By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zappykins said:
SvennoJ said:
 

Yes Morpheus and Crystal cove have a 1920x1080 screen, shared for both eyes, thus 960x1080 per eye.

However Sony specifically stated 1920xRGBx1080
I wondered why mention RGB until I found out Crystal cove uses a non-RGB subpixel matrix, PenTile (RG,BG)
From Wikipedia: The green subpixels are mapped to input pixels on a one to one basis. The red and blue subpixels are subsampled, reconstructing the chroma signal at a lower resolution ....... Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB scheme but with the same measured luminance display resolution.

One third less subpixels would be 1920x1080 green pixels, 960x1080 red and 960x1080 blue pixels to match that picture.
Or 1920x540 red and blue, just depends on how you count it, in total the blue and red pixels are only half as many as green pixels.

Might be smart for mobile phone displays, but doesn't sound like a good idea to blow it up to huge sizes and it already has to be shared between eyes.

Wow, that is both disappointing, and once again, not 1080p if each eye doesn’t get a 1920x1080p signal.  Call it ‘half eighty P’ or something.

And you are right.  An aprox is a 720p TV which looks nice at 32”, but if expanded to your entire field of view in VR it might not look that good.  OR challenges this, buy having you move your head around and tracking that – so you get a big 180 degree experience.  Even there, though they want higher resolution.

It's making a good VR headset look like it might not come out this year. :(

 

You've got to start somewhere, and dual 1080p at 60fps is not in the cards for ps4 anyway. The pc could, but the whole point of using these inferior cellphone screens is to keep the costs down. A dual 1080p full RGB OLED version would probably be $1500 and it still would only look like 360p.
It's not that the tech doesn't exist, my projecter has 3 x 0.7" LCD 1920x1080, no noticeable latency or ghosting, perfect color, all since 2007. If they can achieve that kind of dpi in 2007, 4K 5" LCD screens should be a cakewalk right now.

Still you get ps2 level dpi, with ps4 level graphics. So for anyone wanting to trade in (perceived) resolution for performance, this is your wish come through. One thing is for certain, frame rate drops and screen tear will break VR faster than falling down the stairs with the thing on. (Oh what fun legal disclaimer is going to come with it)