Forums - Gaming Discussion - Developer: PS 4 VR Headset is BETTER than Oculus Rift. - First Demos : Thief,EVE....

Only the marketing campaign and the price will matter at the end. If it seems simple to use and not too expensive, the concept will dominate over the quality of the product. Just like the 1st Wii did have incredible sales with it's concept. Not too expensive PS4 bundles with this headset and the PS Eye inside will be the key, if the purpose is to democratize this technologie anyway.



 

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Andrespetmonkey said:

What I'm most concerned about is whether the hardware can actually handle it without games taking huge graphical cutbacks. Someone correct me if I'm wrong, but unless you want a blurfest this is gonna be running games at 720p on two screens, and 30fps on each screen, so effectively 60fps at 1440p? When the standard for PS4 is at most 30fps at 1080p?

Guessing it's gonna have shitty resolution.

Read op. So what does 1080p mean? One screen, two?

Still can't wait, but we'll probably have to wait until next gen or use a high end PC with occulus for a great VR experience.

720p x2 =/= 1440p, btw. It's less than 1080p.

They will have the res at 1080p, but half on each screen.



mornelithe said:
steverhcp02 said:

I agree 100%. This is why their annuncment that PSNow would work across multiple branded TV's, tablets and phones was such a huge step in the right direction. People ALREADY associate Playstation with SONY there is no need to try to manufacture and "capitalize" on this when they simply dont have the success in the necessary markets to do so. Sony is spread way too thin and doesnt hold the marketshare in tablets, phones or TV's to do so. The Playstation brand isnt enough of a driving force to drive sales in the 3 aforementioned markets but the Playstation brand is strong enought o stand on its own inside those markets on competitors devices.

The ONLY way for this to move forward imo is it will need to be bundled with PSEye (obviously due to them not including PSEye with every PS4) and a non bundled version as well, and they should simply incorperate move into the headset mitigating the peripherals necessary.....but even then its going to HAVE to be $150 or less with the PSEye and $100 without.

Remember people will need a PS4, PSEye and the headset whereas with something like the Rift having a PC or laptop to utilize it already creates a much bigger market.

Forgive me, as a very Sony centric gamer, if I dont trust Sony to be able to pull this off.

Not to mention will the games compatible be VR only games or will they be bundled together like 3D movies being included with BD and DVD?

Sony just needs to emphasize that the price difference between a PS4+Camera+Morpheus vs Laptop/PC+OR, shouldn't be that difficult.

Except that target market isnt appropriate or logical. You essentially summed up the convoluted nature of this peripheral. This is like when PS3 was released "Sony needs to just explain that theres the Cell, BD player, free online, no batteries for controllers, freedom of harddrive upgrade and juxtapose it vs the 360" That argument only works in a small bubble of like minded people you will NEVER sway someone with that logic because people like to buy something and use it. Usability.

Do you think it took 5 years for people to turn the lightbulb on and realize the PS3 was "more bang for the buck"? No. It was hardware price and games, the same reason why PS4 is selling so well. Clear messaging that resonates with the target audience.

If its all bundled its too expensive, if you need 3 different products that really are marketed as their own thing to create an ultimate combo it will fail miserably.



steverhcp02 said:
mornelithe said:
steverhcp02 said:

I agree 100%. This is why their annuncment that PSNow would work across multiple branded TV's, tablets and phones was such a huge step in the right direction. People ALREADY associate Playstation with SONY there is no need to try to manufacture and "capitalize" on this when they simply dont have the success in the necessary markets to do so. Sony is spread way too thin and doesnt hold the marketshare in tablets, phones or TV's to do so. The Playstation brand isnt enough of a driving force to drive sales in the 3 aforementioned markets but the Playstation brand is strong enought o stand on its own inside those markets on competitors devices.

The ONLY way for this to move forward imo is it will need to be bundled with PSEye (obviously due to them not including PSEye with every PS4) and a non bundled version as well, and they should simply incorperate move into the headset mitigating the peripherals necessary.....but even then its going to HAVE to be $150 or less with the PSEye and $100 without.

Remember people will need a PS4, PSEye and the headset whereas with something like the Rift having a PC or laptop to utilize it already creates a much bigger market.

Forgive me, as a very Sony centric gamer, if I dont trust Sony to be able to pull this off.

Not to mention will the games compatible be VR only games or will they be bundled together like 3D movies being included with BD and DVD?

Sony just needs to emphasize that the price difference between a PS4+Camera+Morpheus vs Laptop/PC+OR, shouldn't be that difficult.

Except that target market isnt appropriate or logical. You essentially summed up the convoluted nature of this peripheral. This is like when PS3 was released "Sony needs to just explain that theres the Cell, BD player, free online, no batteries for controllers, freedom of harddrive upgrade and juxtapose it vs the 360" That argument only works in a small bubble of like minded people you will NEVER sway someone with that logic because people like to buy something and use it. Usability.

Do you think it took 5 years for people to turn the lightbulb on and realize the PS3 was "more bang for the buck"? No. It was hardware price and games, the same reason why PS4 is selling so well. Clear messaging that resonates with the target audience.

If its all bundled its too expensive, if you need 3 different products that really are marketed as their own thing to create an ultimate combo it will fail miserably.

Actually the target market is quite appropriate, young adults, college students and kids.  Why is it appropriate?  Roomates, parents, and other children don't want to hear or see your gaming sessions, and many households can't afford multiple TV's.  This alleviates, noise for parents, age sensitive content for multiple child households, and giving your roommates a freaking break from the noise.  Hell, it's even appropriate from a parents perspective given sometimes parents don't want their late night gaming sessions waking up their kids.  There are a number of applications for this, and a number of ways it could be marketed successfully. 



so, when it is supposed to be released ?



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

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mornelithe said:
steverhcp02 said:
mornelithe said:

Sony just needs to emphasize that the price difference between a PS4+Camera+Morpheus vs Laptop/PC+OR, shouldn't be that difficult.

Except that target market isnt appropriate or logical. You essentially summed up the convoluted nature of this peripheral. This is like when PS3 was released "Sony needs to just explain that theres the Cell, BD player, free online, no batteries for controllers, freedom of harddrive upgrade and juxtapose it vs the 360" That argument only works in a small bubble of like minded people you will NEVER sway someone with that logic because people like to buy something and use it. Usability.

Do you think it took 5 years for people to turn the lightbulb on and realize the PS3 was "more bang for the buck"? No. It was hardware price and games, the same reason why PS4 is selling so well. Clear messaging that resonates with the target audience.

If its all bundled its too expensive, if you need 3 different products that really are marketed as their own thing to create an ultimate combo it will fail miserably.

Actually the target market is quite appropriate, young adults, college students and kids.  Why is it appropriate?  Roomates, parents, and other children don't want to hear or see your gaming sessions, and many households can't afford multiple TV's.  This alleviates, noise for parents, age sensitive content for multiple child households, and giving your roommates a freaking break from the noise.  Hell, it's even appropriate from a parents perspective given sometimes parents don't want their late night gaming sessions waking up their kids.  There are a number of applications for this, and a number of ways it could be marketed successfully. 

So youre telling me VR should be marketed to people who cant afford multiple TV's and live in small enough spaces where they cant escape a housemate from playing a game? "Money tight? Live in a one bedroom house? Can't afford another TV? What if I told you for only $800 you could experience virtual reality!"

 

So a parents solution to their kid staying up all night playing games is to give them a new toy to do so....just so they can sleep?

"Parents, do your kids stay up ALL night yelling and screaming unhealthily at another videogamer from across the country? Are you sick of your child screaming LAG and HEADSHOT into the wee hours of the morning? what if I told you you could feed thsi unheathy detatchment from reality with VIRTUAL reality!"

 

EDIT: Im going to leave teh above mockery and add one as I read your comment wrong.

"Parents do YOU have an addiction of yelling LAG and HEADSHOT while Junior tries sleeping? Get a VR headset comes free with a muzzle since youre too stupid to wear headphones or not yell during your gaming sessions while Junior is sleeping"

Give me a break.



steverhcp02 said:
mornelithe said:
steverhcp02 said:
mornelithe said:

Sony just needs to emphasize that the price difference between a PS4+Camera+Morpheus vs Laptop/PC+OR, shouldn't be that difficult.

Except that target market isnt appropriate or logical. You essentially summed up the convoluted nature of this peripheral. This is like when PS3 was released "Sony needs to just explain that theres the Cell, BD player, free online, no batteries for controllers, freedom of harddrive upgrade and juxtapose it vs the 360" That argument only works in a small bubble of like minded people you will NEVER sway someone with that logic because people like to buy something and use it. Usability.

Do you think it took 5 years for people to turn the lightbulb on and realize the PS3 was "more bang for the buck"? No. It was hardware price and games, the same reason why PS4 is selling so well. Clear messaging that resonates with the target audience.

If its all bundled its too expensive, if you need 3 different products that really are marketed as their own thing to create an ultimate combo it will fail miserably.

Actually the target market is quite appropriate, young adults, college students and kids.  Why is it appropriate?  Roomates, parents, and other children don't want to hear or see your gaming sessions, and many households can't afford multiple TV's.  This alleviates, noise for parents, age sensitive content for multiple child households, and giving your roommates a freaking break from the noise.  Hell, it's even appropriate from a parents perspective given sometimes parents don't want their late night gaming sessions waking up their kids.  There are a number of applications for this, and a number of ways it could be marketed successfully. 

So youre telling me VR should be marketed to people who cant afford multiple TV's and live in small enough spaces where they cant escape a housemate from playing a game? "Money tight? Live in a one bedroom house? Can't afford another TV? What if I told you for only $800 you could experience virtual reality!"

 

So a parents solution to their kid staying up all night playing games is to give them a new toy to do so....just so they can sleep?

"Parents, do your kids stay up ALL night yelling and screaming unhealthily at another videogamer from across the country? Are you sick of your child screaming LAG and HEADSHOT into the wee hours of the morning? what if I told you you could feed thsi unheathy detatchment from reality with VIRTUAL reality!"

Give me a break.

You're proposing hyperbolic extremes from the examples I put forth.  That's fine, but don't expect me to actually converse with someone like that.



This could turn out to be a generation making, but I don't know, we can't just buy without trying it first, screens don't show anything.



mornelithe said:
steverhcp02 said:

Actually the target market is quite appropriate, young adults, college students and kids.  Why is it appropriate?  Roomates, parents, and other children don't want to hear or see your gaming sessions, and many households can't afford multiple TV's.  This alleviates, noise for parents, age sensitive content for multiple child households, and giving your roommates a freaking break from the noise.  Hell, it's even appropriate from a parents perspective given sometimes parents don't want their late night gaming sessions waking up their kids.  There are a number of applications for this, and a number of ways it could be marketed successfully. 

So youre telling me VR should be marketed to people who cant afford multiple TV's and live in small enough spaces where they cant escape a housemate from playing a game? "Money tight? Live in a one bedroom house? Can't afford another TV? What if I told you for only $800 you could experience virtual reality!"

 

So a parents solution to their kid staying up all night playing games is to give them a new toy to do so....just so they can sleep?

"Parents, do your kids stay up ALL night yelling and screaming unhealthily at another videogamer from across the country? Are you sick of your child screaming LAG and HEADSHOT into the wee hours of the morning? what if I told you you could feed thsi unheathy detatchment from reality with VIRTUAL reality!"

Give me a break.

You're proposing hyperbolic extremes from the examples I put forth.  That's fine, but don't expect me to actually converse with someone like that.

Okay, take care.



pezus said:
Andrespetmonkey said:

What I'm most concerned about is whether the hardware can actually handle it without games taking huge graphical cutbacks. Someone correct me if I'm wrong, but unless you want a blurfest this is gonna be running games at 720p on two screens, and 30fps on each screen, so effectively 60fps at 1440p? When the standard for PS4 is at most 30fps at 1080p?

Guessing it's gonna have shitty resolution.

Read op. So what does 1080p mean? One screen, two?

Still can't wait, but we'll probably have to wait until next gen or use a high end PC with occulus for a great VR experience.

720p x2 =/= 1440p, btw. It's less than 1080p.

They will have the res at 1080p, but half on each screen.

So less than HD and right in your face, please tell me it's not as bad as it sounds.