By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Why did so many games sell so bad last year?

m0ney said:
Because most of those games were poor.


Yeah that's not true in the slightest, two of them were nominated for GOTY awards.



Around the Network

Market saturation.



Our expectations have changed. It use to be a million seller was a big success story, now it needs that just to break even. Tomb Raider is a great example of this. There was no reason to expect this series to sell so much, yet it did and still greeted with a meh from Square on sales. The game industry is very competitive that despite being much bigger now is also more financially demanding.



celador said:
Lots of different reasons.

Most of the annual games have been going for a long time and people are getting bored of them.

Games like GoW, Metal Gear Rising and Gears were spin offs and were never going to sell as much as the main series.

Sly Cooper is an old IP and a platformer, and aside from Mario those kinds of games never sell as much as they used to.

Some games, like Dead Island Riptide and Crysis 3 don't deserve high sales because they are not very good.

The other games you listed are concerning though, games like Tomb Raider and especially Bioshock deserved to sell more, but there are only so many 'hardcore' gamers around, and clearly not enough to sustain as many AAA titles as are being released.


Bit of a coincidence that all those annual games sold considerably less. Yeah Call of Duty is probably on it's way out but Fifa had been doing better year after year.

God of War Ascension wasn't a spinoff it was a prequel and no it wasn't going to sell as well as GoW3 but to sell a third of the amount when over twice as many people owned a PS3 is terrible. Same for Gears of War it should have sold better just on name alone. Halo Reach was a spinoff and it's sold better than Halo 4.

Metal Gear Rising also should have sold better.



In regards to Dead Space 3 i think it was because in an effort to attract new people to the franchise they changed what made it popular in the first place and instead alienated those who loved the franchise



Around the Network
Zax said:

Yeah that's not true in the slightest, two of them were nominated for GOTY awards.

For example Bioshock Infinite is a trash picking simulator. I don't care how much Illuminati paid for it's marketing.



My Etsy store

My Ebay store

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Zax said:
celador said:
Lots of different reasons.

Most of the annual games have been going for a long time and people are getting bored of them.

Games like GoW, Metal Gear Rising and Gears were spin offs and were never going to sell as much as the main series.

Sly Cooper is an old IP and a platformer, and aside from Mario those kinds of games never sell as much as they used to.

Some games, like Dead Island Riptide and Crysis 3 don't deserve high sales because they are not very good.

The other games you listed are concerning though, games like Tomb Raider and especially Bioshock deserved to sell more, but there are only so many 'hardcore' gamers around, and clearly not enough to sustain as many AAA titles as are being released.


Bit of a coincidence that all those annual games sold considerably less. Yeah Call of Duty is probably on it's way out but Fifa had been doing better year after year.

God of War Ascension wasn't a spinoff it was a prequel and no it wasn't going to sell as well as GoW3 but to sell a third of the amount when over twice as many people owned a PS3 is terrible. Same for Gears of War it should have sold better just on name alone. Halo Reach was a spinoff and it's sold better than Halo 4.

Metal Gear Rising also should have sold better.

God of War and Gears were seen as spin offs even if they were not technically.  If I remember rightly there wasn't a load of hype for either.  I don't really think there is much point comparing them to Halo either becuase that's one of a handful of games that sell massive numbers regardless

I think the new consoles played a big part in the decrease in the annual franchises as well.  Transition in the games people want change very quickly at the start of a new generation and people do not want to necessarily play the same games on a new, more powerful machine.  That is why there is usually a dominant genre of games in each generation, because the best new games at the start of the generation tend to remain popular the nextgen.  It used to be racing games, then platformers, then FPS and it looks like open-world 'mingleplayer' might be the new favourite genre this time.

Like I said in my previous post, it also has a lot to do with not having enough gamers to support so many big franchises. Unless there is another reason you can think of?

 



Grand Theft Auto V



 

 

We reap what we sow

Well here are the software sales between 2009 to 2013 according to VGChartz.

2009

Global Software by Platform

Platform Yearly (change) Total
Wii 181,775,778 (+3%) 442,089,742
DS 143,959,471 (-7%) 513,250,799
X360 107,118,181 (-2%) 305,531,858
PS3 96,837,921 (+9%) 224,833,049
PSP 40,816,572 (-15%) 178,518,984
PC 6,187,437 (+6%) N/A
Total 576,695,360(-1%)

 

2010

Global Software by Platform

Platform Yearly (change) Total
Wii 182,659,103 (+1%) 624,192,454
X360 133,691,251 (+25%) 439,223,109
PS3 131,311,968 (+36%) 356,145,017
DS 121,814,412 (-15%) 634,727,081
PSP 45,302,493 (+11%) 223,821,477
PC 15,728,587 (+154%) N/A
Total 630,507,814(+9%)


2011

Global Software by Platform

Platform Yearly (change) Total
X360 154,515,522 (+16%) 593,730,573
PS3 148,974,355 (+13%) 505,393,130
Wii 135,502,236 (-26%) 759,686,776
DS 81,003,668 (-33%) 715,693,577
PSP 31,654,789 (-29%) 255,005,796
PC 29,631,542 (+89%) N/A
3DS 26,797,294 (++89%) 26,797,294
PSV 425,230 (++89%) 425,230
Total 608,504,636(-3%)

 

2012

Global Software by Platform

Platform Yearly (change) Total
X360 132,807,443 (-12%) 719,541,730
PS3 126,991,592 (-13%) 626,660,982
Wii 71,605,224 (-46%) 826,393,925
DS 39,739,571 (-50%) 751,824,811
3DS 38,911,081 (+47%) 65,346,923
PC 32,878,549 (+10%) N/A
PSP 15,054,141 (-53%) 270,522,009
PSV 8,885,821 (+1,990%) 9,311,051
WiiU 4,509,317 (++1,990%) 4,509,317
Total 471,382,739(-21%)


2013

Global Software by Platform

Platform Yearly (change) Total
PS3 140,134,242 (+10%) 766,795,224
X360 118,388,077 (-11%) 837,929,807
3DS 57,522,993 (+48%) 122,869,916
Wii 41,639,415 (-42%) 868,033,340
PC 27,597,707 (-16%) N/A
DS 24,092,650 (-39%) 775,917,461
WiiU 15,120,179 (+235%) 19,629,496
PSP 10,446,098 (-31%) 280,968,107
PSV 10,432,567 (+17%) 19,743,618
PS4 9,390,233 (++17%) 9,390,233
XOne 7,769,191 (++17%) 7,769,191
Total 462,533,352(-2%)

 

 

 



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

I'll comment on Saints Row IV (PC Version). The game is riddle with bugs. The last two missions are incompletable in online Co-Op. And the DLC sucks half the time. One DLC was 80% freaking cutscenes. The DLC that was planned for Saints Row 3. Over a year ago... Some DLC also can't be completed online. The X-Mas one is one. Deep Silver obiously didn't give Volition enough time with the game. They keep removing customization options to the character system. It also didn't help the game was censored in Austraila.