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Forums - Gaming - "Console Quality" In Relation to Handheld Games

Lawlight said:
F0X said:
Lawlight said:

It means handheld cannot provide the same experience as consoles. The best experiences on general, each year, are on consoles.


I can understand that. If this is the case, it would make zero sense to refer to a handheld game as "console quality" whatsoever. It would also make zero sense to use that term in any other context, because it would make zero sense to compare the quality of console and handheld games, as they are inheriently different.


Yes, and no. I think that you've got the term wrong. I believe you mean console experience and not console quality. In terms of quality, it's a given that handhelds cannot do what consoles do. Now, for the console experience, it just means types of games that were traditionally not found on handhelds. Like FPSs, for example.


I think I got the term right, because I just saw it being used today. Unless that person was using the wrong term... in which case, I'm 100% A-OK with that.

"Console experience" sounds like a perfectly fine term that pretty much fits what I've been saying.



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F0X said:


Oh yeah, now I see what you mean. That example does smack of having different standards based on the platform a game is on. :P  I felt the same way when Metroid Prime Hunters came out. I didn't understand why anyone was calling it a great FPS (much less a great Metroid game). It's as if extra points were given just because it's a somewhat competently made FPS on a handheld, which usually doesn't get any notable shooters.

The idea that a game can be considered innovative "for a handheld" when it could've been done many times better on a home console... that doesn't sit well with me.


I thought people actually did like Metroid Prime Hunters.  I never played it, so I wouldn't know.  

I personally think it's a difference in priorities in rating handheld games.  It's really hard to actually determine the "quality" of the game.  It is also hard to know how much someone liked the game as well, so it would be difficult to say exactly what's going on unless someone outright says it.



MDMAlliance said:
F0X said:


Oh yeah, now I see what you mean. That example does smack of having different standards based on the platform a game is on. :P  I felt the same way when Metroid Prime Hunters came out. I didn't understand why anyone was calling it a great FPS (much less a great Metroid game). It's as if extra points were given just because it's a somewhat competently made FPS on a handheld, which usually doesn't get any notable shooters.

The idea that a game can be considered innovative "for a handheld" when it could've been done many times better on a home console... that doesn't sit well with me.


I thought people actually did like Metroid Prime Hunters.  I never played it, so I wouldn't know.  

I personally think it's a difference in priorities in rating handheld games.  It's really hard to actually determine the "quality" of the game.  It is also hard to know how much someone liked the game as well, so it would be difficult to say exactly what's going on unless someone outright says it.


Some people did. I was not one of them. Also, I think some people do have different standards based on platform. And I try not to be one of them, either.



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F0X said:
MDMAlliance said:
F0X said:


Oh yeah, now I see what you mean. That example does smack of having different standards based on the platform a game is on. :P  I felt the same way when Metroid Prime Hunters came out. I didn't understand why anyone was calling it a great FPS (much less a great Metroid game). It's as if extra points were given just because it's a somewhat competently made FPS on a handheld, which usually doesn't get any notable shooters.

The idea that a game can be considered innovative "for a handheld" when it could've been done many times better on a home console... that doesn't sit well with me.


I thought people actually did like Metroid Prime Hunters.  I never played it, so I wouldn't know.  

I personally think it's a difference in priorities in rating handheld games.  It's really hard to actually determine the "quality" of the game.  It is also hard to know how much someone liked the game as well, so it would be difficult to say exactly what's going on unless someone outright says it.


Some people did. I was not one of them. Also, I think some people do have different standards based on platform. And I try not to be one of them, either.

Personally, when I'm playing a game I don't even think about it that way.  What I have been looking for in games have more often been in handhelds than console titles.  I think part of it comes from the fact that handheld games are made so that you don't have to ever go on playing in long stretches before you can stop.  I have encountered way too many problems with this in the past.  Such as unplanned events cutting into my gaming and I have to lose all the progress I made in a game because of it.  Or another one being a sudden power outage that wouldn't occur to someone playing on a handheld.  These things happened to me a lot so I appreciate handhelds for this quality.



I think the first time I saw the term was in a print ad for Gargoyle's Quest on the Gameboy. I bought that game and I could tell it wasn't like the other Gameboy games I owned.



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I believe it stems from the tech that produces the game. A megadrive game was console tech in the early 90s. The ds/3ds ca produce similar results now.

A game can be good quality and not fun. The same way a game can be of poorer quality and more fun.




It is not right to hold up a handheld game to the standards of a console game. It will always be at a disadvantage, The DS had touch screen so that had to be thought of. Consoles i general have the potential to create better games. That is a fact.

I thik it would be correct to assume that may people who prefer handhelds are

1: Out doors too much to enjoy console gaming
2: Prefer Japanese style games by a large margin. (Handhelds are king in japan)

Consoe quality is not a knock on handhelds at all. What about all you people who bash on mobile gaming?

I hope my point has come across. But as usual a sensbile posts gets skipped



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

To me its about scale, production value and/or modes. Most handheld games feel light or stripped down. Arkham Origins vs Black gate. Assassins Creed III vs Liberation



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

What are Arcade games? What about handheld and console games? Story or gameplay driven?

Console quality in this respect sounds like story driven designed games.



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Don´t worry. This is just dumb fanboy logic. Handhelds are consoles after all. It´s just that they fit different types of games and different experiences. You can skip the therm "console quality" and use "cutting edge" when making reference to a high quality game in any given platform



It's nothing more than a marketing buzz word.