fallen said:
And only one game has a 1080P/720P split, Ghosts. All of the rest are either less difference (like 900 vs 1080) or none. There's also nothing to support the common idea "the gap wll grow" It might just as well shrink. In fact it's commonly said PS4 is easier to program for than X1, which directly suggests the gap will shrink (programmers will tap out the easy system, faster). As for exclusives, if the best looking PS4 exclusive is said to be Shadowfall, I dont think XB1 has much to worry about, as that game isn't particularly impressive imo. It looks good, but not that much better than X1 exclusives or even last gen really. |
Both are capped. PS4 is obviously capped at 60fps, why do you (people) keep saying the game is unlocked on PS4? The same way PS4 is capped at 60fps, XB1 is capped at 30fps, no difference except the 30/60. If it was really unlocked like on PC then TR would run maybe at 80fps when XB1 would have run at 45fps.
Anyway if you really want to insist with that specific game just know that the game runs at 900p on XB1 during the cutscene AND some levels like some part of Shantytown. I already proved it here for one gameplay scene. It would run constantly at 20fps-ish on XB1 on those levels otherwise.
Please stop bringing Tomb Raider DE example, because it's a bad one and it's worse than you think. The game is only double buffered on XB1 for instance: screen tearing does exist on this platform. Also the 51fps average has been made only using the heaviest action scenes of the game. Most of the time the game runs at 60fps in fact.
Anyway you are right about 1080p/720p, it was only for one game. MGS5 is probably running at 900p on XB1. And you are probably right about the gap which may slightly decrease with time.








