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Forums - Gaming - MGS5: Ground Zeroes 'looks slightly better on PS4 than Xbox One' – Kojima

Attoyou said:
JoeFlex said:
Only slightly? The way some people talk about the "gap", I was expecting the difference to be bigger than Kelly Price before her diet.

This is a last gen port. We'll see the gap with exclusives and current gen only multiplats. we're already seeing it with 60fps vs 30fps or 1080pvs720p on ports.

Yeah, we're not gonna see a Wii-Xbox360 gap or nothing crazy but we'll see something


Actually average 51 FPS uncapped vs 30 FPS capped, since you're referring to Tomb Raider.

And only one game has a 1080P/720P split, Ghosts. All of the rest are either less difference (like 900 vs 1080) or none.

There's also nothing to support the common idea "the gap wll grow" It might just as well shrink. In fact it's commonly said PS4 is easier to program for than X1, which directly suggests the gap will shrink (programmers will tap out the easy system, faster).

As for exclusives, if the best looking PS4 exclusive is said to be Shadowfall, I dont think XB1 has much to worry about, as that game isn't particularly impressive imo. It looks good, but not that much better than X1 exclusives or even last gen really.



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fallen said:
Attoyou said:
JoeFlex said:
Only slightly? The way some people talk about the "gap", I was expecting the difference to be bigger than Kelly Price before her diet.

This is a last gen port. We'll see the gap with exclusives and current gen only multiplats. we're already seeing it with 60fps vs 30fps or 1080pvs720p on ports.

Yeah, we're not gonna see a Wii-Xbox360 gap or nothing crazy but we'll see something


Actually average 51 FPS uncapped vs 30 FPS capped, since you're referring to Tomb Raider.

And only one game has a 1080P/720P split, Ghosts. All of the rest are either less difference (like 900 vs 1080) or none.

There's also nothing to support the common idea "the gap wll grow" It might just as well shrink. In fact it's commonly said PS4 is easier to program for than X1, which directly suggests the gap will shrink (programmers will tap out the easy system, faster).

As for exclusives, if the best looking PS4 exclusive is said to be Shadowfall, I dont think XB1 has much to worry about, as that game isn't particularly impressive imo. It looks good, but not that much better than X1 exclusives or even last gen really.


No. KZSF blow everything no on PC last gen out of the water. Have you played it? try harder next time



Is the Xbox One version 720p compared to 1080p on PS4? If that ends up being the only major difference then I wouldn't mind that much.



JoeFlex said:
Only slightly? The way some people talk about the "gap", I was expecting the difference to be bigger than Kelly Price before her diet.

Considering he's likely not aloud to say much more than that, the fact he's openly admitting to there being a difference at all likely indicates it's at the very least noticeable.

Regardless, we are never going to see huge differences in multi-platform games since the developers don't gain anything from it as well as MS's parity policy. It will normally be restricted to resolution, AA and frame rate (as we have so far seen). Essentially performances related aspects.

We can't really compare exclusives yet either since the only 2 real big graphics hitters use completely different graphical, ascetic and design choices, making the comparisons heavily warped by preference instead of actual technical merit.



People should really start getting used to hearing this, it's going to be like this all gen.



Sigs are dumb. And so are you!

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Who would have thought slightly better specs gives you slightly better graphics? lol



Mystro-Sama said:
Who would have thought slightly better specs gives you slightly better graphics? lol


lol yeah i know 1,000,000 dollors is just slightly more that 600,000 some people



fallen said:

There's also nothing to support the common idea "the gap wll grow" It might just as well shrink. In fact it's commonly said PS4 is easier to program for than X1, which directly suggests the gap will shrink (programmers will tap out the easy system, faster).

As for exclusives, if the best looking PS4 exclusive is said to be Shadowfall, I dont think XB1 has much to worry about, as that game isn't particularly impressive imo. It looks good, but not that much better than X1 exclusives or even last gen really.

It will depend on the developers though. We know Sony's first party will squeeze everything they possibly can out of the machine. Will MS first or third party do the same? Last gen we saw what happened when one console was lagging in sales and harder to program for.

I don't agree it doesn't look that much better than last gen. There's a huge difference. That said, expect the next title coming out of GG to look far better. If you take a look at some of their presentatation slides, they acknowledge large areas of their engine that can be improved, launch time constraits just didn't allow them to be realised.

The same will obviously be true for other studios in the MS camp, like Turn 10 for example. However, GG are known for pushing the envelope technically, so I expect, if the technical differences are as big as they seem to be at present (recent ports, resolution, framerates etc.) then the higher end sony studios will start outputting titles with very notceably jumps in visual quality over the next few years.



 

We should start making bets on what will be the first big game to not have "slight" differences.



JoeTheBro said:
We should start making bets on what will be the first big game to not have "slight" differences.


I thought parity was already achieved on a few multiplats is it not?