ethomaz said:
PS4 hardware is weak for 1080p with 4xMSAA... sad |
I have no performance impact when running 4X MSAA on my PC, it doesn't even blink. :)
Typically consoles use Morphological Anti-Aliasing as it can be performed in the pixel shaders, it's essentially just a "smart framebuffer effect" that blurs the edges where the jaggies usually exist and it's usually "good enough" for most gamers. (Then again, if you're gaming on a console, you can't be to concerned about graphics anyway.)
The big downfall of MSAA however is that whilst it can fix the jagged edges on the edge of a polygon, it's next to useless with the internal areas of a polygon, the best form of Anti-Aliasing is SSAA or Super Sampling Anti-Aliasing, it's how Anti-Aliasing began, where a game is internally rendered at a much higher resolution then downscaled, which results in the best image quality at the cost of massive amounts of performance. (I.E. Way beyond the reach of a console.)
Converesly, you also have SGSSAA or Sparse Grid Supersampling Anti-Aliasing, which splits the scene up into a grid to lower the hardware requirements.
However, all forms of Anti-Aliasing have Pro's and Cons, depending on the scene and even the resolution it's being rendered at, so MSAA may be suited to this game, but it might be horrible for another, but there are other types of Anti-Aliasing which could achieve better results with less of a performance impact, depending on the scene, it all comes down to the developers.
--::{PC Gaming Master Race}::--










