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Forums - Gaming - Unreal Enigne 4 demo on smartphones (nexus 5)

Lol at that looking at almost current gen level.. Why is it that ps4 games don't have that leap that ps3 over ps2 did? When the ps4 is way more capable than the ps3.. And nexus 5 combined times 5 prob



 

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TomaTito said:

In the end they really are going to scale it for mobiles and not WiiU.

Undeniable proof that the Wii U cannot even match smartphones in terms of perfomance.



                
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leo-j said:
Lol at that looking at almost current gen level.. Why is it that ps4 games don't have that leap that ps3 over ps2 did? When the ps4 is way more capable than the ps3.. And nexus 5 combined times 5 prob


You have to compare PS4 games with early PS3 games. Killzone Shadow Fall vs. Resistance:  Fall of Man and so on. Despite that, that tech demo is good looking, but it isn't at PS360 level yet (and current smartphone SoCs probably surpass their power), let alone close to PS4/One level.

It's a matter of technical possibility: a PS4/One with the most recent tech (I'm not saying the most powerfull GPU, I'm saying they use the same tech used on the best GPUs today) have around 200W maximum power consumption to work, with maximum optimization on code being possible. A smartphone SoC can't use a tech more advanced than that and will have to use an older tech scaled down, so it loses on a pure performance standpoint, even if it had the same power usage. Now that power must be scaled down for probably 10W or 15W at maximum to mobile use, almost 20 times less. The only way to achieve the same performance with less power usage is having a way more advanced tech, that's what we have now comparing mobile SoCs with PS360, that use GPUs with 7 year old technology. My point is, mobile devices will probably always stay one gen behind to compensate the power usage.



leo-j said:
Lol at that looking at almost current gen level.. Why is it that ps4 games don't have that leap that ps3 over ps2 did? When the ps4 is way more capable than the ps3.. And nexus 5 combined times 5 prob

Part of it is that the performance jump between PS2 and PS3 really is much larger than PS3 to PS4.

Part of it is diminishing returns (eg, doubling performance to complete a task in 30 seconds instead of 60 seconds feels much more substantial than doubling it again to complete in 15 seconds).

Part of it is because a great deal of graphical 'wow' factor has to do with detail and quality of design, which is somewhat independant of graphics performance. 3rd parties are buying so much design labour that they need 5 million unit sales to return a profit on some projects. No way are they going to invest any more design work than that in PS4 projects.



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Conina said:
VanceIX said:
famousringo said:

Nothing of which has anything to do with the "power" of the hardware.

For fun, I thought I'd see if I could find a geekbench score for a coppermine Celeron 733 like the one used in the Xbox. Sadly, geekbench's history isn't ancient enough to have CPUs from 2000, but I see some not-quite-so-ancient Celerons scoring a little under 500...

The same as a first-generation iPad.

Like I said before, that power means nothing when it can't devote most of it for gaming. Other parts of the hardware like battery and lack of fans hold it back more than anything. Yes, put an A7 chip in a dedicated gaming box and you would be able to crush the Xbox. A mobile platform, in a small shell that has to manage an entire ecosystem that goes far beyond gaming along with a battery that will only last so long, and it is impossible to develop console-quality games to for the hardware. 

Denial is strong in you. Just compare games like GTA III, Vice City, San Andreas, Knights of the Old Republic, Max Payne on a PS2/Xbox with the iPad-versions. They look much better on the tablet.

That's true, and I said that games are catching up. None of the smartphones have been able to rungames as complex as Halo or Metroid Prime yet.

Grand Theft Auto games were never the pinnacle of power, not even close. Show me a game like Halo or Metroid that isn't a complete mess or crippled. There aren't any, mobile devices aren't optimized for these games, not in software or hardware. Running a operating system like iOS or Kit Kat is demanding on the hardware as it needs to run multiple programs in the background. Ever noticed that your phone gets hot while just browsing the web sometimes? Imagine having to run such graphically intense games while balancing the phone's temperature and battery. That's the problem that developers have, in terms of pure chip power there's no limit. Other parts of the hardware hold it back.



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torok said:

My point is, mobile devices will probably always stay one gen behind to compensate the power usage.

More like two gens behind. Even with a smaller screen resolution phones have to stay within 2 watts aggressively. Tegra K1 is gonna be a fail once it releases cause that advertised power draw of 5 watts is more like 20 watts LMFAO. 



Nem said:

Yeah... but a few problems.

First, how much does one of those phones cost? I would guess around 500 dollars/euros, if not more.

Second, from those that buy it, how many buy games on it?

Third, a game like that would involve high development costs. Do you think they can sell it for 5 dollars/euros or something?

Conclusion: No, things are not that simple. Phones work with low budget mindless games. A cinematic experience from the likes you have on dedicated handhelds? It will hit the exact same walls the handheld consoles do.

I think the doom is not for the dedicated handhelds, but the whole handheld market. The choke point will make it impossible to deliver better experiences due to financial constraints and clashing business models.

Nexus phones are $350 off contract straight from Google.

Mobile gaming is growing rapidly. Just today an article came out showing its 50% of Japan's gaming market.

Mobile marketplace is not like console/pc. They could sell it for far less and make just as much money. Especially if they continue to leave ads in.

I've saying for a couple years now that mobile will rival consoles and pcs soon. I figured Google/Apple would make their large push in 2013. Seems I was a bit early on that. Seems like they are more content on marginal changes than a big push at this point.



superchunk said:
Nem said:

Yeah... but a few problems.

First, how much does one of those phones cost? I would guess around 500 dollars/euros, if not more.

Second, from those that buy it, how many buy games on it?

Third, a game like that would involve high development costs. Do you think they can sell it for 5 dollars/euros or something?

Conclusion: No, things are not that simple. Phones work with low budget mindless games. A cinematic experience from the likes you have on dedicated handhelds? It will hit the exact same walls the handheld consoles do.

I think the doom is not for the dedicated handhelds, but the whole handheld market. The choke point will make it impossible to deliver better experiences due to financial constraints and clashing business models.

Nexus phones are $350 off contract straight from Google.

Mobile gaming is growing rapidly. Just today an article came out showing its 50% of Japan's gaming market.

Mobile marketplace is not like console/pc. They could sell it for far less and make just as much money. Especially if they continue to leave ads in.

I've saying for a couple years now that mobile will rival consoles and pcs soon. I figured Google/Apple would make their large push in 2013. Seems I was a bit early on that. Seems like they are more content on marginal changes than a big push at this point.

I don't think there will be a big push, more like a long-term and slow push that will continue to grow the market.

It is quite funny reading people's comments on here comparing mobile games to console games. The mobile market is growing and it's not just the casual games like Angry Birds and Candy Crush that are bringing in revenue. Mobiles are capable of producing some pretty decent console-like games; Deus Ex: The Fall, Infinity Blade, Dead trigger, The Room, GTA, Final Fantasy etc. The quality will improve as developers learn how to get the most out of the platform and interface.



superchunk said:
Nem said:

Yeah... but a few problems.

First, how much does one of those phones cost? I would guess around 350 dollars/euros, if not more.

Second, from those that buy it, how many buy games on it?

Third, a game like that would involve high development costs. Do you think they can sell it for 5 dollars/euros or something?

Conclusion: No, things are not that simple. Phones work with low budget mindless games. A cinematic experience from the likes you have on dedicated handhelds? It will hit the exact same walls the handheld consoles do.

I think the doom is not for the dedicated handhelds, but the whole handheld market. The choke point will make it impossible to deliver better experiences due to financial constraints and clashing business models.

Nexus phones are $350 off contract straight from Google.

Mobile gaming is growing rapidly. Just today an article came out showing its 50% of Japan's gaming market.

Mobile marketplace is not like console/pc. They could sell it for far less and make just as much money. Especially if they continue to leave ads in.

I've saying for a couple years now that mobile will rival consoles and pcs soon. I figured Google/Apple would make their large push in 2013. Seems I was a bit early on that. Seems like they are more content on marginal changes than a big push at this point.


Adds are variable revenue. If it was that meaningful, why arent they doing it with current handhelds yet? Surely the 3DS has enough of an audience.

The only game i can recall that uses in-game adds is Gran turismo. The game was still sold at full price.



the only game I have seen that is signficantly ahead of anything from last gen.. is nba 2k14 PS3 vs PS4..

ps3 version looks like sticks vs near real life dummies at double the framerate (60fps) and double the resolution (1080p)

how can a game like nba 2k14 run at 60fps and 1080p.. while theif which is basically a last gen upscale can't even run at 1080p 30fps..



 

mM