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Forums - Nintendo Discussion - Ubisoft explains why it delayed Watch Dogs on Wii U

 

WiiU Version delayed ...

July 67 14.32%
 
August 29 6.20%
 
September 44 9.40%
 
October 17 3.63%
 
November 24 5.13%
 
December 6 1.28%
 
2015 21 4.49%
 
2016 10 2.14%
 
2090 249 53.21%
 
Total:467
irstupid said:

AC games are always worth buying I find, but NEVER right away.  Just wait a few months or half a year and get it for $20-25.  I mean its not like there is a reason to get it right away like a FPS game for online reasons.  You will enjoy AC4 the day of release or 3 years later the same, unless your the few that play its online feature.  

I bought AC4 right away though just cause I'm a huge Pirate fan, otherwise I would have waited.  

Though like most Wii U games I was very hesitant buying the game and almost bought it for another system or waited due to one reason.  Companies seem to go out of their way to try and make it seem like the Wii U doesn't exist.  They never talk about it, don't mention if DLC, ect coming for it.  Whether their season pass things work for it, and so on.  Then even reviewers, you don't seem to ever see reviews or any mention of a hand's on, preview ect for the Wii U.  Sometimes they have a good excuse by saying "the developer never sent us a Wii U version" But then again that comes back to the company again.  Seriously how do you expect us consumers to buy your product when you give us zero confidence in it.

I took a risk and bought AC4 and luckily it was good, no glitches and ran smooth from what I could tell.  The gamepad wasn't anything revolutionary, but it was a handy map to glance down at and not have to push pause all the time to check the map on teh screen for the next collectable or whatever.  

 

But seriously its the same with this Watch Dogs game.  It seems no matter how hard we try whether twitter or asking questions ect we can never get any gameplay footage or see someone actually playing the Wii U version, or them to even talk about it.  The best we get is a logo of the Wii U when it shows what systems its coming out for.  

I'm done buying any game but Nintendo's first party at release date anyway these days though.  Their value doesn't stay up.  Why would I pay $60 for a game when I can buy it in a couple months for half that.  Nintendo's I buy whenever i feel like it cause their games seem to always stay at $60, the only game I've seen that has ever not been is Wonderful 101.  That's like most all 3rd party games at half price.  

The bolded segues nicely into my next point: when Wii U owners do the smart thing and wait a few months for third party titles to drop in price, they're chastised heavily for "not supporting the developer, not buying the games," when there are gamers on every console doing the exact same thing. Why would I pay $60 for a game that I can get in two months for half the price? I have a thousand games to play in between any way. And that's not not a Nintendo thing, that question applies to any console. Don't try to make me feel guilty for  (EDIT: *not) running to the store on launch day and paying full price for a game I'm not sure of, especially one that is treated like the bastard stepchild of the port family.



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burninmylight said:
irstupid said:

AC games are always worth buying I find, but NEVER right away.  Just wait a few months or half a year and get it for $20-25.  I mean its not like there is a reason to get it right away like a FPS game for online reasons.  You will enjoy AC4 the day of release or 3 years later the same, unless your the few that play its online feature.  

I bought AC4 right away though just cause I'm a huge Pirate fan, otherwise I would have waited.  

Though like most Wii U games I was very hesitant buying the game and almost bought it for another system or waited due to one reason.  Companies seem to go out of their way to try and make it seem like the Wii U doesn't exist.  They never talk about it, don't mention if DLC, ect coming for it.  Whether their season pass things work for it, and so on.  Then even reviewers, you don't seem to ever see reviews or any mention of a hand's on, preview ect for the Wii U.  Sometimes they have a good excuse by saying "the developer never sent us a Wii U version" But then again that comes back to the company again.  Seriously how do you expect us consumers to buy your product when you give us zero confidence in it.

I took a risk and bought AC4 and luckily it was good, no glitches and ran smooth from what I could tell.  The gamepad wasn't anything revolutionary, but it was a handy map to glance down at and not have to push pause all the time to check the map on teh screen for the next collectable or whatever.  

 

But seriously its the same with this Watch Dogs game.  It seems no matter how hard we try whether twitter or asking questions ect we can never get any gameplay footage or see someone actually playing the Wii U version, or them to even talk about it.  The best we get is a logo of the Wii U when it shows what systems its coming out for.  

I'm done buying any game but Nintendo's first party at release date anyway these days though.  Their value doesn't stay up.  Why would I pay $60 for a game when I can buy it in a couple months for half that.  Nintendo's I buy whenever i feel like it cause their games seem to always stay at $60, the only game I've seen that has ever not been is Wonderful 101.  That's like most all 3rd party games at half price.  

The bolded segues nicely into my next point: when Wii U owners do the smart thing and wait a few months for third party titles to drop in price, they're chastised heavily for "not supporting the developer, not buying the games," when there are gamers on every console doing the exact same thing. Why would I pay $60 for a game that I can get in two months for half the price? I have a thousand games to play in between any way. And that's not not a Nintendo thing, that question applies to any console. Don't try to make me feel guilty for running to the store on launch day and paying full price for a game I'm not sure of, especially one that is treated like the bastard stepchild of the port family.

the thing is a lot are still sold at retail price on the other consoles. So dropping the price makes sense as everyone who would pay full price already has it.



 

 

theRepublic said:
It is amazing how third parties keep damaging their own brands with Nintendo owners, and then act surprised when it comes to bite them in the ass. "But we make good games on other platforms!" just doesn't cut it. There is no trust there that they will actually make good games, with all features included, and on time for Nintendo consoles.

To Nintendo owners, the Dead Space IP is nothing but a shitty rail shooter.
To Nintendo owners, Take-Two is that shitty Carnival Games developer.
To Nintendo owners, Ubisoft delay games for no good reason.

I'm sure you can come up with more of your own.

And Ubisoft, Warner Bros, Straight Right, Human Head, Treyarch, Sumo, and Vigil provide technically inadequate ports with PS3/360 textures/assets and shitty framerates.



http://gamrconnect.vgchartz.com/thread.php?id=178069&page=1#

This is why Watch Dogs was delayed





TBH Ubisoft isn't treating Nintendo owners very fair.... I mean

Rayman Legends: Lets delay the WiiU version and and release it the same day the other versions come out because the other console users will not buy it because they feel it will be OLD (they dont like late ports) We could have released Rayman a week earlier on WiiU as a late sorry/thank you for your patience/whatever but we didnt)


Watchdogs: we have to delay the game in order to blah blah blah. Are we delaying all versions? No lets just delay the WiiU version and let the others get their version. So people that might have bought the WiiU version will now buy a PS360 version instead because we all know people are not patent at all. This might give us another excuse to drop WiiU support.



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Cobretti2 said:

it isn't nintendo's responsibility to create the userbase for 3rd party genres because if they do who needs 3rd party games if you are satisfied with the 1st party ones?

This is something that so many people aren't getting, and it's probably because of third party disinformation.

When Nintendo pumps out heaps of top-notch titles, making the system sell exceptionally well, they go "How are we supposed to compete with Nintendo's incredible games?"

And then when the system struggles and only first-party titles sell strongly, they go "Nintendo hasn't established the market for our games, so we're not going to release fully-featured versions if there will be any version at all for their system."

And it's supposed to be Nintendo's job to create the market on their consoles... but this standard isn't applied to Sony or MS consoles.



mii-gamer said:
chapset said:
superchunk said:
Soundwave said:

I get the feeling honestly Ubi Soft really doesn't want to make a Wii U version, but since they already commited to it, they don't want to look bad to Nintendo because they sell a good number of Just Dance games on the platform (at least the original Wii anyway).

I don't think they really give two craps about getting an extra 30,000 in sales from a Wii U version though. That's the last thing on their mind. 

I love when people do zero research.

Wii U userbase is currently about 5.5m.

Here are the 10 games Ubisoft has released.

ZombiU has sold to over 10% of the userbase. That is excellent.

The next four titles have sold to about 5%... also very good.

The rest are from games taht overall are not very big sellers anywhere beyond AC4:BF... but that lost sales on all consoles compared to its previous iteration. (12m to 7m) Largely because most consider it a declining title... its dying off.

WD had a lot of hype. Should sell well across all consoles and will likely be in the ZombiU range of 8-10% sell through on WiiU. Definitely well above the 30k that you think games sell at for some reason.... even if the lowest two Ubi games actually sold more than that so far.

Didn't you just say 5 posts ago that ''% is pointless. You can only consider the actual cost to port and what that port brought in.'' what made you change your stance? is it because those % fit better your point? And probably none of the games you listed made money for Ubisoft on the wii U

Ubisoft estimates that it cost 1.2 million to port over to the wii U. Some estimate that the games only need to sell 50k to break even. Anyhting around 100k they will be making a profit.

http://www.gamesindustry.biz/articles/2012-07-23-ubisoft-says-wii-u-ports-costing-under-USD1-3-million

Lol that's why they lost money on zombie U when it was at 400k when they did the annoucement, they just put a random number, they never even specified which game they were talking about. DE you really think porting ass creed 3-4 cost the same as Just dance or rayman, please, that article as been quote time and time again and yet games keep getting canceled on the wii U. Even most wii games (non shovelwares)needed more than 100k to break even last gen by what magic does the more powerfull wii U now require less than that to be profitable?



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

another delay? Gezzz...

Ubisoft has been delaying a lot lately... Rayman Legends, Watch Dogs, the next Splinter Cell....



chapset said:
mii-gamer said:

Ubisoft estimates that it cost 1.2 million to port over to the wii U. Some estimate that the games only need to sell 50k to break even. Anyhting around 100k they will be making a profit.

http://www.gamesindustry.biz/articles/2012-07-23-ubisoft-says-wii-u-ports-costing-under-USD1-3-million

Lol that's why they lost money on zombie U when it was at 400k when they did the annoucement, they just put a random number, they never even specified which game they were talking about. DE you really think porting ass creed 3-4 cost the same as Just dance or rayman, please, that article as been quote time and time again and yet games keep getting canceled on the wii U. Even most wii games (non shovelwares)needed more than 100k to break even last gen by what magic does the more powerfull wii U now require less than that to be profitable?


1. The article was talking about the cost of porting. I Didn't realise ZombiU was a port. What other platform was it on?

2. Random Number? Know it isn't - the figure was from the Predident himself. Yeah he definitely pulled that out of his ass. SM

3. Ubisoft hasn't cancelled any games for the Wii U. So what are you talking about? We are getting Watch_Dogs and Child of Light

4. We are talking about porting games over, not built from ground up games.



chapset said:
mii-gamer said:

Ubisoft estimates that it cost 1.2 million to port over to the wii U. Some estimate that the games only need to sell 50k to break even. Anyhting around 100k they will be making a profit.

http://www.gamesindustry.biz/articles/2012-07-23-ubisoft-says-wii-u-ports-costing-under-USD1-3-million

Lol that's why they lost money on zombie U when it was at 400k when they did the annoucement, they just put a random number, they never even specified which game they were talking about. DE you really think porting ass creed 3-4 cost the same as Just dance or rayman, please, that article as been quote time and time again and yet games keep getting canceled on the wii U. Even most wii games (non shovelwares)needed more than 100k to break even last gen by what magic does the more powerfull wii U now require less than that to be profitable?

And even if the porting costs are only $1m - $1.5m, they would have to sell a lot more than 50k units to break even. $60 spent at the cash register <> $60 revenue for Ubisoft. If they are lucky, they get $30 - $40 per unit the first weeks and the WiiU prices of 3rd party software fall much faster than of the other versions.

To make a profit of the port, a big part of the WiiU-sales should be additional sales... sales they would have lost without a WiiU version. But many WiiU owners also have other platforms they could/would get the game for... if Ubisoft sales 200k more WiiU versions but 100k less PS3 and 100k less 360-versions from the same customers, they gain nothing of the port.