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Forums - Sony Discussion - The Order 1886 runs 4xMSAA; 1920x800 vs 1920x1080 "not set in stone yet"

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Justagamer said:
JoeTheBro said:


That's a very narrow minded view.

Next are you going to tell me black and white movies are still made only because color cameras cost to much?


Ok, so now black bars = more cinematic.... Got it. The 500,000+ pixel savings has nothing to do with it. So to you, 16:9 is less cinematic than  2.4:1?  For movies it depends on the camera, whether it's a wide angle or not, for games?  Not so much....  They said it themselves in the tweets.... The added performance is a bonus, implying they have done it both ways. I'm not bashing the game, looks pretty great to me. I'm just saying how I feel about why they're going that rout.... And black and white is an artistic choice, hardly a good comparison. 

Im honestly glad they chose to go this rout vs stretching the image. I wish more companies would do this. It's a great compromise. They maintain the overall image quality while only cutting off a little portion of the screen. It's not like they are creating the game with a wide angle camera after all. 

I stand by what I said, if they could've filled the screen they would have. During cut scenes sure, I guess it could be used for them. But during gameplay? I'm hardly thinking while I'm running around a game world "wow, this would be so much more cinematic with black bars"...  It's for performance, in my humble opinion.....


Black bars!=more cinematic, but they are an artistic choice.

I've fully read your comments and understand you're not bashing the game. What you're doing is saying black bars=bad. They have bonuses like increased performance, but in a perfect world you believe they wouldn't be there. In some cases I'd agree with you. Lots of times black bars are just used to maintain the overall image quality. Dragon's Dogma was one of those games:

Beyond two souls is 50/50:

I think this game is really enjoying the benefit of black bars for performance, but it also feels like an artistic choice. Let's say dragon's dogma received a PS4 HD port. Would they cut the black bars? 99% chance they would. What about a Beyond HD port? They'd fix things like framerate and resolution, but would they ditch the aspect ratio or not? It's much harder to say. It's very much an artistic choice, but at the same time switching to 16:9 really doesn't take anything away from the game. I'd imagine this hypothetical HD port would have an option to toggle them on and off.

 

The order may very well turn out like Dragon's Dogma. Like you said they could just be doing bars because 1080p wasn't working. But, there's still the possibility that the aspect ratio just "works" for how the game is presented. It could be similar to beyond in that regard, or even take it to the next level. These guys are doing almost everything they can to re-create a film-like experience. They're putting a lot of power and time into camera effects to sell this idea to the player. If for some reason the "filmic" aspect ratio took more system performance than 16:9, I'd still expect these guys to go for it. The less intensive render is just a bonus ;)



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Justagamer said:


Yes, but even if they utilized the entire screen, they could still zoom out the same way, still get the 35% increase in the field of view, while still having more image on the top and bottom too. I firmly believe this is a performance issue. They could keep the wide angle, either way. Either way, they are shaving off over 500,000 pixels, and that's really what the black bars are achieving. As I said before tho, I think it's a good move, because it maintains a 1:1 pixel ratio, instead of stretching it and adding blur. I wish more companies would apply this technique, and I actually believe they will. I'm looking forward to this game, and I hope it turns out great, because I really like the look of it... I want a new game for my ps4, outlast is ok, but I really want a good game that looks great, and this game looks pretty phenomenal.... Hope it's a day one...

Just zooming out won't look right, the sky and street ratio will be too high, it's all about framing correctly. The problem with tvs ofcourse is that they are fixed width as opposed to cinema screens that open up to the sides. Sit 35% closer to get the full effect.

And yes, only rendering 74% of the pixels is also a big help and black bars are far better than upscaling from 1600x900, 1:1 pixel ratio is a huge bonus. I also hope black bars will be used more often, I love the wider viewing angle if done right. Not for all games though, AC and Mirror's edge type games with a lot of vertical travel won't benefit from a wider angle.

And maybe a possibility for a cinematic adventure game 5 years from now, 3840x1600 at 24fps is only 18% more pixels per second as 1080p60.



JoeTheBro said:
Justagamer said:
JoeTheBro said:


That's a very narrow minded view.

Next are you going to tell me black and white movies are still made only because color cameras cost to much?


Ok, so now black bars = more cinematic.... Got it. The 500,000+ pixel savings has nothing to do with it. So to you, 16:9 is less cinematic than  2.4:1?  For movies it depends on the camera, whether it's a wide angle or not, for games?  Not so much....  They said it themselves in the tweets.... The added performance is a bonus, implying they have done it both ways. I'm not bashing the game, looks pretty great to me. I'm just saying how I feel about why they're going that rout.... And black and white is an artistic choice, hardly a good comparison. 

Im honestly glad they chose to go this rout vs stretching the image. I wish more companies would do this. It's a great compromise. They maintain the overall image quality while only cutting off a little portion of the screen. It's not like they are creating the game with a wide angle camera after all. 

I stand by what I said, if they could've filled the screen they would have. During cut scenes sure, I guess it could be used for them. But during gameplay? I'm hardly thinking while I'm running around a game world "wow, this would be so much more cinematic with black bars"...  It's for performance, in my humble opinion.....


Black bars!=more cinematic, but they are an artistic choice.

I've fully read your comments and understand you're not bashing the game. What you're doing is saying black bars=bad. They have bonuses like increased performance, but in a perfect world you believe they wouldn't be there. In some cases I'd agree with you. Lots of times black bars are just used to maintain the overall image quality. Dragon's Dogma was one of those games:

Beyond two souls is 50/50:

I think this game is really enjoying the benefit of black bars for performance, but it also feels like an artistic choice. Let's say dragon's dogma received a PS4 HD port. Would they cut the black bars? 99% chance they would. What about a Beyond HD port? They'd fix things like framerate and resolution, but would they ditch the aspect ratio or not? It's much harder to say. It's very much an artistic choice, but at the same time switching to 16:9 really doesn't take anything away from the game. I'd imagine this hypothetical HD port would have an option to toggle them on and off.

 

The order may very well turn out like Dragon's Dogma. Like you said they could just be doing bars because 1080p wasn't working. But, there's still the possibility that the aspect ratio just "works" for how the game is presented. It could be similar to beyond in that regard, or even take it to the next level. These guys are doing almost everything they can to re-create a film-like experience. They're putting a lot of power and time into camera effects to sell this idea to the player. If for some reason the "filmic" aspect ratio took more system performance than 16:9, I'd still expect these guys to go for it. The less intensive render is just a bonus ;)

Thank you for understanding where I'm coming from! You make good points, and I hope this game seriously kicks ass. The game looks gorgeous, and I hope they pull it off.
And no, I'm not saying black bars=bad. I'm just saying I'd prefer full screen. If it is for performance then, black bars=better than stretching the image. Either way, I'm fine with it. I'd just prefer full screen if they could do it. If it truly is their artistic approach, they're the designers, and I'm good there too. It's just preference, that's all.



supernihilist said:
so 800p and 30FPS? shame.
seriously, its not a big deal as long as the game looks great

It's technically 800p, but the total pixels rendered from 1920x800 (1,536,000) would make it 960p in a 16:9 aspect ratio. Either way, it's rather odd resolution for a game .-. Hopefully they make good use of the extra resources.



SvennoJ said:
Justagamer said:
 


Yes, but even if they utilized the entire screen, they could still zoom out the same way, still get the 35% increase in the field of view, while still having more image on the top and bottom too. I firmly believe this is a performance issue. They could keep the wide angle, either way. Either way, they are shaving off over 500,000 pixels, and that's really what the black bars are achieving. As I said before tho, I think it's a good move, because it maintains a 1:1 pixel ratio, instead of stretching it and adding blur. I wish more companies would apply this technique, and I actually believe they will. I'm looking forward to this game, and I hope it turns out great, because I really like the look of it... I want a new game for my ps4, outlast is ok, but I really want a good game that looks great, and this game looks pretty phenomenal.... Hope it's a day one...

Just zooming out won't look right, the sky and street ratio will be too high, it's all about framing correctly. The problem with tvs ofcourse is that they are fixed width as opposed to cinema screens that open up to the sides. Sit 35% closer to get the full effect.

And yes, only rendering 74% of the pixels is also a big help and black bars are far better than upscaling from 1600x900, 1:1 pixel ratio is a huge bonus. I also hope black bars will be used more often, I love the wider viewing angle if done right. Not for all games though, AC and Mirror's edge type games with a lot of vertical travel won't benefit from a wider angle.

And maybe a possibility for a cinematic adventure game 5 years from now, 3840x1600 at 24fps is only 18% more pixels per second as 1080p60.


You make good points, and certainly sound like you know a lot more about good framing and photography than I do. It's just like I said to mr. Bro, full screen is just a preference, if it's a performance thing, I applaud them for it, if it's there artistic approach, that's ok too. If the game is as good as it looks, I'm all over it. Looking forward to this one more than any other ps4 game so far....



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Zekkyou said:
supernihilist said:
so 800p and 30FPS? shame.
seriously, its not a big deal as long as the game looks great

It's technically 800p, but the total pixels rendered from 1920x800 (1,536,000) would make it 960p in a 16:9 aspect ratio. Either way, it's rather odd resolution for a game .-. Hopefully they make good use of the extra resources.

Actually it's technically 1080p, just with black bars on the top and bottom ;)



JoeTheBro said:
Zekkyou said:
supernihilist said:
so 800p and 30FPS? shame.
seriously, its not a big deal as long as the game looks great

It's technically 800p, but the total pixels rendered from 1920x800 (1,536,000) would make it 960p in a 16:9 aspect ratio. Either way, it's rather odd resolution for a game .-. Hopefully they make good use of the extra resources.

Actually it's technically 1080p, just with black bars on the top and bottom ;)

I thought the black bars weren't rendered by the PS4? 960p is the non black bar area anyway :P



ethomaz said:

HoloDust said:

Yeah, that's about right...performance difference between 2xMSAA and 4xMSAA is somewhere around 35%.

PS4 hardware is weak for 1080p with 4xMSAA... sad

I have no performance impact when running 4X MSAA on my PC, it doesn't even blink. :)

Typically consoles use Morphological Anti-Aliasing as it can be performed in the pixel shaders, it's essentially just a "smart framebuffer effect" that blurs the edges where the jaggies usually exist and it's usually "good enough" for most gamers. (Then again, if you're gaming on a console, you can't be to concerned about graphics anyway.)

The big downfall of MSAA however is that whilst it can fix the jagged edges on the edge of a polygon, it's next to useless with the internal areas of a polygon, the best form of Anti-Aliasing is SSAA or Super Sampling Anti-Aliasing, it's how Anti-Aliasing began, where a game is internally rendered at a much higher resolution then downscaled, which results in the best image quality at the cost of massive amounts of performance. (I.E. Way beyond the reach of a console.)
Converesly, you also have SGSSAA or Sparse Grid Supersampling Anti-Aliasing, which splits the scene up into a grid to lower the hardware requirements.

However, all forms of Anti-Aliasing have Pro's and Cons, depending on the scene and even the resolution it's being rendered at, so MSAA may be suited to this game, but it might be horrible for another, but there are other types of Anti-Aliasing which could achieve better results with less of a performance impact, depending on the scene, it all comes down to the developers.



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Zekkyou said:
JoeTheBro said:
Zekkyou said:
supernihilist said:
so 800p and 30FPS? shame.
seriously, its not a big deal as long as the game looks great

It's technically 800p, but the total pixels rendered from 1920x800 (1,536,000) would make it 960p in a 16:9 aspect ratio. Either way, it's rather odd resolution for a game .-. Hopefully they make good use of the extra resources.

Actually it's technically 1080p, just with black bars on the top and bottom ;)

I thought the black bars weren't rendered by the PS4? 960p is the non black bar area anyway :P


They are produced in the game engine. The output to the TV is 1080p.

Saying The Order is 800p would be like walking up against a black wall in a game and saying the game is 0p. Kinda different, but yeah.



JoeTheBro said:
Zekkyou said:

I thought the black bars weren't rendered by the PS4? 960p is the non black bar area anyway :P


They are produced in the game engine. The output to the TV is 1080p.

Saying The Order is 800p would be like walking up against a black wall in a game and saying the game is 0p. Kinda different, but yeah.

Huh, i didn't know that. I assumed the black bars were simply a product of a 2.4:1 imagine being put into a 16:9 box :P I suppose it would be more accurate to say the in-game area is 960p, with the total output being 1080p?

Calling it 800p is pretty silly though, even if technically right in regards to the game zone. But just because something is "technically right" doesn't mean its' actually right.