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Forums - Gaming Discussion - Developer: PS 4 VR Headset is BETTER than Oculus Rift. - First Demos : Thief,EVE....

Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

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the-pi-guy said:
Zappykins said:

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It was a tiny speck higher than 720p.  

It's real 1080p.  

How heck could a screen have motion interpolated pixels like Killzone?



Zappykins said:
Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)



its limited to a limited device tho (console)

So Oculus Rift wins.



JoeTheBro said:
the-pi-guy said:
Zappykins said:

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It was a tiny speck higher than 720p.  

It's real 1080p.  

How heck could a screen have motion interpolated pixels like Killzone?

I guess if you compare motion interpolated to 3D combined pixels.

Looking at 2 different 960x1080 images which from 1 3D image, does give the illusion that your are looking at a higher res picture. In that case your eyes combine the left and right image. Killzone mp combines past and present from multiple 960x1080 images to create the illusion of 1920x1080.

Similar in a very non similar way.



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SvennoJ said:
Zappykins said:
Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)

1920x1080p is the stadard resolution for 1080p.  When one says '1080p' that is assumed to be the resolution, but unlike 720p which should be 720p60 it could be FPS  of 30 or 60.

As SvennoJ said, you could make a 1920x1080p screen and each eye sees half.  So you would have 1080p virtacal by 960 horizontal. 



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Zappykins said:
SvennoJ said:
Zappykins said:
Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)

1920x1080p is the stadard resolution for 1080p.  When one says '1080p' that is assumed to be the resolution, but unlike 720p which should be 720p60 it could be FPS  of 30 or 60.

As SvennoJ said, you could make a 1920x1080p screen and each eye sees half.  So you would have 1080p virtacal by 960 horizontal. 

Yes Morpheus and Crystal cove have a 1920x1080 screen, shared for both eyes, thus 960x1080 per eye.

However Sony specifically stated 1920xRGBx1080
I wondered why mention RGB until I found out Crystal cove uses a non-RGB subpixel matrix, PenTile (RG,BG)
From Wikipedia: The green subpixels are mapped to input pixels on a one to one basis. The red and blue subpixels are subsampled, reconstructing the chroma signal at a lower resolution ....... Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB scheme but with the same measured luminance display resolution.

One third less subpixels would be 1920x1080 green pixels, 960x1080 red and 960x1080 blue pixels to match that picture.
Or 1920x540 red and blue, just depends on how you count it, in total the blue and red pixels are only half as many as green pixels.

Might be smart for mobile phone displays, but doesn't sound like a good idea to blow it up to huge sizes and it already has to be shared between eyes.



SvennoJ said:
Zappykins said:
SvennoJ said:

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)

1920x1080p is the stadard resolution for 1080p.  When one says '1080p' that is assumed to be the resolution, but unlike 720p which should be 720p60 it could be FPS  of 30 or 60.

As SvennoJ said, you could make a 1920x1080p screen and each eye sees half.  So you would have 1080p virtacal by 960 horizontal. 

Yes Morpheus and Crystal cove have a 1920x1080 screen, shared for both eyes, thus 960x1080 per eye.

However Sony specifically stated 1920xRGBx1080
I wondered why mention RGB until I found out Crystal cove uses a non-RGB subpixel matrix, PenTile (RG,BG)
From Wikipedia: The green subpixels are mapped to input pixels on a one to one basis. The red and blue subpixels are subsampled, reconstructing the chroma signal at a lower resolution ....... Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB scheme but with the same measured luminance display resolution.

One third less subpixels would be 1920x1080 green pixels, 960x1080 red and 960x1080 blue pixels to match that picture.
Or 1920x540 red and blue, just depends on how you count it, in total the blue and red pixels are only half as many as green pixels.

Might be smart for mobile phone displays, but doesn't sound like a good idea to blow it up to huge sizes and it already has to be shared between eyes.

Wow, that is both disappointing, and once again, not 1080p if each eye doesn’t get a 1920x1080p signal.  Call it ‘half eighty P’ or something.

And you are right.  An aprox is a 720p TV which looks nice at 32”, but if expanded to your entire field of view in VR it might not look that good.  OR challenges this, buy having you move your head around and tracking that – so you get a big 180 degree experience.  Even there, though they want higher resolution.

It's making a good VR headset look like it might not come out this year. :(



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

The thread title is very misleading.

Morpheus is NOT better than the latest OR shown. If it wasn't better than the FIRS OR then everyone would be very worried. Hence the statement carries no inherent weight. It's just a crowd puller.

In other words I don't like it.

OR will be better than Morpheus. Most people agree on this. Morpheus will be amazing in it's own right, but this thread title is distasteful for the reasons I've mentioned.



the-pi-guy said:

So, if you're watching on a 1080p TV, and you close one eye, it is no longer considered 1080p?  

Because according to your logic, one eye in that case doesn't get the 1080p signal, so it is no longer 1080p.  

It is the count of the number of pixels, not what your eye sees.  

If you stand behind an HDTV, does it become a 0p display?  

I think you need to revise your own logic here.

Do you even know how a VR headset works?

"Because according to your logic, one eye in that case doesn't get the 1080p signal, so it is no longer 1080p"

He's right.