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Forums - Gaming - What game mechanics do you absolutely hate?

J_Allard said:
Locking difficulties until completing the game. Give me the hardest play through right off the bat. A lot of people said Last of Us was "meant to be played on Survivor". Well apparently ND disagreed, because you have to play through the game on another difficulty first. And once you have experienced a cinematic game like Last of Us, you lose a ton of that emotion and story elements playing through it again.

Yeah Naughty Dog do it with Uncharted as well. Like youai, it does seem strange that they expect you to play through twice if you want the extra challenge when you have no impact on the story and know what's coming



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Following and eaves dropping. Fuck following and eaves dropping.



J_Allard said:
random15 said:
J_Allard said:
Locking difficulties until completing the game. Give me the hardest play through right off the bat. A lot of people said Last of Us was "meant to be played on Survivor". Well apparently ND disagreed, because you have to play through the game on another difficulty first. And once you have experienced a cinematic game like Last of Us, you lose a ton of that emotion and story elements playing through it again.

Naughty gods oops I mean naughty dog always lock the hardest difficulty, so do a lot of other developers. On top locking a difficulty is not a game mechanic.

So they fail with every release then, cool.

Pfft whatever you say man.



random15 said:
celador said:
random15 said:
celador said:

Simple question really, no need to explain :)

Mine:

Rubberbanding - Recently played ModNation Racers on PS Vita, and it is the worst example of this I have ever played.  First place, boost all the way through a shortcut (which the AI racers never use) and come out of the shortcut in third place.  It's not a good game in any sense, but that's just ridiculous.

Stealth - unless it's in a stealth game, I hate it every time

Platforming - same as above.  I enjoy platformers, but if your game isn't designed around it, I really wish you wouldn't put in in

What are your hated game mechanics Chartz?

LOL I am playing modnation racers road trip too. I actually really enjoyed the game and I am aboout to get the platinum. On the short cuts I just boost-drift, come out of the short cut first and have more boost.

I enjoyed it initially but it was things like the rubberbanding and terrible signposting that got me really frustrated, although I did see it through to the end of the campaign, so either it wasn't as bad as I remember or I was extremely bored at the time (probably the latter)


Yeah you probably got bored did you open up the bonus tour?

No, you had to collect all tokens and finish 1st every race right?  Is it worth doing because it would probably take me a few hours from where I am now?



spemanig said:
Following and eaves dropping. Fuck following and eaves dropping.

Let me guess, you've been playing Assassin's Creed lately?



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celador said:
spemanig said:
Following and eaves dropping. Fuck following and eaves dropping.

Let me guess, you've been playing Assassin's Creed lately?


You accuracy frightens me.



random15 said:
J_Allard said:
random15 said:
J_Allard said:
Locking difficulties until completing the game. Give me the hardest play through right off the bat. A lot of people said Last of Us was "meant to be played on Survivor". Well apparently ND disagreed, because you have to play through the game on another difficulty first. And once you have experienced a cinematic game like Last of Us, you lose a ton of that emotion and story elements playing through it again.

Naughty gods oops I mean naughty dog always lock the hardest difficulty, so do a lot of other developers. On top locking a difficulty is not a game mechanic.

So they fail with every release then, cool.

Pfft whatever you say man.

let him talk about difficulty all he wants. It means nothing when he thinks a game with meathead bots is game of the generation lol. ...and its not even a game mechanic.



fps_d0minat0r said:

let him talk about difficulty all he wants. It means nothing when he thinks a game with meathead bots is game of the generation lol. ...and its not even a game mechanic.

Damn dude, you ok? A lot of salt in that post for something that is an honest opinion. The power of Titanfall even compelled you to bring it into the fray.

And LOL @ difficulty not being a game mechanic. Some of you are just hilarious today.



celador said:
random15 said:
celador said:
random15 said:
celador said:

Simple question really, no need to explain :)

Mine:

Rubberbanding - Recently played ModNation Racers on PS Vita, and it is the worst example of this I have ever played.  First place, boost all the way through a shortcut (which the AI racers never use) and come out of the shortcut in third place.  It's not a good game in any sense, but that's just ridiculous.

Stealth - unless it's in a stealth game, I hate it every time

Platforming - same as above.  I enjoy platformers, but if your game isn't designed around it, I really wish you wouldn't put in in

What are your hated game mechanics Chartz?

LOL I am playing modnation racers road trip too. I actually really enjoyed the game and I am aboout to get the platinum. On the short cuts I just boost-drift, come out of the short cut first and have more boost.

I enjoyed it initially but it was things like the rubberbanding and terrible signposting that got me really frustrated, although I did see it through to the end of the campaign, so either it wasn't as bad as I remember or I was extremely bored at the time (probably the latter)


Yeah you probably got bored did you open up the bonus tour?

No, you had to collect all tokens and finish 1st every race right?  Is it worth doing because it would probably take me a few hours from where I am now?

You have to dirft a total of 65000m, use 50 shortcuts, beat the target time differential of -200.0s, use 60 weapons, and use 425 items. Nothing too demanding imo.



QTE

enough said

runner up DKCR motion controls