, Chief Technical Officer at 4A Games, Metro: Last Light’s DX11 API offers 15% improvement over its DX9 API (provided you use the same settings).

http://www.dsogaming.com/news/metro-last-light-tech-details-ssaa-support-dx11-faster-than-dx9-tessellation-physx-modes-explained/

If coded for Direct X 11 properly DX11 can destroy DX9.


Thank You.