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Forums - Gaming - MGS5: Ground Zeroes 'looks slightly better on PS4 than Xbox One' – Kojima

ryuzaki57 said:
Somini said:
ryuzaki57 said:
Why did he give the Bone version the best exclusive content then?

Who decided this?

Don't know, it seemed to be the general consensus

I don't what you've been reading, but Snake always beats Raiden. Metal Gear Solid is all about Snake!!



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fallen said:
Attoyou said:
JoeFlex said:
Only slightly? The way some people talk about the "gap", I was expecting the difference to be bigger than Kelly Price before her diet.

This is a last gen port. We'll see the gap with exclusives and current gen only multiplats. we're already seeing it with 60fps vs 30fps or 1080pvs720p on ports.

Yeah, we're not gonna see a Wii-Xbox360 gap or nothing crazy but we'll see something


Actually average 51 FPS uncapped vs 30 FPS capped, since you're referring to Tomb Raider.

And only one game has a 1080P/720P split, Ghosts. All of the rest are either less difference (like 900 vs 1080) or none.

There's also nothing to support the common idea "the gap wll grow" It might just as well shrink. In fact it's commonly said PS4 is easier to program for than X1, which directly suggests the gap will shrink (programmers will tap out the easy system, faster).

As for exclusives, if the best looking PS4 exclusive is said to be Shadowfall, I dont think XB1 has much to worry about, as that game isn't particularly impressive imo. It looks good, but not that much better than X1 exclusives or even last gen really.


Both are capped. PS4 is obviously capped at 60fps, why do you (people) keep saying the game is unlocked on PS4? The same way PS4 is capped at 60fps, XB1 is capped at 30fps, no difference except the 30/60. If it was really unlocked like on PC then TR would run maybe at 80fps when XB1 would have run at 45fps.

Anyway if you really want to insist with that specific game just know that the game runs at 900p on XB1 during the cutscene AND some levels like some part of Shantytown. I already proved it here for one gameplay scene. It would run constantly at 20fps-ish on XB1 on those levels otherwise.

Please stop bringing Tomb Raider DE example, because it's a bad one and it's worse than you think. The game is only double buffered on XB1 for instance: screen tearing does exist on this platform. Also the 51fps average has been made only using the heaviest action scenes of the game. Most of the time the game runs at 60fps in fact.

Anyway you are right about 1080p/720p, it was only for one game. MGS5 is probably running at 900p on XB1. And you are probably right about the gap which may slightly decrease with time.



ethomaz said:
It will be like that all this generation.

Xbone is weak... devs can do nothing against that.


Man, it wasn't that long ago people were telling me PS3 games look amazing.

Now a significantly more powerful machine is weak? Technology changes so fast.



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Mr Puggsly said:

Man, it wasn't that long ago people were telling me PS3 games look amazing.

Now a significantly more powerful machine is weak? Technology changes so fast.

If You had a significantly more powerful machine on the console then the other is weak... Wii U is weak and I always said that here... now just because it is MS I need to stop?

MS and Nintendo created weak machines... blame them for that.

It won't be the first neither the last game to be better on PS4... even devs trying to reach parity they couldn't because there is a big difference in power... that's funny because devs are barely optimizating the games for PS4 while most of time of optimization is used to try to make Xone version runs most close possible to PS4.

It doesn't matter how the MS fans here try to spin that because at the end one machine is significantly weaker than the other.



BTW you guys remember when Kojima said both machine had similar power in the past and I said he just didn't want to damage the Xbone because he wants to sell in both.

Well now the truth will come out and he can't spin anymore because people will start to see the differences... so before he be questioned about he is already saying one machine will have a better version than another.

Same will happen with the other Japanese dev and that Avalanche's guy.



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JoeTheBro said:

He just be getting upset because of a language issue.

Saying the XBONE is "weak" could be taken as meaning it's weak for a next gen console.

Saying the XBONE is "weaker" just means the PS4 is stronger. It's almost impossible for this one to be interpreted as trolling.

Maybe but it is obvious it is not weak compared with Wii U or last gen consoles.



Justagamer said:
2008ProchargedGT said:
Justagamer said:
2008ProchargedGT said:
fallen said:
Attoyou said:
JoeFlex said:
Only slightly? The way some people talk about the "gap", I was expecting the difference to be bigger than Kelly Price before her diet.

This is a last gen port. We'll see the gap with exclusives and current gen only multiplats. we're already seeing it with 60fps vs 30fps or 1080pvs720p on ports.

Yeah, we're not gonna see a Wii-Xbox360 gap or nothing crazy but we'll see something


Actually average 51 FPS uncapped vs 30 FPS capped, since you're referring to Tomb Raider.

And only one game has a 1080P/720P split, Ghosts. All of the rest are either less difference (like 900 vs 1080) or none.

There's also nothing to support the common idea "the gap wll grow" It might just as well shrink. In fact it's commonly said PS4 is easier to program for than X1, which directly suggests the gap will shrink (programmers will tap out the easy system, faster).

As for exclusives, if the best looking PS4 exclusive is said to be Shadowfall, I dont think XB1 has much to worry about, as that game isn't particularly impressive imo. It looks good, but not that much better than X1 exclusives or even last gen really.


No. KZSF blow everything no on PC last gen out of the water. Have you played it? try harder next time

Well I do have killzone: sf, and, while it looks good, it doesn't blow anything "out of the water". I just finished tomb raider on the 360, and I was impressed by that games graphics. What I'm getting at is, the ps3/x360 best graphics make the ps2/Xbox look like crap by comparison. The ps4/x1 best graphics, at this point in time, do not make the ps360 graphics look like crap, they don't even make them look kind of bad. I remember thinking, while playing that amazing game, that the old gen still had something left in it, and shouldn't have been replaced yet, because anything being done on the ps4/x1 could be done on the ps360. So no, the graphics in any of the next gen don't blow everything out of the water, not by a long shot, not yet.... 

I believe the best looking game from last gen was the last of us and while at the time was amazing looking it just dosent hold a candle to KZSF. the art is opinion based i give you that but from a technical stand point KZSF wouldnt run on a 360 ps3 and wii combined so i guess we just have to agree to disagree

Look at what it's pushin on old hardware! Technically, not art, it looks phenomenal. The areas are large, the foliage and detail is pretty amazing. And, look at the definitive edition. It's a game that is better than the ps360 versions, but not leagues above. The ps360 run at 720p, and pretty detailed to boot. The ps4 version is 1080p, with a few extra effects, and higher res textures, and jumps around from 30-55 fps... Pushing an old game like that should've easily been able to do all of the above at a solid 60 fps.... I know some is programmers, but, I also think it has a lot to do with the fact that this generation is the smallest jump from one to the other, ever. I'm not disappointed with my ps4, I'm disappointed in the entire generational jump. Sony and ms say their consoles are a 16x power increase, I say not even close. The ps360 were something like 300gflops, 16x that is 4.8tflops.... That would have been a jump, not the theoretical 1.8 of ps4, and certainly not the 1.3 of x1. Sigh..... Sorry man, I didn't mean to go on like this, maybe I'm just expecting too much these days....

I have to disagree with you again the diff in TRDE on PS4 and TR on PS3 are extreamly noticable especially in motion FYI i have platinumed TRDE and my buddy has TR so i have recently compared them myself in person.



I remembered a twitter from Kojima saying he wants the gamers to try the PS4 version... it starting to make sense.



ethomaz said:
I remembered a twitter from Kojima saying he wants the gamers to try the PS4 version... it starting to make sense.


I think you're partially wrong, as he was mentioning the eight gen version rather than playing the seventh gen version...if I am not mistaken.



Wright said:

I think you're partially wrong, as he was mentioning the eight gen version rather than playing the seventh gen version...if I am not mistaken.

His own words was PS4.

People here said because it is Japan and there is no Xbone version in Japan he meant Gen8 but the right words was PS4 like you can see in the twitter.

He didn't mention Xbone or Gen8 at all.

"If possible I want you play it on PS4" - My translation.

After that he updated the twitter to add the words about Gen8 because people started to get mad.

Edit - He didn't fix the twitter.