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Forums - Nintendo - Batman Arkham Knight not coming to WiiU. Warner slowing down support?

 

Is this the last year we see core support from third parties

Yes 224 68.71%
 
No 100 30.67%
 
Total:324

Where does this scalability buzzword come from? The X1 and PS4 are inline with mainstream PC gaming specs. How can a machine with a GB of shared RAM and 3 lowy clocked cores hope to compete? A directX11 GPU doesnt mean jack if it doesnt have the power to pull off those effects in realtime. I dont expect to see Unreal Engine 4 games running great on a Radeon 5550HD. Geez



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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SubiyaCryolite said:
Where does this scalability buzzword come from? The X1 and PS4 are inline with mainstream PC gaming specs. How can a machine with a GB of shared RAM and 3 lowy clocked cores hope to compete? A directX11 GPU doesnt mean jack if it doesnt have the power to pull off those effects in realtime. I dont expect to see Unreal Engine 4 games running great on a Radeon 5550HD. Geez


it's funny that you mention the 5550HD, bench marks show that it runs 360 games at mucher higher resolutions, and that's on pc, the platform that get very little optimization compared to consoles, something the wiiu hasn't been able to do after a whole year of ports.



its a game made with powerful hardware in mind. thats why its not coming to PS3 or 360 either. its about the power of the hardware.



Their next  Wii U game is going to be a cutting-edge Scribblenauts game! Mark my words.



                
       ---Member of the official Squeezol Fanclub---

charger8 said:
SubiyaCryolite said:
Where does this scalability buzzword come from? The X1 and PS4 are inline with mainstream PC gaming specs. How can a machine with a GB of shared RAM and 3 lowy clocked cores hope to compete? A directX11 GPU doesnt mean jack if it doesnt have the power to pull off those effects in realtime. I dont expect to see Unreal Engine 4 games running great on a Radeon 5550HD. Geez


it's funny that you mention the 5550HD, bench marks show that it runs 360 games at mucher higher resolutions, and that's on pc, the platform that get very little optimization compared to consoles, something the wiiu hasn't been able to do after a whole year of ports.


Indeed, the WiiU secret sauce squad will persist regardless



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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Pfft, the wii u doesn't run on anything as paltry as ram or a gpu, you should know that by now.  The u could run Arkham Knight by the sheer force of will of nintendo fanboy nostalgia alone.

Moderated,

-Mr Khan



Seece said:
think-man said:
If AC and COD are using the same last engines (which I believe they are) then WiiU will still probably get them.

Are the AC rumours not that it's next gen only? I can see Ubi getting a new engine for AC this year or next. COD tho Acti will continue for years, you know what they're like! I guess for them it depends on if the port is worth it or not.


Last rumours talked about Ubi making two  AC games for this year.  One for PS4/Xbone and the other for last gen consoles.

If the rumours are true, then WiiU is probably getting the last gen version of AC.



Fusioncode said:
After canceling the DLC for Arkham Origins only on WiiU? Yeah they're pretty much done. There was at least some justification for porting PS3/360 games to WiiU since it was relatively cheap and easy, but PS4/XBO games would require major technical downgrades. It's just not worth the headache for maybe a few hundred thousand in sales. Especially when they get millions on other platforms.

there's no point in keep saying stuff you know isn't true.



Soundwave said:
snowdog said:
AnthonyW86 said:

I've been saying this since the day the specs of the Wii-U were revealed: Once thrid party support for PS360 dries up, Wii-U dries up. They are not going to make a whole engine to release on Wii-U.

Though this was before i knew third party support would already be pretty much gone by now.


Blimey. How many times..? They won't have to use a different engine for the Wii U. It's going to be easier for developers to port between the Wii U, PS4 and One than it is to port between the Wii U, PS3 and 360.

And with regards to the difference in power between the 3 current gen consoles it really isn't that big of a deal. The Wii U is quite capable of handling downscaled ports from the PS4 and One. You'll have lower native resolution, less AA, maybe downscaled textures, less environmental effects and more pop-in of geometry and textures - at the worst

I love how people who probably have never programmed anything in their life just throw stuff like this around, like it's as easy as eating cake or something. 

Having only 1/6th of the usable RAM isn't a big deal now? Having one chip that maybe can generate 300-400 GFLOPS versus a target platform that clocks in at 1.8TFLOPS is no big deal? 

I'm sure Nintendo could port Super Mario 3D World to the 3DS, it's not a big deal to port it from the Wii U right? It has a "relatively" modern GPU too. 

Actually I do have programming experience.

Firstly we don't know anything about the RAM setup apart from developers doing nothing but praising the RAM. One even said that the amount of RAM was almost limitless during an interview. I've had the theory for a while that the Wii U uses 3-4GB of its flash as temporary swapspace. It's the only thing I can think of that explains that first update eating away 5GB of storage space.

Secondly you need to forget about floppage, it doesn't tell the whole story. The likes of Super Mario 3D World, Bayonetta 2, Mario Kart 8, X and SSBU wouldn't be possible on a bog standard GPU with 300-odd GFlops. You've got to remember that the ALUs are twice the size that they should be, there's - again -something going on under the hood that we're unaware of.

Just cutting the native resolution from 1080p to 720p means you'll only need half the processing power for the GPU, bringing the texture quality down decreases the RAM needed (although it should be noted that Nintendo have a dog's bollocks compression algorithm so you probably wouldn't need to reduce them that much). Everything I mentioned brings down the resources needed to produce the game considerably.

And because the console architecture is similar it won't need to brute force anything as I've already mentioned before.



AnthonyW86 said:

I've been saying this since the day the specs of the Wii-U were revealed: Once thrid party support for PS360 dries up, Wii-U dries up. They are not going to make a whole engine to release on Wii-U.

Though this was before i knew third party support would already be pretty much gone by now.

the wii u specs were never revealed but we know it has all that it takes to receive any game for the 8th gen.