Forums - Gaming Discussion - Developer: PS 4 VR Headset is BETTER than Oculus Rift. - First Demos : Thief,EVE....

Andrespetmonkey said:
pezus said:

720p x2 =/= 1440p, btw. It's less than 1080p.

They will have the res at 1080p, but half on each screen.

So less than HD and right in your face, please tell me it's not as bad as it sounds.

http://vr.mkeblx.net/oculus-sim/

 

That's kinda closeish.



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I look forward to tech like this, but this tech isn't going to be a success for Sony (the rumoured AR/VR set for Microsoft will also fail). Developers won't make AAA games for it as it won't have a big install base, and without great games and a likely price north of 200 dollars only the uber geek will buy. Look at how Sony supported PS Move.



Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Zappykins said:

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It was a tiny speck higher than 720p.  

It's real 1080p.  



the-pi-guy said:
Zappykins said:

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It was a tiny speck higher than 720p.  

It's real 1080p.  

How heck could a screen have motion interpolated pixels like Killzone?



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JoeTheBro said:

How heck could a screen have motion interpolated pixels like Killzone?

You ask some mighty big questions there.  



Zappykins said:
Xenostar said:
Zappykins said:

10. IT IS UGLY!

And it's only 720p!

er no its 1080p

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)



its limited to a limited device tho (console)

So Oculus Rift wins.



JoeTheBro said:
the-pi-guy said:
Zappykins said:

Ah, I see they have changed that.  First reports when I posted were still 720p.

But now I wonder if it's real 1080p or 'killzone' 1080p-ish.

Wasn't the first OR prototype just 720p?

It was a tiny speck higher than 720p.  

It's real 1080p.  

How heck could a screen have motion interpolated pixels like Killzone?

I guess if you compare motion interpolated to 3D combined pixels.

Looking at 2 different 960x1080 images which from 1 3D image, does give the illusion that your are looking at a higher res picture. In that case your eyes combine the left and right image. Killzone mp combines past and present from multiple 960x1080 images to create the illusion of 1920x1080.

Similar in a very non similar way.



JoeTheBro said:

How heck could a screen have motion interpolated pixels like Killzone?

Not really the same thing, but you could fake 1080, by having movable pixels that move in correspondence with the eye.  Or have a small number of pixels that rotate ridiculously fast, so that it appears like a full screen.  

Both possibilities are super problematic.