selnor1983 said:
Im sorry your talking rubbish. “We’re primarily leveraging the increased efficiency of DX11 to give improved performance. The move to DX11 from DX9 has given us around a 300% improvement in rendering performance. This has enabled us to provide an improved image based lighting model over the console version, as well as allowing us to run with higher detail shadows and reflections.”http://www.dsogaming.com/news/need-for-speed-most-wanted-dx11-offers-300-better-performance-than-dx9/ Our dear friends over at PCGamesHardware.de have interviewed 4A Games, and came up with some interesting details about the PC version of Metro: Last Light. According to Oles Shishkovtsov, Chief Technical Officer at 4A Games, Metro: Last Light’s DX11 API offers 15% improvement over its DX9 API (provided you use the same settings).http://www.dsogaming.com/news/metro-last-light-tech-details-ssaa-support-dx11-faster-than-dx9-tessellation-physx-modes-explained/ If coded for Direct X 11 properly DX11 can destroy DX9. |
Thank You.







