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Zekkyou said:
vivster said:
Zekkyou said:

In what way was it a big step down gameplay wise? :/ I agree the side mission content was a let down, but i can't think of anything about the gameplay that was worse than 2. I'd say the gameplay was improved even more than the visuals were.

The boring side missions in a boring city with boring characters and a boring story don't really do anything better than Infamous 2 which had very fun side quests, interesting Characters, an engaging Story and a hell lot more interesting and divers city. Not saying that I didn't have fun with it but it doesn't really beat Infamos 2 in anything but graphics.

I asked about gameplay, not the content. I agree i thought the side mission were less interesting, but you said the gameplay was worse. SS had so much more variety in it's gameplay (the 4 powers etc) and stuff like light speed made traversing the city a lot easier than 2 (which was downright irritating).

Everyone is free to their opinion, i'm just curious as to your reasons, as i can't understand them at all.

It's an open world game. The side quests and the city ARE the gameplay. The powers are subjective.

Smoke was very generic, Neon was well balanced but still nothing new, Video was interesting but I could never warm up to it, Concrete was intruduced too late and made itself with that absolutely irrelevant in gamepay.

The way you handle the powers and get around in the city are gameplay wise the same, in fact they were just shortcuts making any parkour elements the game once had obsolete. It felt more like Prototype than Infamous.



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