Justagamer said:
Im honestly glad they chose to go this rout vs stretching the image. I wish more companies would do this. It's a great compromise. They maintain the overall image quality while only cutting off a little portion of the screen. It's not like they are creating the game with a wide angle camera after all. I stand by what I said, if they could've filled the screen they would have. During cut scenes sure, I guess it could be used for them. But during gameplay? I'm hardly thinking while I'm running around a game world "wow, this would be so much more cinematic with black bars"... It's for performance, in my humble opinion..... |
Black bars!=more cinematic, but they are an artistic choice.
I've fully read your comments and understand you're not bashing the game. What you're doing is saying black bars=bad. They have bonuses like increased performance, but in a perfect world you believe they wouldn't be there. In some cases I'd agree with you. Lots of times black bars are just used to maintain the overall image quality. Dragon's Dogma was one of those games:
Beyond two souls is 50/50:
I think this game is really enjoying the benefit of black bars for performance, but it also feels like an artistic choice. Let's say dragon's dogma received a PS4 HD port. Would they cut the black bars? 99% chance they would. What about a Beyond HD port? They'd fix things like framerate and resolution, but would they ditch the aspect ratio or not? It's much harder to say. It's very much an artistic choice, but at the same time switching to 16:9 really doesn't take anything away from the game. I'd imagine this hypothetical HD port would have an option to toggle them on and off.
The order may very well turn out like Dragon's Dogma. Like you said they could just be doing bars because 1080p wasn't working. But, there's still the possibility that the aspect ratio just "works" for how the game is presented. It could be similar to beyond in that regard, or even take it to the next level. These guys are doing almost everything they can to re-create a film-like experience. They're putting a lot of power and time into camera effects to sell this idea to the player. If for some reason the "filmic" aspect ratio took more system performance than 16:9, I'd still expect these guys to go for it. The less intensive render is just a bonus ;)