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Conina said:
VanceIX said:
famousringo said:

Nothing of which has anything to do with the "power" of the hardware.

For fun, I thought I'd see if I could find a geekbench score for a coppermine Celeron 733 like the one used in the Xbox. Sadly, geekbench's history isn't ancient enough to have CPUs from 2000, but I see some not-quite-so-ancient Celerons scoring a little under 500...

The same as a first-generation iPad.

Like I said before, that power means nothing when it can't devote most of it for gaming. Other parts of the hardware like battery and lack of fans hold it back more than anything. Yes, put an A7 chip in a dedicated gaming box and you would be able to crush the Xbox. A mobile platform, in a small shell that has to manage an entire ecosystem that goes far beyond gaming along with a battery that will only last so long, and it is impossible to develop console-quality games to for the hardware. 

Denial is strong in you. Just compare games like GTA III, Vice City, San Andreas, Knights of the Old Republic, Max Payne on a PS2/Xbox with the iPad-versions. They look much better on the tablet.

That's true, and I said that games are catching up. None of the smartphones have been able to rungames as complex as Halo or Metroid Prime yet.

Grand Theft Auto games were never the pinnacle of power, not even close. Show me a game like Halo or Metroid that isn't a complete mess or crippled. There aren't any, mobile devices aren't optimized for these games, not in software or hardware. Running a operating system like iOS or Kit Kat is demanding on the hardware as it needs to run multiple programs in the background. Ever noticed that your phone gets hot while just browsing the web sometimes? Imagine having to run such graphically intense games while balancing the phone's temperature and battery. That's the problem that developers have, in terms of pure chip power there's no limit. Other parts of the hardware hold it back.



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Xbox One - PS4 - Wii U - PC