Cheebee said:
Haven't a lot of employees from ND been leaving the company for a long while now? I remember last year a few studios hiring ND devs, Retro among them.
|
Ready at Dawn, Big Red Button, Retro Studios and Valve to name a few, all have former ND employees. The reailty is the studio fluctuates in size depending on the stage of production, but usually has a headcount of over 200 employees.
It seems to be only rather recently that we've all been closely following the movements of employees between studios. I would say a big part of that is to do with the growth of social media since before the 7th generation. A new generation seems to bring about a huge amount of change and turmoil for some studios. If you take a look at the history of ND, the jump to PS3 hardware and the ensuing difficulties for the developers saw a large amount of employees leave the studio. They had numbers dropping every month, during their self proclaimed 'dark times'. In the end they think they emerged a stronger studio, with the survival of the fittest mentality meaning they were left with only those who were good enough to make it.
Given that we know ND are talented developers -the ICE Team are based in their studio- and the apparent ease of development on the new hardware, we can presume that it may not be pressure this time around, but perhaps creative differences that are seeing top level veterans move on. This of course, marks the first time as a studio, that ND don't have a new IP to begin a new generation. For some, that could mean working on their 4th Uncharted game, so working on the same IP for the past 10 years now.
It's specualtion, but if you remember the reason the teams were actually split to make TLOU was because internally it was recognized that some were becoming restless working on the same IP and creatively wanted to branch out into new spaces. The studio heads split them and promoted others in an effort to basically keep them from leaving the studio.