Ryudo said:
For anyone who thinks this can run on PS3/360. MK8 to even run on PC would have to be developed with a 64bit OS in mind and PC games a good lot of them still develop under 32 bit. Oh and guess what Mario kart has had 3 arcade games and the 2013 version is not running on triforce but a baord stronger than PS3/360 and this is the result  So even that 360 and PS3 would need a downgrade. MK8 is both technically impressive and artistically. The game is the best looking console game to date. period.
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You don't need a 64bit OS to run any WiiU game.
The main push for 64bit OS's on the PC is mostly due to pushing games past the 4Gb of Ram barrier, which isn't a problem for any WiiU game on a technical basis, due to the console only having 2Gb of Ram with 1Gb of that used exclusively for the OS.
Gustaf89 said: im really sick of people saying "artistically is great, thecnically not so much"... PEOPLE. you need the TECH to pull out your Art Vision, The Wii U is capable for what Nintendo developers want to do, and that should be it. and if Nintendo can make games look so good on a "weak" hardware, the 3rd party should as well, I mean, Game budgets above the 100 millions and they can port a game correctly? give me a break |
But it's the truth? Technically this is NOT a marvel, on a technical level we had PC games exceed this 7 years ago.
We have reached a point in this day and age where art can have a much larger impact than it used to, it can make or break a good/bad looking game.
This is obviously not an issue for Nintendo with it's great artistic flair' that it uses for it's titles, if anything they should be commended for it.
Zekkyou said:
You are forgetting how optimized the PS3 and 360 are vs the WiiU. The PS3 and 360 can run games like Halo 4 and TLOU on 500MB of ram, the minimum spec requirement for COD on PC is 6GB :P Comparing the performance of the last gen and next gen consoles is a tad silly right now, since the difference in their optimization makes their power difference a lot smaller. Hence games tend to improve so much during a gen.
If the PS3 can run GT6 at 1440x1080/55-60fps, then it could easily run MK8 at 1280x720/30fps. I agree the PS3 and 360 couldn't achieve the full 60fps the WiiU is pulling off, but the game itself is nothing special.
As i said to someone else, MK8 is essentially a 7th gen game running at 8th gen performance lvels. It's still a beautiful looking game, but that's thanks to Nintendo's artistic skill, not any kind of technical achievement.
The WiiU will have much better demonstrations of it's power in the future, but MK8 is not one of them.
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Bad example.
Does COD list 6Gb of ram as a minimum requirement on the box? Heck yes.
Does COD on PC look better than any console? Heck yes, pump up the resolution to 1440P/1600P, apply exhorbant amounts of AA and AF and you're there.
Does COD actually use 6Gb of ram? Lol, no. - A "hack" was released that circumvented that, plus developers have now removed that limitation if I recall correctly.
Also ironic how COD is one of the ugliest multi-platform games ever to grace the PC.
archbrix said:
Up to date? Isn't the WiiU's GPU supposed to be around the performance of a Radeon HD 4600? Those hadn't even released in 2006, so its unlikely that you could've had MK8 as it exists today with hardware released in 2006. And even if you could, as Viper1 pointed out, it would have been prohibitively expensive for a console.
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The Wii U's GPU is probably a bit more modern than the 4650/4670.
It's more-or-less based on one of the VLIW5 architectures, most likely a heavily modified Radeon 6450/6570, with an increase ALU count.
However due to it's heavily customised nature it doesn't really compare directly to any desktop class graphics processor.
It would easily make the Xbox 360 and Playstation 3 look simply archaic from a feature standpoint.