ethomaz said: The black bars are rendered in game guys... the output is native 1080p with the GPI rendering the black bars... of course it is less intensive to render a mono color square than a 3D model but it is rendered... so technically the game is native 1080p. |
ethomaz, the game looks really good but your comments smack of damage control. You're trying too hard - stop with the 'black bars are rendered in-game so technically the game is native 1080p' bullshit. It's pretty clear that the developer cut down the amount of image processing by making it 1920 x 800 because the GPU wasn't up to doing 1080p with 4MSAA (and no, I agree it's not 800p because it is still 1920x800). I like the trade-off becuase I see aliasing even on 1080p too if AA isn't used. The PS4 is a powerful console but given we are at such an early stage of the console's development it isn't yet the all singing, all dancing machine you want it to be.
As Mark Cerny said, the full power of the machine will not be unleashed by developers for another couple of years. 1080p with 4MSAA will no doubt be the norm at that stage. Considering there is no multiplayer, 30fps is probably a good fit too (but again, will have been due to GPU limitations).
The shit RYSE got for being 900p/30fps was unwarranted. Currently the best looking game on either console, in my opinion. The Order 1886 may steal that crown. It's time some of the shit stirrers acknowledge great looking (and playing) games without nit-picking just because they are exclusive and not on their console of choice.