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Forums - Gaming - Infamous Second Son impressions (no spoilers) PS4 fan

For me is a solid 8'5. Spectacular, fun and simple.

+ Impressive graphics
+ Fun combat (and this is the most important point of the game)
+ Good characters and dialogue between them
+ Spectacular boss fights

- City is uninspired and monotonous
- Story is short and forgettable
- Side missions are repetitive and boring (like every sandbox game....)

In conclusion, the core of the game is fantastic, but the game lacks the ambition of greater games like GTA or AC



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vivster said:
Zekkyou said:

In what way was it a big step down gameplay wise? :/ I agree the side mission content was a let down, but i can't think of anything about the gameplay that was worse than 2. I'd say the gameplay was improved even more than the visuals were.

The boring side missions in a boring city with boring characters and a boring story don't really do anything better than Infamous 2 which had very fun side quests, interesting Characters, an engaging Story and a hell lot more interesting and divers city. Not saying that I didn't have fun with it but it doesn't really beat Infamos 2 in anything but graphics.

I asked about gameplay, not the content. I agree i thought the side mission were less interesting, but you said the gameplay was worse. SS had so much more variety in it's gameplay (the 4 powers etc) and stuff like light speed made traversing the city a lot easier than 2 (which was downright irritating).

Everyone is free to their opinion, i'm just curious as to your reasons, as i can't understand them at all.



Carl2291 said:
Rubbish City. Rubbish side missions. Rubbish enemy variety. The powers you get are all too similar to eachother, with nothing spectacular making each of them stand out. Main story doesnt last long enough. NPCs are dull, with not enough back story or interaction. Cant skip cutscenes on a 2nd playthrough. No day/ night cycle. Really shit antagonist.

After playing openworld games like Grand Theft Auto 5 and Assassin's Creed 4, Infamous: Second Son feels like a game that was rushed out. It feels like they focussed primarily on the graphics, while leaving everything else as an afterthought.

A lot to improve with the game overall, would give it a generous 6 out of 10.


You sound like a victim of the hype. Maybe you should give the game a second chance later with your expectations down. Sometimes certain games didn't worked for me the first time because i wanted them to be something they weren't. Sometimes we focus too much in the aspects we are disappointed and don't value the good things the game accomplish.

I played previous infamous, i beat the first one in fact, and i enjoyed this game a lot more. 



Carl2291 said:
Rubbish City. Rubbish side missions. Rubbish enemy variety. The powers you get are all too similar to eachother, with nothing spectacular making each of them stand out. Main story doesnt last long enough. NPCs are dull, with not enough back story or interaction. Cant skip cutscenes on a 2nd playthrough. No day/ night cycle. Really shit antagonist.

After playing openworld games like Grand Theft Auto 5 and Assassin's Creed 4, Infamous: Second Son feels like a game that was rushed out. It feels like they focussed primarily on the graphics, while leaving everything else as an afterthought.

A lot to improve with the game overall, would give it a generous 6 out of 10.

Damn! You tell 'em, boy!



                
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Zekkyou said:
vivster said:
Zekkyou said:

In what way was it a big step down gameplay wise? :/ I agree the side mission content was a let down, but i can't think of anything about the gameplay that was worse than 2. I'd say the gameplay was improved even more than the visuals were.

The boring side missions in a boring city with boring characters and a boring story don't really do anything better than Infamous 2 which had very fun side quests, interesting Characters, an engaging Story and a hell lot more interesting and divers city. Not saying that I didn't have fun with it but it doesn't really beat Infamos 2 in anything but graphics.

I asked about gameplay, not the content. I agree i thought the side mission were less interesting, but you said the gameplay was worse. SS had so much more variety in it's gameplay (the 4 powers etc) and stuff like light speed made traversing the city a lot easier than 2 (which was downright irritating).

Everyone is free to their opinion, i'm just curious as to your reasons, as i can't understand them at all.

It's an open world game. The side quests and the city ARE the gameplay. The powers are subjective.

Smoke was very generic, Neon was well balanced but still nothing new, Video was interesting but I could never warm up to it, Concrete was intruduced too late and made itself with that absolutely irrelevant in gamepay.

The way you handle the powers and get around in the city are gameplay wise the same, in fact they were just shortcuts making any parkour elements the game once had obsolete. It felt more like Prototype than Infamous.



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colafitte said:

You sound like a victim of the hype. Maybe you should give the game a second chance later with your expectations down. Sometimes certain games didn't worked for me the first time because i wanted them to be something they weren't. Sometimes we focus too much in the aspects we are disappointed and don't value the good things the game accomplish.

I played previous infamous, i beat the first one in fact, and i enjoyed this game a lot more. 


I wouldnt say I was all that hyped up for it. I didnt have it preordered and I was just happy to have something new to play on the PS4.

Dont get me wrong, running around the city beating the snot out of people with the Neon power is damn fun, but when its the same enemies youre fightning over and over again its just not all that fun. This is the games main problem. Not enough variety. Could do with a bunch of work put into the movesets, enemies, missions or the city itself.



                            

Really?... Most people here seem to like it a lot. Maybe you're looking at it too seriously.

I guess i'll see for myself when it comes tomorrow.



vivster said:
Zekkyou said:

I asked about gameplay, not the content. I agree i thought the side mission were less interesting, but you said the gameplay was worse. SS had so much more variety in it's gameplay (the 4 powers etc) and stuff like light speed made traversing the city a lot easier than 2 (which was downright irritating).

Everyone is free to their opinion, i'm just curious as to your reasons, as i can't understand them at all.

It's an open world game. The side quests and the city ARE the gameplay. The powers are subjective.

Smoke was very generic, Neon was well balanced but still nothing new, Video was interesting but I could never warm up to it, Concrete was intruduced too late and made itself with that absolutely irrelevant in gamepay.

The way you handle the powers and get around in the city are gameplay wise the same, in fact they were just shortcuts making any parkour elements the game once had obsolete. It felt more like Prototype than Infamous.

Can't say i agree at all, but hay ho o/



Carl2291 said:
colafitte said:

You sound like a victim of the hype. Maybe you should give the game a second chance later with your expectations down. Sometimes certain games didn't worked for me the first time because i wanted them to be something they weren't. Sometimes we focus too much in the aspects we are disappointed and don't value the good things the game accomplish.

I played previous infamous, i beat the first one in fact, and i enjoyed this game a lot more. 


I wouldnt say I was all that hyped up for it. I didnt have it preordered and I was just happy to have something new to play on the PS4.

Dont get me wrong, running around the city beating the snot out of people with the Neon power is damn fun, but when its the same enemies youre fightning over and over again its just not all that fun. This is the games main problem. Not enough variety. Could do with a bunch of work put into the movesets, enemies, missions or the city itself.

Ok, so maybe this is not your game, people have different tastes, but something about sandbox games for me, is that basically, you spent 20, 30 hours doing the same 3-4 things against the same enemies too. That's why i'm not a huge fan of sandbox games, they become repetitive for me. I beat AC IV recently and the core mechanic was repetitive too. Just get your boat across the sea fighting against other ships. And the character gameplay mechanics have the same problems (beat your enemies always the same way, spy following an objective, sack a bulding to get materials, etc). I can say similar problems with GTA games too. Go to from A to B, in a vehicle, then kill everyone, or play the same minigame 4 o 5 times in different locations, etc.... 

To me, every sandbox is repetitive by nature, but at least, if i'm going to do the same thing over and over, at least, be fun and spectacular, and in that respect, Infamous SS was more fun in its core mechanic than AC IV or GTA V , and don't get wrong, i liked those games too.

Infamous SS at least is fast paced and more short that those games, so you don't spent much time wasting time. It's one of the more action based sabdbox games out there. 



colafitte said:

Ok, so maybe this is not your game, people have different tastes, but something about sandbox games for me, is that basically, you spent 20, 30 hours doing the same 3-4 things against the same enemies too. That's why i'm not a huge fan of sandbox games, they become repetitive for me. I beat AC IV recently and the core mechanic was repetitive too. Just get your boat across the sea fighting against other ships. And the character gameplay mechanics have the same problems (beat your enemies always the same way, spy following an objective, sack a bulding to get materials, etc). I can say similar problems with GTA games too. Go to from A to B, in a vehicle, then kill everyone, or play the same minigame 4 o 5 times in different locations, etc.... 

To me, every sandbox is repetitive by nature, but at least, if i'm going to do the same thing over and over, at least, be fun and spectacular, and in that respect, Infamous SS was more fun in its core mechanic than AC IV or GTA V , and don't get wrong, i liked those games too.

Infamous SS at least is fast paced and more short that those games, so you don't spent much time wasting time. It's one of the more action based sabdbox games out there. 


Oh no doubt sandbox games are repetitive by nature. The problem Im having with I:SS opposed to AC4 for example is sheer variety in what you can do, along with what missions and side stuff there is.

AC4 has a few cities, small towns and jungles/ jungle settlements. It has ocean travel with the ship, underwater stuff, hunting, crafting, a fleet managing/building system and there are multiple ways to take on any challenge in the game thanks to a stealth system to accompany the usual (easy) combat. Its that variety of things to do and places to go, alongside the main storyline (which admittedly is barebones, helped out by the tedious modern day FP bullshit). On top of all that, AC4 has its own multiplayer modes to add a bit of beef to that pie.

AC4 is repetetive. Its damn repetitive after playing the other games in the series, but it gives you several different options and it gives you plenty more to do and see in the open world. Its far from being the perfect sandbox title, but boy does it try to be the best with the options it gives you.

GTA5 is the same as AC4. There is so much to do in Los Santos, with Los Santos itself being gigantic. So many different areas, so many different ways to do things. Multiple playable characters, each with unique backstories and mannerisms. Numerous side activities to go along with the many side missions. You can really see where Rockstar put the time and effort into making sure the player doesnt get bored. From playing Golf and Tennis to the games online multiplayer, GTA5 is a game that is far from being as repetitive and quite honestly as tedious as Infamous Second Son.

Infamous simply doesnt have what AC4 and GTA5 have. It doesnt come close. It hits its peak when youre traversing the city and engaging in small firefights with the DUP from time to time, but outside of that (especially during the 2nd playthrough) it feels like Sucker Punch have put out a videogame that doesnt quite know what it is. Its lacks a memorable cast of characters, it lacks any worthwhile or fun side content and I think the plot itself is poor at best.