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SvennoJ said:
Zappykins said:
SvennoJ said:

It's 960x1080 per eye, One 1920x1080 LCD screen.
The first OR was 640x800 per eye, One 1280x800 screen.
The new Crystal Cove OR (DK2) also has 960x1080 per eye, One 1920x1080 PenTile (RG,BG) matrix screen.
Although I don't know what the 1920 means when it comes to pentile matrix screens, bit shady if you ask me.

I guess that's what they're referring to with better image fidelity in the Sony prototype. (Unless they were comparing it to the old OR, but that would be kinda obvious)

1920x1080p is the stadard resolution for 1080p.  When one says '1080p' that is assumed to be the resolution, but unlike 720p which should be 720p60 it could be FPS  of 30 or 60.

As SvennoJ said, you could make a 1920x1080p screen and each eye sees half.  So you would have 1080p virtacal by 960 horizontal. 

Yes Morpheus and Crystal cove have a 1920x1080 screen, shared for both eyes, thus 960x1080 per eye.

However Sony specifically stated 1920xRGBx1080
I wondered why mention RGB until I found out Crystal cove uses a non-RGB subpixel matrix, PenTile (RG,BG)
From Wikipedia: The green subpixels are mapped to input pixels on a one to one basis. The red and blue subpixels are subsampled, reconstructing the chroma signal at a lower resolution ....... Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB scheme but with the same measured luminance display resolution.

One third less subpixels would be 1920x1080 green pixels, 960x1080 red and 960x1080 blue pixels to match that picture.
Or 1920x540 red and blue, just depends on how you count it, in total the blue and red pixels are only half as many as green pixels.

Might be smart for mobile phone displays, but doesn't sound like a good idea to blow it up to huge sizes and it already has to be shared between eyes.

Wow, that is both disappointing, and once again, not 1080p if each eye doesn’t get a 1920x1080p signal.  Call it ‘half eighty P’ or something.

And you are right.  An aprox is a 720p TV which looks nice at 32”, but if expanded to your entire field of view in VR it might not look that good.  OR challenges this, buy having you move your head around and tracking that – so you get a big 180 degree experience.  Even there, though they want higher resolution.

It's making a good VR headset look like it might not come out this year. :(



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!