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Forums - Gaming - Molyneux: 'Enjoy the indie craze, because it won't last'

CleggaZ said:
Glad to see they got this guy away from lionhead.
Peter Molyneux>Michael Pachter

I'm a go ahead and disagree with you there.

Dr. Henry Killiger>Samus Aran>Andrew Ryan>Kaz Hirai>Satoru Iwata>Don Mattrick>Micheal Pachter>Peter Molyneux



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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Comparing a style of music to a production/distribution model.

Sound logic.



He's not wrong, but he's quite stating the obvious: right now indies have a lot of room in the new gen, but when more AAA games will arrive, they'll overshadow them, not to mention that some of the bost successful indies will become "big" devs and natural selection on the remaining indies and new ones will be needed to replace them.



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Acevil said:
VanceIX said:
Acevil said:
VanceIX said:
Jizz_Beard_thePirate said:

Considering how many bad indie games steam has, I wouldn't doubt it... Out of every awesome indie game on steam, there are many more bad ones and I hate the concept of Early Access that indies seem to have cause since most of the time, they don't furfill what they promised and you already paid for it


Early access is one thing that I hope really does die. A terrible way to develop a game, imo.

Crowd-funded indie games as well. Some are good, but most are just terrible. 


What is wrong with crowd funded indie games? I really don't get it, it is way for games to exist.

You take money from a person with lofty promises and limited information. People get on board because of flashy incentives, and then usually the project doesn't pan out completely. Crowd-funding usually doesn't raise enough money to develop a full sized game anyway, which is what a lot of the people advertise. Most projects raise what, $100,000-200,000? A lot of that cash goes to paying salaries, and then the bit that is left over is used to make a game that is a shell of what people expected. 

Um can you name examples, because I have yet to see someone feeling that what they paid didn't live up to some expectations. Ya Double Fine might be of an example where they got way too much money and most of it did most likely go into somewhats pocket, but the game still is excellent peace of work.





just like the home consoles weren't supposed to last? seriously, many indies are making better games than most AAA that only focus on graphics. Indies will keep on growing.



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Acevil said:
VanceIX said:
Acevil said:
VanceIX said:
Jizz_Beard_thePirate said:

Considering how many bad indie games steam has, I wouldn't doubt it... Out of every awesome indie game on steam, there are many more bad ones and I hate the concept of Early Access that indies seem to have cause since most of the time, they don't furfill what they promised and you already paid for it


Early access is one thing that I hope really does die. A terrible way to develop a game, imo.

Crowd-funded indie games as well. Some are good, but most are just terrible. 


What is wrong with crowd funded indie games? I really don't get it, it is way for games to exist.

You take money from a person with lofty promises and limited information. People get on board because of flashy incentives, and then usually the project doesn't pan out completely. Crowd-funding usually doesn't raise enough money to develop a full sized game anyway, which is what a lot of the people advertise. Most projects raise what, $100,000-200,000? A lot of that cash goes to paying salaries, and then the bit that is left over is used to make a game that is a shell of what people expected. 

Um can you name examples, because I have yet to see someone feeling that what they paid didn't live up to some expectations. Ya Double Fine might be of an example where they got way too much money and most of it did most likely go into somewhats pocket, but the game still is excellent peace of work.

Star Command

Not 1 but 2 kickstarter campaigns and the end result is a cobbled togethered mess of mediocre minigames and a developer that curses at his fans.

Or as one reviewer put it the game's origins on the social funding website Kickstarter is "ultimately much more interesting than the game itself"



pezus said:
Jizz_Beard_thePirate said:

Considering how many bad indie games steam has, I wouldn't doubt it... Out of every awesome indie game on steam, there are many more bad ones and I hate the concept of Early Access that indies seem to have cause since most of the time, they don't furfill what they promised and you already paid for it

Uhm, that's exactly how it is with non-indie games as well. Difference being that ideas that publishers deny are allowed to live with indies.

Well, granted there are bad AAA games as well but I am talking about quantity since there are new indie steam games like every 2 weeks if not every week with majority of them not being up to par or being entire clones of other games. Sure, there are some gems but majority of them are just throw away games and when people pay for Early Access, that makes it even worse



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Couldn't come fast enough, Im tired on indie honestly.



He's created & co-created 3 studios Bullfrog, Lionhead and now 22 Cans... He's been heavily involved in some great games, such as Populous, Dungeon Keeper, Syndicate, Black & White & Fable... Brainless? Really?



I'm still waiting for people to get tired of those horseless carriages.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’