By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Molyneux: 'Enjoy the indie craze, because it won't last'

Jizz_Beard_thePirate said:

Considering how many bad indie games steam has, I wouldn't doubt it... Out of every awesome indie game on steam, there are many more bad ones and I hate the concept of Early Access that indies seem to have cause since most of the time, they don't furfill what they promised and you already paid for it

I'm absolutely fine with bad games being made.  I think it's awesome.  It means that chances are being taken, that new things are being pushed forward.  That is so much better than an environment where only proven money-makers are given the green-light by bean-counters.  People with talent now at least have a chance to shine without having to go through the system first, without having to be lucky enough to work with a big studio that will maybe, just maybe, given them the chance to show their creativity.  The cream will rise.

What I hope will happen is that the most successful of the small developers will become the new "middle".  The problem previously was that games in the middle tier of quality were being developed by large, wasteful studios and were being released with a $60 price tag.  That's kind of ludicious.  I want to see smaller developers release non-bloated software in the sub-$30 region.  I think that would be a good alternative to what publishers like EA and Activision are doing.

The term "indie", however, needs to die.



Around the Network

Well I guess Indies and your career will have something in common then.



Well, I for one feel dumber for having read that quote.



User Requested removal



Man, did he pick a bad time to say this. We're in the middle of a phase where a lot of talented directors are leaving the big companies to start their own projects. Not only will this lead to a more bustling indie scene than we've ever seen before, it leaves Capcom high and dry without Inafune or Mikami. It leaves Konami without Igarashi. And yeah, it leaves Activision without Infinity Ward/"Respawn".

Resident Evil and Castlevania are in the can, Mega Man hasn't made a proper appearance in years and Call of Duty is in decline while Titanfall is the hot new shooter (granted, Titanfall is not exactly an indie game, but EA doesn't own Respawn).

Even if I was willing to entertain the notion that he had any awareness of what's really happening in the industry, Molyneux is a compulsive liar. I wouldn't put any stock in what he has to say.



Around the Network
pokoko said:
Jizz_Beard_thePirate said:

Considering how many bad indie games steam has, I wouldn't doubt it... Out of every awesome indie game on steam, there are many more bad ones and I hate the concept of Early Access that indies seem to have cause since most of the time, they don't furfill what they promised and you already paid for it

I'm absolutely fine with bad games being made.  I think it's awesome.  It means that chances are being taken, that new things are being pushed forward.  That is so much better than an environment where only proven money-makers are given the green-light by bean-counters.  People with talent now at least have a chance to shine without having to go through the system first, without having to be lucky enough to work with a big studio that will maybe, just maybe, given them the chance to show their creativity.  The cream will rise.

What I hope will happen is that the most successful of the small developers will become the new "middle".  The problem previously was that games in the middle tier of quality were being developed by large, wasteful studios and were being released with a $60 price tag.  That's kind of ludicious.  I want to see smaller developers release non-bloated software in the sub-$30 region.  I think that would be a good alternative to what publishers like EA and Activision are doing.

The term "indie", however, needs to die.

I kind of like that idea of the new "middle." 

And I really hope low-budget, high-concept games continue to thrive, on PC and on Microsoft, Sony, and Nintendo platforms.



I see, and when was the last time you made a good game, Mr.Molyneux? But, yes, he's right in what he's saying.



Soleron said:
"Indie" will die.

But small games made by independent developers will remain.

It's not like they haven't always existed, just that distribution was a huge issue, though i'm sure you could always find fan-games and self made or self-published games even back to the earliest days of UseNet floating around.

The fad really started just because there was a hunger for smaller games that the big guys just weren't filling for the most part. There still is such a hunger on consoles, though with proliferation of services like Virtual Console and rival means of distributing older games, as well as the explosion of games that are smaller still on mobile, this need is rapidly getting crowded out.



Monster Hunter: pissing me off since 2010.

I agree that this Indie craze is temporary.

Look all the Indie games right now. Most start on the PC or mobile devices and get ported to consoles. There are very few original indie titles that originate on consoles.

Sony made a big deal about Indie innovation for the PS4. To date, it has been more of a recycling exercise than about creativity and innovation.



the_dengle said:

Man, did he pick a bad time to say this. We're in the middle of a phase where a lot of talented directors are leaving the big companies to start their own projects. Not only will this lead to a more bustling indie scene than we've ever seen before, it leaves Capcom high and dry without Inafune or Mikami. It leaves Konami without Igarashi. And yeah, it leaves Activision without Infinity Ward/"Respawn".

Resident Evil and Castlevania are in the can, Mega Man hasn't made a proper appearance in years and Call of Duty is in decline while Titanfall is the hot new shooter (granted, Titanfall is not exactly an indie game, but EA doesn't own Respawn).

Even if I was willing to entertain the notion that he had any awareness of what's really happening in the industry, Molyneux is a compulsive liar. I wouldn't put any stock in what he has to say.

The trouble with that is that more or less all of these guys are having one HELL of a time finding funding.



Monster Hunter: pissing me off since 2010.