Forums - Gaming Discussion - Developer: PS 4 VR Headset is BETTER than Oculus Rift. - First Demos : Thief,EVE....

SvennoJ said:
Zappykins said:
Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)

1920x1080p is the stadard resolution for 1080p.  When one says '1080p' that is assumed to be the resolution, but unlike 720p which should be 720p60 it could be FPS  of 30 or 60.

As SvennoJ said, you could make a 1920x1080p screen and each eye sees half.  So you would have 1080p virtacal by 960 horizontal. 



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

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Zappykins said:
SvennoJ said:
Zappykins said:
Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)

1920x1080p is the stadard resolution for 1080p.  When one says '1080p' that is assumed to be the resolution, but unlike 720p which should be 720p60 it could be FPS  of 30 or 60.

As SvennoJ said, you could make a 1920x1080p screen and each eye sees half.  So you would have 1080p virtacal by 960 horizontal. 

Yes Morpheus and Crystal cove have a 1920x1080 screen, shared for both eyes, thus 960x1080 per eye.

However Sony specifically stated 1920xRGBx1080
I wondered why mention RGB until I found out Crystal cove uses a non-RGB subpixel matrix, PenTile (RG,BG)
From Wikipedia: The green subpixels are mapped to input pixels on a one to one basis. The red and blue subpixels are subsampled, reconstructing the chroma signal at a lower resolution ....... Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB scheme but with the same measured luminance display resolution.

One third less subpixels would be 1920x1080 green pixels, 960x1080 red and 960x1080 blue pixels to match that picture.
Or 1920x540 red and blue, just depends on how you count it, in total the blue and red pixels are only half as many as green pixels.

Might be smart for mobile phone displays, but doesn't sound like a good idea to blow it up to huge sizes and it already has to be shared between eyes.



SvennoJ said:
Zappykins said:
SvennoJ said:

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)

1920x1080p is the stadard resolution for 1080p.  When one says '1080p' that is assumed to be the resolution, but unlike 720p which should be 720p60 it could be FPS  of 30 or 60.

As SvennoJ said, you could make a 1920x1080p screen and each eye sees half.  So you would have 1080p virtacal by 960 horizontal. 

Yes Morpheus and Crystal cove have a 1920x1080 screen, shared for both eyes, thus 960x1080 per eye.

However Sony specifically stated 1920xRGBx1080
I wondered why mention RGB until I found out Crystal cove uses a non-RGB subpixel matrix, PenTile (RG,BG)
From Wikipedia: The green subpixels are mapped to input pixels on a one to one basis. The red and blue subpixels are subsampled, reconstructing the chroma signal at a lower resolution ....... Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB scheme but with the same measured luminance display resolution.

One third less subpixels would be 1920x1080 green pixels, 960x1080 red and 960x1080 blue pixels to match that picture.
Or 1920x540 red and blue, just depends on how you count it, in total the blue and red pixels are only half as many as green pixels.

Might be smart for mobile phone displays, but doesn't sound like a good idea to blow it up to huge sizes and it already has to be shared between eyes.

Wow, that is both disappointing, and once again, not 1080p if each eye doesn’t get a 1920x1080p signal.  Call it ‘half eighty P’ or something.

And you are right.  An aprox is a 720p TV which looks nice at 32”, but if expanded to your entire field of view in VR it might not look that good.  OR challenges this, buy having you move your head around and tracking that – so you get a big 180 degree experience.  Even there, though they want higher resolution.

It's making a good VR headset look like it might not come out this year. :(



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Zappykins said:

Wow, that is both disappointing, and once again, not 1080p if each eye doesn’t get a 1920x1080p signal.  Call it ‘half eighty P’ or something.

And you are right.  An aprox is a 720p TV which looks nice at 32”, but if expanded to your entire field of view in VR it might not look that good.  OR challenges this, buy having you move your head around and tracking that – so you get a big 180 degree experience.  Even there, though they want higher resolution.

It's making a good VR headset look like it might not come out this year. :(

 

So, if you're watching on a 1080p TV, and you close one eye, it is no longer considered 1080p?  

Because according to your logic, one eye in that case doesn't get the 1080p signal, so it is no longer 1080p.  

It is the count of the number of pixels, not what your eye sees.  

If you stand behind an HDTV, does it become a 0p display?  



The thread title is very misleading.

Morpheus is NOT better than the latest OR shown. If it wasn't better than the FIRS OR then everyone would be very worried. Hence the statement carries no inherent weight. It's just a crowd puller.

In other words I don't like it.

OR will be better than Morpheus. Most people agree on this. Morpheus will be amazing in it's own right, but this thread title is distasteful for the reasons I've mentioned.



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the-pi-guy said:

So, if you're watching on a 1080p TV, and you close one eye, it is no longer considered 1080p?  

Because according to your logic, one eye in that case doesn't get the 1080p signal, so it is no longer 1080p.  

It is the count of the number of pixels, not what your eye sees.  

If you stand behind an HDTV, does it become a 0p display?  

I think you need to revise your own logic here.

Do you even know how a VR headset works?

"Because according to your logic, one eye in that case doesn't get the 1080p signal, so it is no longer 1080p"

He's right.



It looks so sexy.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

JazzB1987 said:
its limited to a limited device tho (console)

So Oculus Rift wins.


Not a really good argument imo. The unified environment of PS4 might actually increase the number and quality of titles available for VR. Of course the highest end user will always find it better on PC, but some people don't realise that it takes a little bit of tinkering to get the best out of OR right now. Morpheus will be plug and play and standardised and that's a big plus.

And you will have new OR iterations that essentially ensure that you won't ever "win" because someone out there will be playing it in a superior way.

It's not about winning. It's about the VR landscape growing to offer a wealth of options to users.

OT: The latest OR is better than the Morpheus that's been shown - and that is a fact. But even that fact may change.

People are way too hasty. This is going to be an interesting ride, and making rash statements so early regarding any of this will most likely only lead to embarrassment later on.

EDIT: And taking your statement literally also reveals that you are somehow unaware that the PC is also a limited device. No one you or I know can run Battlefield 4 @ Ultra with 4k res and 120fps can they? I get what you are saying, but the phrasing is wrong. Consoles iterate slower than PCs - end of story.

EDIT2: What gives the PC environment the major edge is the modding community.



VR is VR, and either way I'm excited. Competition is always good. We all know that the consumer version of OR will be superior, the question is how Morpheus will keep up and if it will be affordable for the average gamer.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

Djoeru said:
Only the marketing campaign and the price will matter at the end. If it seems simple to use and not too expensive, the concept will dominate over the quality of the product. Just like the 1st Wii did have incredible sales with it's concept. Not too expensive PS4 bundles with this headset and the PS Eye inside will be the key, if the purpose is to democratize this technologie anyway.


How is;

- A state-of-the-art virtual reality headset that serves as an addon to an already released console that is

- The most powerful console on the market and

- It will function with games that don't even need it to begin with, i.e. it's not necessary at all

in any way like

- A weak-by-comparison console that became extroardinarily popular due to

- A tantalizing price tag,

- A new way of controlling games that doesn't intimitate casuals, and a most of all a *drumrol*

- Pack in game that appeals to all

?

This is new. It's an optional, additional experience that will (hopefully) be part of the PS family permanently from now on.